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https://logs.rom1504.fr/" 2024-10-27 21:29:47 -- Topic set by TkTech on mer., 19 mai 2021 21:14:27 2024-10-27 21:30:01 rom1504 https://logs.rom1504.fr/ back up 2024-10-27 21:30:23 emneo Oh nice, thx :) 2024-10-27 21:32:07 pokechu22 Thanks 2024-10-27 22:15:46 --> Artea (~Lufia@vps.artea.ovh) has joined #mcdevs 2024-10-28 00:34:51 <-- mbax (~mbax@user/mbaxter) has quit (Quit: bye!) 2024-10-28 00:35:06 --> mbax (~mbax@user/mbaxter) has joined #mcdevs 2024-10-28 08:20:11 <-- Tides (~Tides@user/Tides) has quit (Read error: Connection reset by peer) 2024-10-28 08:50:44 <-- rtm516 (~rtm516@irc.rtm516.co.uk) has quit (Quit: Leaving) 2024-10-28 08:51:04 --> rtm516 (~rtm516@irc.rtm516.co.uk) has joined #mcdevs 2024-10-28 09:10:58 --> Almtesh (~Almtesh@2001:bc8:3335:c1aa:7951:ec8e:b50c:5a74) has joined #mcdevs 2024-10-28 09:17:56 <-- Almtesh (~Almtesh@2001:bc8:3335:c1aa:7951:ec8e:b50c:5a74) has quit (Quit: So long, and thanks for all the fish!) 2024-10-28 09:21:49 --> Almtesh 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nicks (1 op, 0 voices, 69 normals) 2024-10-30 13:30:57 -- Channel created on mer., 19 mai 2021 14:40:13 2024-10-30 13:30:57 -- URL for #mcdevs: https://wiki.vg 2024-10-30 13:31:23 --> Byteflux (~byte@byteflux.net) has joined #mcdevs 2024-10-30 13:32:28 <-- ddevault (e7b4bb6755@sourcehut/staff/ddevault) has quit (Ping timeout: 252 seconds) 2024-10-30 13:32:29 -- ddevault_ is now known as ddevault 2024-10-30 13:32:34 <-- deltab_ (~deltab@95.154.230.49) has quit (Ping timeout: 252 seconds) 2024-10-30 13:32:55 <-- Amaranth (~travis@2607:5300:201:3000::4e0c) has quit (Read error: Connection reset by peer) 2024-10-30 13:32:56 <-- rom1504 (~rom1504@2001:41d0:2:97d8::1) has quit (Ping timeout: 248 seconds) 2024-10-30 13:32:57 -- Amaranth3 is now known as Amaranth 2024-10-30 13:33:05 <-- DrinkyBird (~sean@idlerpg/player/DrinkyBird) has quit (Ping timeout: 260 seconds) 2024-10-30 13:34:42 <-- antoniomika (~antonio@user/antoniomika) has quit (Quit: Ping timeout (120 seconds)) 2024-10-30 13:35:02 --> antoniomika (~antonio@user/antoniomika) has joined #mcdevs 2024-10-30 13:35:41 --> DrinkyBird (~sean@idlerpg/player/DrinkyBird) has joined #mcdevs 2024-10-30 13:36:36 --> Hafydd (~Hafydd@user/hafydd) has joined #mcdevs 2024-10-30 13:46:27 --> Artea (~Lufia@artea.pt) has joined #mcdevs 2024-10-30 14:05:02 --> botifico (~botifico@montreal.tkte.ch) has joined #mcdevs 2024-10-30 14:05:03 botifico [McUpdates] Minecraft snapshot 24w44a has just been published to the launcher! 2024-10-30 14:12:13 botifico [Burger] New data now avaliable for 24w44a: 2024-10-30 14:12:16 botifico [Burger] Diff from 1.21.3: https://pokechu22.github.io/Burger/diff_1.21.3_24w44a.html (https://pokechu22.github.io/Burger/diff_1.21.3_24w44a.json) 2024-10-30 14:12:18 botifico [Burger] Full data: https://pokechu22.github.io/Burger/24w44a.html (https://pokechu22.github.io/Burger/24w44a.json) 2024-10-30 14:26:29 <-- Vector (Vector@47.145.160.227) has quit 2024-10-30 14:29:14 --> MisterVector (Vector@47.145.160.227) has joined #mcdevs 2024-10-30 14:55:24 <-- NoahvdAa (~NoahvdAa@user/noahvdaa) has quit (Read error: Connection reset by peer) 2024-10-30 14:55:37 --> NoahvdAa (~NoahvdAa@user/noahvdaa) has joined #mcdevs 2024-10-30 16:11:35 <-- stewi (~stewi@180.150.80.63) has quit (Quit: Leaving) 2024-10-30 16:35:16 ddevault new side project: https://redacted.moe/f/9cdaa975.png 2024-10-30 16:35:20 ddevault also hi, it's been a while 2024-10-30 17:00:15 lassipulkkinen hi! it might interest you to know that i was also working on a minecraft client in hare back in 2023. i actually only found out about truecraft a bit after i started that. 2024-10-30 17:02:39 ddevault nice :) 2024-10-30 17:03:01 lassipulkkinen i kinda got disillusioned with it because i wanted to focus on performance more and the lack of simd support etc. was going to get in the way of that. 2024-10-30 17:03:12 ddevault truecraft has been dead for 8 years and I figured it was time to give it another go 2024-10-30 17:03:23 ddevault this screenshot is day 4 :D 2024-10-30 17:03:57 ddevault curious about your client in hare, got a link? 2024-10-30 17:05:27 lassipulkkinen it isn't public but i suppose i could send you the code anyway if you'd like. it isn't clean room tho, so if you're still doing that it might be a problem 2024-10-30 17:06:42 ddevault here's my code so far https://git.sr.ht/~sircmpwn/betamine 2024-10-30 17:06:51 ddevault I am curious to see your code, I'm relaxing my cleanroom principles a bit this time 2024-10-30 17:07:13 ddevault I intend to reverse engineer the terrain generator and that'll definitely dispense with any clean room ideas 2024-10-30 17:07:51 ddevault bbl 2024-10-30 17:55:31 ddevault back, still curious lassipulkkinen :) 2024-10-30 18:54:03 lassipulkkinen ddevault: i'm home now, having a look at the repo. there's some uncommitted crap there, got to figure out what's going on with that first. 2024-10-30 18:58:40 lassipulkkinen nvm, looks like i just did git reset without --hard. 2024-10-30 19:00:23 lassipulkkinen i'll reset the commit history since i don't have time to go though all of it to make sure it's publishable 2024-10-30 19:08:57 ddevault lassipulkkinen: nice 2024-10-30 19:35:35 lassipulkkinen trying to make sure there are no dependencies on random unmerged patches... 2024-10-30 19:56:34 lassipulkkinen ddevault: i think i found a compiler bug... 2024-10-30 19:56:54 lassipulkkinen it complains about an abort at the end of a function: Expression with result 'never' may not be followed by additional expressions 2024-10-30 19:57:41 ddevault lassipulkkinen: share the relevant code? 2024-10-30 19:59:18 lassipulkkinen trying to isolate the problem... 2024-10-30 20:03:17 lassipulkkinen oh, i'm dumb :/ 2024-10-30 20:03:52 lassipulkkinen it was preceded by a loop that always returns, and the compiler got smarter 2024-10-30 20:04:21 lassipulkkinen so the "expression with result 'never' was the loop, not the abort it was pointing at. 2024-10-30 20:04:28 lassipulkkinen oop, unbalanced quote 2024-10-30 20:07:18 lassipulkkinen oh, and now the same compiler feature found an infinite loop bug :) 2024-10-30 20:34:54 lassipulkkinen status update: it compiles now, but i get an abort about invalid utf-8. it seems like it's trying to print a stack trace but failing. maybe that's because i'm linking with libc? 2024-10-30 20:47:17 ddevault I can't do much to help without seeing the code 2024-10-30 20:49:19 lassipulkkinen yeah, i wasn't really asking for help. the utf-8 thing turned out to be one of those dependencies on unsubmitted patches that i temporarily ignored when updating things. the json parser was handling unicode escapes incorrectly. 2024-10-30 20:50:07 lassipulkkinen (yes, i'll submit that patch, but i'll include the patched version in the tree for now.) 2024-10-30 20:58:50 lassipulkkinen it's working now. i'll do some final cleanup. 2024-10-30 21:15:10 ddevault sweet 2024-10-30 21:18:06 ddevault few more meshes for me https://redacted.moe/f/1a05e156.png https://redacted.moe/f/d395b735.png 2024-10-30 21:22:25 pokechu22 Hmm, what's going on with the inside face of the doors? Doors are transparent blocks so they should use the same light level they'd use if air, but it looks like you might be treating them as if light doesn't pass through and the inside is light level 0 2024-10-30 21:23:03 pokechu22 though that doesn't explain why they're only dark for the ones with blocks next to them - I think beta used a light value per block and not a light value per face 2024-10-30 21:25:23 pokechu22 (it's also possible that my mental model of how it worked in beta is wrong; after all it's been a decade :P) 2024-10-30 22:04:32 ddevault what's happening is a bug with my lighting 2024-10-30 22:04:39 ddevault which I have duly noted and shall fix :) 2024-10-30 22:11:21 ddevault oh and beta did use a light value per face, not per block 2024-10-30 22:15:54 pokechu22 Hmm, I must be thinking of something else then. The main thing I'm thinking of is the somewhat weird behavior with slabs and stairs when the block below them is lit but the area above them is in darkness - the entire voxel for the slab/stair would be lit up, but the rest of the space would remain in darkness 2024-10-30 22:37:05 Processus42 I've always thought this was a rendering issue. Was is a lighting propagation issue? 2024-10-30 22:37:52 pokechu22 I think in F3 the light level was 14 in the slab and 0 outside of the slab (kinda the inverse of the thing that happens with soul sand), but I'm not 100% sure 2024-10-30 22:39:04 pokechu22 There were related lighting propagation quirks where e.g. if you built a wall of slabs or stairs, light wouldn't pass through it (even if there's a hole through it). That was convenient for mob spawners. Nowadays there's dark glass of some sort that does that instead, and stairs/slabs propagate lighting in a more sensible way 2024-10-31 00:55:05 --> stewi (~stewi@180.150.80.63) has joined #mcdevs 2024-10-31 01:15:38 --> Celeo (~Celeo@user/celeo) has joined #mcdevs 2024-10-31 01:53:35 lassipulkkinen ddevault: it's up now, at last: https://git.pulk.fi/hacraft.git 2024-10-31 01:54:54 <-- Celeo (~Celeo@user/celeo) has quit (Quit: Leaving) 2024-10-31 02:12:00 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-31 02:46:05 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Ping timeout (120 seconds)) 2024-10-31 03:09:03 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-31 03:42:29 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Ping timeout: 256 seconds) 2024-10-31 03:43:16 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-31 04:12:51 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Ping timeout (120 seconds)) 2024-10-31 04:13:09 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-31 04:30:00 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-31 05:32:37 <-- bswartz (~bswartz@user/bswartz) has quit (Ping timeout: 248 seconds) 2024-10-31 05:34:03 --> bswartz (~bswartz@user/bswartz) has joined #mcdevs 2024-10-31 08:51:46 ddevault lassipulkkinen: nice! I'll check it out 2024-10-31 08:57:34 ddevault not bad lassipulkkinen, you got pretty far 2024-10-31 10:07:14 lassipulkkinen ddevault: thanks, i guess :) as i said in the readme i'm not really satisfied with it; if/when i end up making a client again, i'll do things pretty diffierently. 2024-10-31 10:07:20 lassipulkkinen *differently 2024-10-31 10:08:05 ddevault mm 2024-10-31 10:09:57 lassipulkkinen looking at your code though, given that you've split things into lots of modules, block, item, etc, i do wonder how you intend to handle cases where you'd need to refer to blocks from the item modules, etc. i'm sure you know what you're doing, but this kind of approach would definitely make me pretty anxious. 2024-10-31 10:10:22 ddevault I'm prepared to reorganize/refactor as necessary when the time comes 2024-10-31 10:11:05 ddevault I'm also mostly using the block/item modules (for example) as stores of data moreso than logic, game logic will end up in engine (for things like "use bed item => place bed blocks") 2024-10-31 10:11:13 ddevault but yeah, the topology of the modules is something I'm keeping carefully in mind 2024-10-31 10:13:13 lassipulkkinen yeah, i generally find it easier to refactor when i start with fewer modules. i later worked on a minecraft server in c; i tried to split the networking code into a module that could be reused by the server, client, proxy etc., and the result was pretty disastrous. 2024-10-31 10:13:47 ddevault I think planning your module topology is an underrated (and less obvious) skill in Hare 2024-10-31 10:13:54 ddevault something I'd like to think about how it can be made easier 2024-10-31 10:17:48 lassipulkkinen about the game logic/data split: sure, though you could still have block-related data that needs to refer to items, vice versa etc. so just one data module for everything, then? 2024-10-31 10:27:10 ddevault block-related data for things like drops? e.g. mining stone gives cobble? 2024-10-31 10:27:22 ddevault or mining beds gives the bed item, more aptly 2024-10-31 10:27:37 ddevault these relationships will live in the game logic module 2024-10-31 10:27:43 ddevault but we'll see, I'll burn that bridge when I get to it 2024-10-31 10:30:32 --> cryne5 (~cryne@user/cryne) has joined #mcdevs 2024-10-31 10:31:36 <-- cryne (~cryne@user/cryne) has quit (Quit: Bye!) 2024-10-31 10:31:36 -- cryne5 is now known as cryne 2024-10-31 10:31:54 lassipulkkinen seems kinda arbitrary that e.g. hardness would fall into one category and drops into another. i guess the line between game logic and data is kind of fuzzy. any logic is data when it's structured enough. :) 2024-10-31 10:32:10 ddevault haha 2024-10-31 10:32:19 ddevault well, we'll seee 2024-10-31 10:32:20 ddevault see* 2024-10-31 10:32:30 ddevault I might merge block/item into one module later on, the item module doesn't even exist yet 2024-10-31 10:32:38 --> cryne7 (~cryne@user/cryne) has joined #mcdevs 2024-10-31 10:32:54 ddevault it is also possible (but annoying) to resolve dependency loops in hare 2024-10-31 10:33:01 ddevault with forward declarations, done it before on complex projects 2024-10-31 10:33:29 <-- cryne7 (~cryne@user/cryne) has quit (Read error: Connection reset by peer) 2024-10-31 10:33:50 --> cryne7 (~cryne@user/cryne) has joined #mcdevs 2024-10-31 12:48:53 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-31 12:57:49 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Ping timeout: 256 seconds) 2024-10-31 13:10:55 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-31 13:35:28 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-31 14:56:30 <-- cryne7 (~cryne@user/cryne) has quit (Quit: Bye!) 2024-10-31 14:57:31 --> cryne7 (~cryne@user/cryne) has joined #mcdevs 2024-10-31 17:35:42 ddevault progress pics for today https://redacted.moe/f/d8110b7b.png https://redacted.moe/f/5bda2928.png 2024-10-31 19:06:22 <-- Artea (~Lufia@artea.pt) has quit (Quit: ZNC 1.9.1 - https://znc.in) 2024-10-31 20:06:08 <-- Schoentoon (~Schoentoo@schoentoon.com) has quit (Ping timeout: 255 seconds) 2024-10-31 22:02:21 --> Schoentoon (~Schoentoo@schoentoon.com) has joined #mcdevs 2024-10-31 22:46:00 lassipulkkinen i'll hijack the Pre-release Protocol page for a bit to document the changes from 1.21.1-1.21.3. seems like a good idea to do that first before moving on to the snapshots. 2024-11-01 00:15:02 --> Tides (~Tides@user/Tides) has joined #mcdevs 2024-11-01 02:25:10 lassipulkkinen does anyone know why ByteBufCodecs.holderSet exists? seems very baffling. why would they need to allow both numeric and string ids? 2024-11-01 02:25:57 lassipulkkinen (this is documented as Block Set in Slot Data, but it's used in other places too so I guess it needs to be added to Data Types) 2024-11-01 02:37:30 lassipulkkinen ah the string is a tag ID? the code was very obtuse. 2024-11-01 05:51:06 <-- DigitalDragon (~digital@user/DigitalDragon) has quit (Quit: Bye!) 2024-11-01 05:51:27 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(~stewi@180.150.80.63) has joined #mcdevs 2024-11-02 06:00:29 <-- stewi (~stewi@180.150.80.63) has quit (Remote host closed the connection) 2024-11-02 06:01:48 --> stewi (~stewi@180.150.80.63) has joined #mcdevs 2024-11-02 19:32:30 --> Tides (~Tides@user/Tides) has joined #mcdevs 2024-11-02 19:48:54 <-- Tides (~Tides@user/Tides) has quit (Ping timeout: 276 seconds) 2024-11-02 19:49:37 --> Tides (~Tides@user/Tides) has joined #mcdevs 2024-11-03 03:26:16 <-- stewi (~stewi@180.150.80.63) has quit (Remote host closed the connection) 2024-11-03 08:21:07 <-- Tides (~Tides@user/Tides) has quit (Read error: Connection reset by peer) 2024-11-03 08:24:43 --> stewi (~stewi@180.150.80.63) has joined #mcdevs 2024-11-03 09:06:53 ddevault starting to pull reasonable performance out of it https://redacted.moe/f/4eb0dd01.webm 2024-11-03 10:50:24 --> killmePI (~killmePI@ovh4.avatarmc.com) has joined #mcdevs 2024-11-03 10:50:27 <-- killme (~killmePI@ovh4.avatarmc.com) has quit (Ping timeout: 276 seconds) 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09:02:42 --> magmaus3 (~magmaus3@user/magmaus3) has joined #mcdevs 2024-11-05 10:56:24 --> Artea (~Lufia@artea.pt) has joined #mcdevs 2024-11-05 12:40:11 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-11-05 12:48:56 <-- mid-kid (~mid-kid@2a01:7c8:aac8:1e8:5054:ff:fe5e:cd48) has left #mcdevs (WeeChat 3.3) 2024-11-05 12:55:41 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-11-05 15:46:21 emneo that terrain generation is really nice, good job on that :) 2024-11-05 15:47:08 emneo or is it loaded from an actual beta terrain? 2024-11-05 15:59:48 ddevault that's just a vanilla beta 1.7.3 map 2024-11-05 23:03:53 <-- stewi (~stewi@180.150.80.63) has quit (Ping timeout: 255 seconds) 2024-11-06 06:50:42 --> ztb (~zach@user/ztb) has joined #mcdevs 2024-11-06 06:51:49 <-- ztb (~zach@user/ztb) has quit (Quit: leaving) 2024-11-06 06:52:12 --> ztb (~zach@user/ztb) has joined #mcdevs 2024-11-06 10:59:07 --> GreenYoshi (~GreenYosh@user/GreenYoshi) has joined #mcdevs 2024-11-06 11:00:56 <-- GreenYoshi (~GreenYosh@user/GreenYoshi) has quit (Client Quit) 2024-11-06 11:02:03 --> GreenYoshi (~GreenYosh@user/GreenYoshi) has joined #mcdevs 2024-11-06 11:05:45 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-11-06 11:08:57 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Client Quit) 2024-11-06 11:09:42 <-- GreenYoshi (~GreenYosh@user/GreenYoshi) has quit (Quit: Leaving) 2024-11-06 15:02:17 botifico [Burger] New data now avaliable for 24w45a: 2024-11-06 15:02:18 botifico [Burger] Diff from 24w44a: https://pokechu22.github.io/Burger/diff_24w44a_24w45a.html (https://pokechu22.github.io/Burger/diff_24w44a_24w45a.json) 2024-11-06 15:02:20 botifico [Burger] Full data: https://pokechu22.github.io/Burger/24w45a.html (https://pokechu22.github.io/Burger/24w45a.json) 2024-11-06 15:05:02 botifico [McUpdates] Minecraft snapshot 24w45a has just been published to the launcher! 2024-11-06 15:50:45 <-- magmaus3 (~magmaus3@user/magmaus3) has quit 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19:38:34 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-11-07 19:39:23 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-11-07 19:49:58 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-11-07 20:37:24 <-- magmaus3 (~magmaus3@user/magmaus3) has quit (Remote host closed the connection) 2024-11-07 20:38:58 --> magmaus3 (~magmaus3@user/magmaus3) has joined #mcdevs 2024-11-07 20:39:13 --> Hypericats (~Hypericat@modemcable130.116-37-24.static.videotron.ca) has joined #mcdevs 2024-11-07 20:39:32 Hypericats Hello, does anyone know I can find an enchantment registries list 2024-11-07 20:39:43 Hypericats I looked in the data generators and couldn't find it 2024-11-07 20:40:15 Hypericats I need the mappings from enchantment id to a name 2024-11-07 20:41:16 Hypericats under the enchantments component in slot data, https://wiki.vg/Slot_Data it says that it uses an enchantment registry 2024-11-07 20:42:59 pokechu22 It should be in the data generators as minecraft:enchantment 2024-11-07 20:43:17 pokechu22 (I tried looking for enchantments and didn't find it, but then I found it when looking for looting) 2024-11-07 20:45:45 Hypericats in the registries.json? 2024-11-07 20:46:11 <-- Hypericats (~Hypericat@modemcable130.116-37-24.static.videotron.ca) has quit (Quit: Client closed) 2024-11-07 20:46:48 <-- magmaus3 (~magmaus3@user/magmaus3) has quit (Remote host closed the connection) 2024-11-07 20:48:46 pokechu22 Yes 2024-11-07 20:48:49 --> magmaus3 (~magmaus3@user/magmaus3) has joined #mcdevs 2024-11-07 20:49:04 lassipulkkinen they're offline 2024-11-07 20:49:34 lassipulkkinen but i think they're defined in data packs now so not listed in datagan 2024-11-07 20:49:45 lassipulkkinen *gen 2024-11-07 20:51:10 <-- magmaus3 (~magmaus3@user/magmaus3) has quit (Remote host closed the connection) 2024-11-07 20:52:41 pokechu22 ah, yeah, I'm looking at data from 24w03a since that's the one I had on hand 2024-11-07 20:52:56 --> Hypericats (~Hypericat@modemcable130.116-37-24.static.videotron.ca) has joined #mcdevs 2024-11-07 20:53:04 Hypericats I found jsons in the data/enchantment folders for every enchantment but there are no IDs 2024-11-07 20:56:59 lassipulkkinen as i said to pokechu22 while you were offline, i think they're defined by data packs now. if that's true, then the server should be sending them in Registry Data packets. there doesn't appear to be documentation on thte wiki though. 2024-11-07 21:03:19 <-- Hypericats (~Hypericat@modemcable130.116-37-24.static.videotron.ca) has quit (Ping timeout: 256 seconds) 2024-11-07 21:24:34 --> magmaus3 (~magmaus3@user/magmaus3) has joined #mcdevs 2024-11-07 21:34:00 <-- magmaus3 (~magmaus3@user/magmaus3) has quit (Remote host closed the connection) 2024-11-07 22:08:00 --> Hypericats (~Hypericat@204.48.92.177) has joined #mcdevs 2024-11-07 22:08:22 Hypericats Ok so the enchantment data is sent along the Registry Data S2C Packets? 2024-11-07 22:08:39 Hypericats And the https://wiki.vg/Registry_Data doesn't document this 2024-11-07 22:09:09 pokechu22 That's what it sounds like, yes 2024-11-07 22:09:20 Hypericats However it says that if the data pack sent in the server bound known packs contains already contains the information 2024-11-07 22:09:24 Hypericats it wouldn't send it 2024-11-07 22:09:49 Hypericats and that default pack is minecraft:core:{version} 2024-11-07 22:10:25 Hypericats Is there a data generator for that? 2024-11-07 22:12:52 Hypericats would you happen to know in what class they are set in the vanilla source code? 2024-11-07 22:14:33 lassipulkkinen if they're in the known packs then only the ids are sent, not the data. but those are what you wanted anyway, i guess. 2024-11-07 22:15:27 lassipulkkinen the default data pack is in the client jar at /data. 2024-11-07 22:15:45 Hypericats yeah I just need a mapping from int to the name 2024-11-07 22:19:51 --> magmaus3 (~magmaus3@user/magmaus3) has joined #mcdevs 2024-11-07 22:20:50 Hypericats I've extracted the client jar the only datapacks are bundle and trade_rebalance 2024-11-07 22:21:20 Hypericats There is an enchantment directory but with json files for all enchantments but there are no IDs 2024-11-07 22:23:31 Hypericats Nevermind, the IDs are in alphabetical order 2024-11-07 22:23:39 Hypericats I should be able to get all of them 2024-11-07 22:24:35 lassipulkkinen the ids are not necessarily alphabetic; they're what the server sends in Registry Data. 2024-11-07 22:25:36 lassipulkkinen idk if the vanilla server sorts them alphabetically anyway, but it's probably better to do what the vanilla client does. 2024-11-07 22:27:06 Hypericats Do you know where the normal client reads in byte buffers? 2024-11-07 22:27:20 Hypericats Because all I could find was some magic with packet codecs 2024-11-07 22:27:36 Hypericats Not the actual class reading the packets 2024-11-07 22:27:38 lassipulkkinen in what context? 2024-11-07 22:27:52 <-- Hypericats (~Hypericat@204.48.92.177) has quit (Quit: Client closed) 2024-11-07 22:52:05 --> Hypericats (~Hypericat@204.48.92.177) has joined #mcdevs 2024-11-07 22:52:49 Hypericats Are the block sets stored in the data generators? 2024-11-07 22:52:51 Hypericats If so where? 2024-11-07 22:59:02 <-- Hypericats (~Hypericat@204.48.92.177) has quit (Quit: Client closed) 2024-11-08 03:34:24 <-- Schoentoon (~Schoentoo@schoentoon.com) has quit (Ping timeout: 272 seconds) 2024-11-08 03:34:44 <-- grumble (grumble@user/grumble) has quit (Ping timeout: 265 seconds) 2024-11-08 03:43:35 --> Schoentoon (~Schoentoo@schoentoon.com) has joined #mcdevs 2024-11-08 03:43:43 --> grumble (grumble@user/grumble) has joined #mcdevs 2024-11-08 04:00:53 <-- Anna (anna@borealis.voxelstorm.com) has quit (Ping timeout: 248 seconds) 2024-11-08 04:12:42 --> Anna (anna@borealis.voxelstorm.com) has joined #mcdevs 2024-11-08 09:56:18 <-- pokechu22 (~pokechu22@user/pokechu22) has quit (Ping timeout: 246 seconds) 2024-11-08 10:18:17 --> pokechu22 (~pokechu22@user/pokechu22) has joined #mcdevs 2024-11-08 11:18:44 <-- SpaceManiac (~SpaceMani@c-98-238-129-154.hsd1.ca.comcast.net) has quit (Ping timeout: 265 seconds) 2024-11-08 12:26:16 --> SpaceManiac (~SpaceMani@c-98-238-129-154.hsd1.ca.comcast.net) has joined #mcdevs 2024-11-08 12:48:53 --> stewi (~stewi@180.150.80.63) has joined #mcdevs 2024-11-08 17:12:14 <-- stewi (~stewi@180.150.80.63) has quit (Quit: Leaving) 2024-11-08 17:16:27 <-- Artea (~Lufia@artea.pt) has quit (Quit: ZNC 1.9.1 - https://znc.in) 2024-11-08 20:14:34 --> Guest42 (~Guest42@2607:fb91:db5:49ea:a0c8:b931:31e1:a073) has joined #mcdevs 2024-11-08 20:16:59 <-- DigitalDragon (~digital@user/DigitalDragon) has quit (Read error: Connection reset by peer) 2024-11-08 20:17:09 --> DigitalDragon9 (~digital@user/DigitalDragon) has joined #mcdevs 2024-11-08 20:22:21 --> Hypericats (~Hypericat@modemcable130.116-37-24.static.videotron.ca) has joined #mcdevs 2024-11-08 20:24:59 Hypericats Hello sorry if this question has already been answered but does anyone know where the block sets for the Tool Component are stored? 2024-11-08 20:51:07 <-- DigitalDragon9 (~digital@user/DigitalDragon) has quit (Quit: Bye!) 2024-11-08 20:52:23 --> DigitalDragon9 (~digital@user/DigitalDragon) has joined #mcdevs 2024-11-08 20:57:01 lassipulkkinen you mean tags? 2024-11-08 20:58:13 lassipulkkinen those are in the data pack at data/minecraft/tags. the format is documented on minecraft wiki, i think. 2024-11-08 20:59:45 Hypericats It says blocksets here https://wiki.vg/Slot_Data#Block_Set 2024-11-08 21:00:57 lassipulkkinen yes, it can be defined by either an id list directly (in which case you don't need to look them up elsewhere), or a tag (which you get from the datapack) 2024-11-08 21:01:10 Hypericats alr thanks 2024-11-08 21:02:32 Guest42 Does anyone know if it's possible to reference the camera location from inside an entity vertex shader, in a vanilla minecraft resource pack? 2024-11-08 21:03:38 <-- Hypericats (~Hypericat@modemcable130.116-37-24.static.videotron.ca) has quit (Quit: Client closed) 2024-11-08 21:04:47 pokechu22 I have no idea how Minecraft handles shaders, but I'd expect the vertex shader to know the camera location based on the view matrix (you might not have it as coordinates, but the view matrix represents it). Unless opengl has some fixed-function stuff that replaces the vertex shader (but I'm pretty sure it's the other way around). I've done too much Vulkan stuff lately to know for sure though 2024-11-08 21:06:03 lassipulkkinen i haven't looked into how vanilla shaders work though i've used glsl in general. it's possible that it only gets a model*view*projection matrix as input, which would make it non-trivial to reverse-engineer the camera position, you'd need to know the fov etc. but it's probably documented on minecraft wiki? 2024-11-08 21:09:02 lassipulkkinen ok, it does seem like non-post processing shaders get ProjMat and ModelViewMat separately. 2024-11-08 21:10:15 lassipulkkinen though i guess you'd need to know the model position to get the camera position from that 2024-11-08 21:10:53 Guest42 Thanks, I think the vertex positions are with respect to the origin of the world, if I remember correctly 2024-11-08 21:12:05 lassipulkkinen i doubt that. you don't normally do 64-bit float math on gpus, so the precision loss would be pretty bad far away from the origin. i think bedrock actually suffers from this, but java doesn't 2024-11-08 21:13:07 lassipulkkinen so they probably pick an origin at the middle of the chunk loading area or something, offset the coordinates around that, then convert to 32-bit. 2024-11-08 21:13:48 lassipulkkinen there's also ModelOffset for terrain shaders, i guess so they don't need to rewrite verticies when the origin moves. 2024-11-08 21:14:45 Guest42 Probably, I'm not sure why I thought it used the world origin 2024-11-08 21:16:21 lassipulkkinen so yeah it doesn't seem like there's any way to get world coordinates, even though i think they could easily provide it without hurting performance in cases where it's not used. 2024-11-08 21:20:48 -- killmePI is now known as killme 2024-11-08 21:28:28 Guest42 I'd go check, but my minecraft installations are in a 13GB zip file and I'm not particularly keen on unzipping it lol 2024-11-08 21:45:36 lassipulkkinen you can partially unzip though, unlike with tar. 2024-11-08 21:51:29 Guest42 oh yea, I could do that, I think I'm just going to write my own client instead though 2024-11-08 22:57:07 bswartz lassipulkkinen: You can partially untar too. It's just slower because you have to read the whole tar file to do it 2024-11-08 23:29:00 lassipulkkinen yes, that's what i meant. 2024-11-08 23:30:18 lassipulkkinen i put my termux home dir in a tar file on a vps when switching phones, and it's pretty painful to get anything from there. 2024-11-08 23:54:41 Guest42 is anyone else writing their own minecraft client? 2024-11-08 23:57:19 <-- Guest42 (~Guest42@2607:fb91:db5:49ea:a0c8:b931:31e1:a073) has quit (Quit: Client closed) 2024-11-09 00:00:27 --> Guest42 (~Guest42@2607:fb91:db5:49ea:a0c8:b931:31e1:a073) has joined #mcdevs 2024-11-09 00:30:37 <-- Guest42 (~Guest42@2607:fb91:db5:49ea:a0c8:b931:31e1:a073) has quit (Ping timeout: 256 seconds) 2024-11-09 05:20:39 --> sdrfan123 (~sdrfan123@2607:fb91:db5:49ea:a0c8:b931:31e1:a073) has joined #mcdevs 2024-11-09 05:23:02 <-- sdrfan123 (~sdrfan123@2607:fb91:db5:49ea:a0c8:b931:31e1:a073) has quit (Client Quit) 2024-11-09 05:23:16 --> Guest42 (~Guest42@2607:fb91:db5:49ea:a0c8:b931:31e1:a073) has joined #mcdevs 2024-11-09 05:29:31 <-- Guest42 (~Guest42@2607:fb91:db5:49ea:a0c8:b931:31e1:a073) has quit (Quit: Client closed) 2024-11-09 06:23:28 --> Guest20 (~Guest20@2607:fb91:db5:49ea:dd63:73bc:37a7:d1c8) has joined #mcdevs 2024-11-09 06:27:31 <-- Guest20 (~Guest20@2607:fb91:db5:49ea:dd63:73bc:37a7:d1c8) has quit (Client Quit) 2024-11-09 06:28:05 --> sdr123 (~sdr123@2607:fb91:db5:49ea:dd63:73bc:37a7:d1c8) has joined #mcdevs 2024-11-09 07:00:37 <-- sdr123 (~sdr123@2607:fb91:db5:49ea:dd63:73bc:37a7:d1c8) has quit (Quit: Client closed) 2024-11-09 07:47:17 <-- emneo (~emneo@user/emneo) has quit (Quit: Ping timeout (120 seconds)) 2024-11-09 07:47:28 --> emneo (~emneo@46.232.211.23) has joined #mcdevs 2024-11-09 07:47:28 <-- emneo (~emneo@46.232.211.23) has quit (Changing host) 2024-11-09 07:47:28 --> emneo (~emneo@user/emneo) has joined #mcdevs 2024-11-09 15:21:24 --> Guest50 (~Guest42@2607:fb91:db5:49ea:b982:9419:cc31:eaba) has joined #mcdevs 2024-11-09 15:22:03 Guest50 Hello, I'm trying to write my own client for version 1.20.4/protocol version 765, and everything works fine until the configuration phase, where the server just sends a registry data packet (0x05) and then does nothing else. I'd expect the server to send a finish configuration packet (0x02) but it never does. Does anyone know if I am missing any 2024-11-09 15:22:04 Guest50 packets? 2024-11-09 15:57:22 lassipulkkinen yeah, i'd expect it to send finish config afterwards. maybe you're splitting packets incorrectly? registry data is probably the first large packet you'll receive so it's very possible there's a bug. 2024-11-09 15:59:47 lassipulkkinen speculating because this comes up often: when reading data from the socket, are you handling cases where minecraft packet boundaries don't line up with the buffers you get from the os? 2024-11-09 16:01:44 lassipulkkinen so in this case the finish config could be in the same buffer as the end of registry data. 2024-11-09 16:02:05 Guest50 I am handling that case 2024-11-09 16:02:17 Guest50 I just tried sending 0x02 to the server and it worked though 2024-11-09 16:02:50 lassipulkkinen then there's probably still a bug though. 2024-11-09 16:03:10 lassipulkkinen does the end of your registry data packet perhaps look like a finish config? 2024-11-09 16:03:24 Guest50 I'll check hold on 2024-11-09 16:03:51 Guest50 Yes, it does, 02 00 02 2024-11-09 16:04:37 lassipulkkinen i assume that's the format with compression enabled? 2024-11-09 16:04:41 Guest50 Yes 2024-11-09 16:05:02 Guest50 Ahh, I know why it is not working, my code waits till there are 4 bytes (maximum varint length) before actually reading it 2024-11-09 16:05:31 Guest50 I'll just have to change it to wait for each byte when parsing that length varint, thanks :) 2024-11-09 16:05:38 lassipulkkinen the max length is actually 3 bytes for the length field, and 5 bytes for other varints. 2024-11-09 16:07:29 Guest50 ah ok, that's what I thought originally but the wiki.vg example code for parsing varints uses 4 bytes as the maximum for some reason 2024-11-09 16:07:48 lassipulkkinen does it? 2024-11-09 16:08:09 Guest50 oh hold on 2024-11-09 16:08:34 Guest50 no it doesn't I didn't look at the rest of it, it uses 5 bytes as the maximum 2024-11-09 16:08:58 lassipulkkinen yes, position is incremented by 7 2024-11-09 16:09:02 Guest50 yep 2024-11-09 16:10:12 lassipulkkinen and this may not be too relevant for a client, but reading from a socket byte-by-byte is pretty slow, so it would be better to read fixed-size buffers and then parse the packets from those. easier to mess up, though. 2024-11-09 16:11:48 Guest50 Yeah I'm only waiting byte-by-byte for the length varints, although I suppose I could just wait for 3 bytes as long as compression is enabled as the minimum length should be 3 in that case I believe 2024-11-09 16:13:12 lassipulkkinen yes. but most packets are small so you end up doing very small reads anyway. really you'd want multiple small packets in one buffer. but again, it's not as critical for a client. 2024-11-09 16:14:22 Guest50 I'm using a custom circular buffer implementation which is fed with data from a websocket 2024-11-09 16:14:30 Guest50 so I do end up with multiple small packets in a buffer 2024-11-09 16:14:43 Guest50 I'm not doing small reads from a socket 2024-11-09 16:14:58 lassipulkkinen ah, so you did have a user-space buffer. 2024-11-09 16:15:10 lassipulkkinen websocket though? 2024-11-09 16:15:53 Guest50 yeah, I have a proxy running which proxies tcp to a websocket 2024-11-09 16:16:05 Guest50 I'm writing this in clientside javascript 2024-11-09 16:16:43 lassipulkkinen sure. 2024-11-09 16:43:37 Guest50 Are bundle delimiters serialized like this 02 00 00? 2024-11-09 16:44:34 Guest50 (with compression enabled) 2024-11-09 17:03:05 <-- Guest50 (~Guest42@2607:fb91:db5:49ea:b982:9419:cc31:eaba) has quit (Quit: Client closed) 2024-11-09 17:17:13 --> Guest42 (~Guest42@2607:fb91:db5:49ea:6cfd:887:3506:5cd3) has joined #mcdevs 2024-11-09 17:18:29 <-- Guest42 (~Guest42@2607:fb91:db5:49ea:6cfd:887:3506:5cd3) has quit (Client Quit) 2024-11-09 17:18:41 --> Guest32 (~Guest50@2607:fb91:db5:49ea:6cfd:887:3506:5cd3) has joined #mcdevs 2024-11-09 17:19:43 lassipulkkinen i think so, yes. 2024-11-09 17:21:05 <-- Guest32 (~Guest50@2607:fb91:db5:49ea:6cfd:887:3506:5cd3) has quit (Client Quit) 2024-11-09 17:23:56 --> Guest76 (~Guest50@2607:fb91:db5:49ea:6cfd:887:3506:5cd3) has joined #mcdevs 2024-11-09 17:24:18 Guest76 ok, is there any reason I would get sent a packet with length 0? 2024-11-09 17:32:37 Guest76 never mind, forgot to account for a varint length 2024-11-09 17:59:39 <-- Guest76 (~Guest50@2607:fb91:db5:49ea:6cfd:887:3506:5cd3) has quit (Quit: Client closed) 2024-11-09 19:13:08 --> QnA (~QnA@2001:bb6:ecb:1600:75e2:4b19:963b:5ef2) has joined #mcdevs 2024-11-09 19:13:21 QnA Hi all 2024-11-09 19:13:50 QnA Where can I find previous protocol specification 2024-11-09 19:13:53 QnA On wiki.vg 2024-11-09 19:14:12 QnA Like older ones for older versions 2024-11-09 19:18:08 <-- QnA (~QnA@2001:bb6:ecb:1600:75e2:4b19:963b:5ef2) has quit (Quit: Client closed) 2024-11-09 22:13:59 --> Tebras (~void@32.red-88-25-9.staticip.rima-tde.net) has joined #mcdevs 2024-11-09 23:01:44 --> Guest72 (~Guest50@2607:fb91:db5:49ea:6cfd:887:3506:5cd3) has joined #mcdevs 2024-11-09 23:02:02 Guest72 Does anyone know how to format basic unsigned chat messages? 2024-11-09 23:03:01 Guest72 Can I just put anything in for the salt? 2024-11-09 23:07:03 lassipulkkinen this is a question that has come up before; it didn't matter too much what values you use, but i don't remember the details. 2024-11-09 23:07:19 lassipulkkinen i was supposed to document this on the wiki but forgot. 2024-11-09 23:07:21 <-- Tebras (~void@32.red-88-25-9.staticip.rima-tde.net) has quit (Quit: Lost terminal) 2024-11-09 23:11:30 Guest72 ok, another thing then is on the wiki it's unclear if the timestamp for chat messages is in seconds or miliseconds 2024-11-09 23:13:29 lassipulkkinen i think that was irrelevant for unsigned messages too. 2024-11-09 23:13:38 Guest72 ah 2024-11-09 23:13:47 Guest72 and what about for commands? 2024-11-09 23:14:02 lassipulkkinen same thing. 2024-11-09 23:14:40 lassipulkkinen or at least i wouldn't expect it to be different. 2024-11-09 23:51:46 Guest72 Also I'm a bit confused about the numbers next to the Array and String types here https://wiki.vg/index.php?title=Protocol&oldid=19208#Chat_Command do those mean the array has to be 8 long, and the string as to be 16 long? or is that just the maximum? 2024-11-09 23:52:18 pokechu22 For strings it's the maximum 2024-11-09 23:53:21 pokechu22 Looks like it's the same for arrays. "Array of argument signatures" is Array (8) but uses the length from Array length before (which mentions "The maximum length in Notchian server is 8."); Signature is Byte Array (256) and the text says "Always 256 bytes and is not length-prefixed." 2024-11-09 23:53:57 Guest72 I see, thanks 2024-11-10 00:29:19 <-- Guest72 (~Guest50@2607:fb91:db5:49ea:6cfd:887:3506:5cd3) has quit (Quit: Client closed) 2024-11-10 12:15:51 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-11-10 12:51:43 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Ping timeout: 256 seconds) 2024-11-10 13:04:58 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-11-10 13:10:59 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Ping timeout: 256 seconds) 2024-11-10 23:36:09 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-11-11 00:09:13 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-11-11 02:31:19 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-11-11 02:37:50 <-- chibill (~chibill@c-67-175-64-113.hsd1.il.comcast.net) has quit (Quit: ZNC 1.9.0+deb2build3 - 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I suggest merging content you're interested in keep updated onto the main Minecraft wiki. Full content, history, and image backups will be made available on archive.org's wikiteam on the 30th with the final snapshot for anyone interested in hosting a copy, and wiki.vg will redirect to 2024-11-12 14:16:49 TkTech this backup. 2024-11-12 14:29:39 --> Mateon1 (~Thunderbi@user/meow/Mateon1) has joined #mcdevs 2024-11-12 14:33:26 ddevault TkTech: would you accept offers to take over responsibility for its hosting and upkeep? 2024-11-12 14:35:10 <-- Mateon1 (~Thunderbi@user/meow/Mateon1) has quit (Quit: Mateon1) 2024-11-12 14:39:01 --> Mateon1 (~Thunderbi@user/meow/Mateon1) has joined #mcdevs 2024-11-12 17:52:04 pokechu22 Isn't there a license conflict between wiki.vg and the main Minecraft wiki (by-sa vs by-nc-sa)? 2024-11-12 18:28:43 lassipulkkinen also, there are useful pages like Protocol FAQ that wouldn't really fit on Minecraft Wiki. 2024-11-12 18:40:38 TkTech You're free to host a complete copy, go nuts. 2024-11-12 18:41:34 TkTech There's a guide on the mediawiki wiki on how to import the backups 2024-11-12 18:42:17 TkTech Basically just import the xml and unpack the zip with images 2024-11-12 18:43:41 lassipulkkinen would be cool to keep the same domain though. 2024-11-12 18:44:50 TkTech ddevault: no, it would be a PIPEDA breach for me to hand over the user database. Like I said above it's easy enough to import all the content and there's a github repo to deploy with the plugins 2024-11-12 18:45:19 TkTech http://github.com/tktech/wiki.vg 2024-11-12 18:46:55 TkTech lassipulkkinen: sure would, but I won't hand over a domain with high trust when I don't plan to be involved at all. Happy to link to any new sites that pop up. 2024-11-12 18:54:49 TkTech pokechu22: typically no issue with simply stating on the page that it falls under a different license 2024-11-12 22:51:01 <-- Hafydd (~Hafydd@user/hafydd) has quit (Ping timeout: 248 seconds) 2024-11-12 23:03:13 --> Hafydd (~Hafydd@user/hafydd) has joined #mcdevs 2024-11-13 00:24:39 magmaus3 TkTech: would migrating the existing data to a wiki farm (like miraheze) be a viable option? 2024-11-13 00:29:52 magmaus3 nvm 2024-11-13 00:31:39 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-11-13 00:43:49 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-11-13 00:58:14 --> pie (~pie@121.213.4.213) has joined #mcdevs 2024-11-13 00:59:34 <-- pie (~pie@121.213.4.213) has left #mcdevs 2024-11-13 01:07:58 --> craftxbox_ (craftxbox@2001:bc8:710:3215:aaaa:dead:beef:cafe) has joined #mcdevs 2024-11-13 01:08:18 <-- craftxbox (craftxbox@natsuko.ninja) has quit (Read error: Connection reset by peer) 2024-11-13 01:22:42 TkTech FYI, https://tkte.ch/articles/2024/11/11/sunsetting.html 2024-11-13 01:42:58 --> Tides (~Tides@user/Tides) has joined #mcdevs 2024-11-13 02:00:30 AndrewPH Rip 2024-11-13 02:01:13 AndrewPH thanks for hosting it for so long tk! Folks have been using it for classicube clients and servers for ages 2024-11-13 02:23:06 -- craftxbox_ is now known as snep 2024-11-13 02:24:54 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-11-13 02:50:45 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Ping timeout: 256 seconds) 2024-11-13 02:54:56 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-11-13 03:10:45 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-11-13 04:11:32 TkTech The content will live on, looks like the official wiki wants to merge it - https://minecraft.wiki/w/Minecraft_Wiki:Forum/Wiki.vg_merge 2024-11-13 05:38:31 --> kashike (~root@user/kashike) has joined #mcdevs 2024-11-13 05:39:01 zml damm, end of an era. thanks for everything over the years tk! 2024-11-13 06:11:08 botifico [wiki.vg] 112batman starred wiki.vg - https://github.com/112batman 2024-11-13 10:58:28 <-- Tides (~Tides@user/Tides) has quit (Read error: Connection reset by peer) 2024-11-13 12:29:12 --> stewi (~stewi@180.150.80.63) has joined #mcdevs 2024-11-13 14:04:15 <-- simon816 (~simon816@secondary.machine.simon816.com) has quit (Ping timeout: 276 seconds) 2024-11-13 14:05:18 --> simon816 (~simon816@secondary.machine.simon816.com) has joined #mcdevs 2024-11-13 15:02:17 botifico [Burger] New data now avaliable for 24w46a: 2024-11-13 15:02:20 botifico [Burger] Diff from 24w45a: https://pokechu22.github.io/Burger/diff_24w45a_24w46a.html (https://pokechu22.github.io/Burger/diff_24w45a_24w46a.json) 2024-11-13 15:02:23 botifico [Burger] Full data: https://pokechu22.github.io/Burger/24w46a.html (https://pokechu22.github.io/Burger/24w46a.json) 2024-11-13 15:05:02 botifico [McUpdates] Minecraft snapshot 24w46a has just been published to the launcher! 2024-11-13 15:43:25 --> Luck (~Luck@v2202102140730142292.goodsrv.de) has joined #mcdevs 2024-11-13 15:44:08 <-- Luck (~Luck@v2202102140730142292.goodsrv.de) has quit (Client Quit) 2024-11-13 15:44:56 --> Luck 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(~halloy133@ool-18b9ca6d.dyn.optonline.net) has joined #mcdevs 2024-11-16 06:25:04 halloy1339 hi 2024-11-16 10:05:02 ddevault I officially have a client and not just a world renderer :) 2024-11-16 10:05:15 ddevault https://redacted.moe/f/0a835592.png these chunks loaded via the network 2024-11-16 10:20:35 --> Tides (~Tides@user/Tides) has joined #mcdevs 2024-11-16 10:25:36 <-- Tides (~Tides@user/Tides) has quit (Remote host closed the connection) 2024-11-16 14:40:21 <-- grumble (grumble@user/grumble) has quit (Quit: grumble) 2024-11-16 14:40:48 --> grumble (grumble@user/grumble) has joined #mcdevs 2024-11-16 15:16:29 --> rushmead (sid136212@id-136212.helmsley.irccloud.com) has joined #mcdevs 2024-11-16 16:09:39 <-- mbax (~mbax@user/mbaxter) has quit (*.net *.split) 2024-11-16 16:09:39 <-- pokechu22 (~pokechu22@user/pokechu22) has quit (*.net *.split) 2024-11-16 16:09:40 <-- cryne7 (~cryne@user/cryne) has quit (*.net *.split) 2024-11-16 16:09:40 <-- The_Red_Freak 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