2024-09-28 03:04:01 Hypericats yeah 2024-09-28 03:05:49 Hypericats the code for parsing through it should be the same though 2024-09-28 03:05:54 Hypericats after changing bpe 2024-09-28 03:06:10 Hypericats only getIdAt should change? 2024-09-28 03:07:14 lassipulkkinen to account for the different dimensions, yeah. though if you only skip over it you don't need that code. 2024-09-28 03:07:21 Hypericats https://pastebin.com/LU8sqRak 2024-09-28 03:07:25 Hypericats biome class 2024-09-28 03:07:31 Hypericats alr yeah im just skipping for now 2024-09-28 03:08:46 Hypericats so now I just need to skip the heightmaps 2024-09-28 03:13:43 Hypericats https://wiki.vg/Chunk_Format#Heightmaps_structure 2024-09-28 03:13:57 Hypericats so a compound tag with a long array tag? 2024-09-28 03:14:01 Hypericats huh 2024-09-28 03:14:29 lassipulkkinen for each heightmap, yes 2024-09-28 03:14:40 Hypericats 2 heightmaps? 2024-09-28 03:14:50 Hypericats MOTION_BLOCKING 2024-09-28 03:14:55 Hypericats and WORLD_SURFACE 2024-09-28 03:14:59 lassipulkkinen yes 2024-09-28 03:16:00 Hypericats TAG_Compound ... Effectively a list of named tags. Order is not guaranteed. 2024-09-28 03:16:14 Hypericats what does that mean in terms of bytes 2024-09-28 03:17:59 lassipulkkinen it means the tags (type, then name length and name, then value) are stored one after another. there's a tag with type 0 at the end that has no following name of value; that's where the compound ends. 2024-09-28 03:18:35 Hypericats Since 1.20.2 (Protocol 764) NBT sent over the network has been updated to exclude the name from the root TAG_COMPOUND, this essentially boils down to the following. 2024-09-28 03:18:40 Hypericats >= 1.20.2 (Protocol 764) 0x0a N/A N/A 0x02 0x09 2024-09-28 03:18:46 Hypericats what about this? 2024-09-28 03:18:52 Hypericats does that mean no name? 2024-09-28 03:20:24 Hypericats is Type ID a varint or byte? 2024-09-28 03:22:03 lassipulkkinen the root compound thing is really weird, but it used to be, and still is in the save format etc, that the root compound had a name prefix just like all other compounds. it's never been used for anything of consequence, and is normally just an empty string. in 1.20.2 they decided to save 2 bytes per sent nbt blob by removing that. 2024-09-28 03:22:57 Hypericats so there is no name compound? 2024-09-28 03:23:35 lassipulkkinen but there's still the type prefix for the root compound, which is actually useful since the root could be something other than a compound, at least in network nbt. 2024-09-28 03:24:05 Hypericats ye but in the heightmap it's always the same? 2024-09-28 03:24:58 lassipulkkinen yes, i'm talking about nbt in general. e.g. in the item data the root type can actually be 0, which means there's no item nbt. 2024-09-28 03:26:14 Hypericats when I read and print the name of the tag compound I get MOTION_BLO 2024-09-28 03:26:20 Hypericats it's offset prob cause I forgot something 2024-09-28 03:26:26 Hypericats but it seems like it has a name? 2024-09-28 03:26:56 Hypericats https://pastebin.com/hjVgLAzf 2024-09-28 03:27:04 lassipulkkinen every tag inside the root has a name, the root just doesn't 2024-09-28 03:27:22 Hypericats so that would be the name of the tag inside? 2024-09-28 03:28:23 Hypericats also is the typeID a varInt or byte? 2024-09-28 03:29:13 lassipulkkinen so before the start of the heightmaps would look like 0a 00 00 09 00 0f "MOTION_BLOCKING" ..., where the 00 00 is the name length of the root compound. that's what was removed. 2024-09-28 03:29:45 lassipulkkinen the type id is not a varint, and it wouldn't matter anyway since it can't be bigger than 12 2024-09-28 03:31:19 Hypericats so do I need to read the 00 00? 2024-09-28 03:32:10 lassipulkkinen no, after 1.20.2 2024-09-28 03:32:15 Hypericats alr 2024-09-28 03:38:51 Hypericats https://pastebin.com/pux0T6B2 2024-09-28 03:38:55 Hypericats this right? 2024-09-28 03:43:14 lassipulkkinen the compound type id comes only at the start, not before the second array 2024-09-28 03:50:21 Hypericats it's a compound with two array lists? 2024-09-28 03:51:13 lassipulkkinen yes 2024-09-28 03:56:36 Hypericats why is the array length so big? https://pastebin.com/P1Y3T7h6 2024-09-28 03:57:03 Hypericats it says it's a 4 byte int? 2024-09-28 03:58:32 lassipulkkinen you mean why it's 4 bytes, or why you're reading a big value? 2024-09-28 03:58:42 Hypericats why it's reading a big value 2024-09-28 03:58:49 Hypericats cause it said it should be 4 bytes 2024-09-28 03:58:55 Hypericats and the string before it reads fine 2024-09-28 03:58:58 lassipulkkinen what value is it 2024-09-28 03:59:04 Hypericats 1297044553 2024-09-28 03:59:26 Hypericats TAG_Long_Array are encoded as VarInts with ZigZag encoding 2024-09-28 03:59:32 Hypericats does it have to do with that? 2024-09-28 03:59:58 lassipulkkinen they're not? 2024-09-28 04:00:08 Hypericats TAG_Int values and the length prefixes for TAG_List, TAG_Byte_Array, TAG_Int_Array and TAG_Long_Array are encoded as VarInts with ZigZag encoding 2024-09-28 04:00:13 Hypericats idk that's what it says 2024-09-28 04:00:24 lassipulkkinen that's for bedrock 2024-09-28 04:00:29 Hypericats oh 2024-09-28 04:01:17 lassipulkkinen what does PacketUtil.readString look like? 2024-09-28 04:01:37 Hypericats https://github.com/Hypericat/HeadlessMC 2024-09-28 04:01:42 Hypericats I didn 2024-09-28 04:01:45 Hypericats I didn 2024-09-28 04:01:55 Hypericats I didn't push but it stayed the same 2024-09-28 04:02:26 Hypericats pastebin also https://pastebin.com/BnkcegeD 2024-09-28 04:05:47 lassipulkkinen hm, that looks fine 2024-09-28 04:05:53 Hypericats yeah 2024-09-28 04:07:47 Hypericats [77, 79, 84, 73, 79, 78, 95, 66, 76, 79, 67, 75, 73, 78, 71, 0, 0, 0, 37, 35, 81, -119, -124, -62, 97, 48, -104, 35... 2024-09-28 04:07:57 Hypericats bytebuf before buf.readInt() 2024-09-28 04:08:02 lassipulkkinen ah, from the docs for ByteBuffer.getBytes: This method does not modify readerIndex or writerIndex of this buffer 2024-09-28 04:08:59 Hypericats oh 2024-09-28 04:09:39 lassipulkkinen readBytes 2024-09-28 04:09:54 Hypericats Array Length : 37 2024-09-28 04:09:57 Hypericats that makes more sense 2024-09-28 04:28:23 Hypericats I THINK IT WORKS 2024-09-28 04:28:56 Hypericats how do I get block id into blocks? 2024-09-28 04:30:11 lassipulkkinen have a look at https://wiki.vg/Data_Generators 2024-09-28 04:32:30 lassipulkkinen the blocks report is of interest to you. to use these, you can write a code generator to generate java code, or you can parse them at runtime, though i don't know if i'd recommend that. 2024-09-28 04:35:00 Hypericats so basically I make every block and give them there respective IDs? 2024-09-28 04:36:36 lassipulkkinen to make the amount of data more manageable: you can generate the states array from the properties alone by sorting them alphabetically and assigning the ids such that if the properties are a with 3 values, b with 4 values and c with 5 values, then as the id increases, c changes every time, wrapping around every 5 ids; every time c wraps around, b increases, etc. 2024-09-28 04:37:19 lassipulkkinen the numeric values of the property values are assigned in order of the array. 2024-09-28 04:37:48 lassipulkkinen so yes, they did make it such that for boolean properties, true = 0 and false = 1. it's really annoying. 2024-09-28 04:38:24 lassipulkkinen this isn't documented on the wiki atm afaik, i've been planning to do that. 2024-09-28 04:42:11 Hypericats ok I read it 2024-09-28 04:42:15 Hypericats and I understand nothing 2024-09-28 04:42:16 Hypericats lol 2024-09-28 04:42:18 lassipulkkinen also, there's a separate registry of blocks (vs block states), where the ids are in the same order as for the states, but there's only one per block. so you can create an array that maps block states to block ids, and one that maps block ids to their first block states. 2024-09-28 04:42:28 Hypericats whya re there states and id's? 2024-09-28 04:43:05 Hypericats what's the difference between block states and ids? 2024-09-28 04:43:26 Hypericats and where is the block registry from? 2024-09-28 04:44:19 lassipulkkinen you can use the F3 debug screen to see the block type and block state properties of a block. 2024-09-28 04:45:23 lassipulkkinen some blocks have only one state id, like dirt. grass has a snowy=[true, false] property, which makes 2 states, stairs have multiple properties for orientation, etc. 2024-09-28 04:46:04 Hypericats do I really need block state right now or can I just make ids? 2024-09-28 04:46:12 Hypericats are they really important? 2024-09-28 04:47:11 Hypericats and where can a find a list of all ids? 2024-09-28 04:48:37 lassipulkkinen if you want to know e.g. "is this block oak stairs", you need to know which state ids are oak stairs. so you could hardcode bstate >= something && bstate < something + howmany, but you can also automate this using the reports from data generators. 2024-09-28 04:51:10 Hypericats ok so the ids I received are the states 2024-09-28 04:51:28 lassipulkkinen yes 2024-09-28 04:52:13 Hypericats and where do I get the block reports from? 2024-09-28 04:52:23 lassipulkkinen read the data generators article 2024-09-28 04:52:29 Hypericats reports/blocks.json? 2024-09-28 04:52:45 lassipulkkinen yes, after running the generatr 2024-09-28 04:52:50 lassipulkkinen *generator 2024-09-28 04:52:51 Hypericats ok ok 2024-09-28 04:56:08 Hypericats THERER 10K+\ 2024-09-28 04:57:12 Hypericats so I need to parse the json 2024-09-28 04:57:19 Hypericats in order to create blocks out of those? 2024-09-28 04:58:18 Hypericats you can write a code generator to generate java code, or you can parse them at runtime, though i don't know if i'd recommend that. 2024-09-28 04:58:21 Hypericats ok 2024-09-28 04:58:33 Hypericats so is it better to make them in Java code or at runtime? 2024-09-28 04:59:43 Hypericats there are 1060 blocks 2024-09-28 05:02:31 lassipulkkinen the advantage of generating java code is that you'll be able to refer to blocks in code as identifiers rather than having to go thorugh some runtime string hash table thing, which would be sluggish. but you could also, i suppose, parse the json at runtime, and then have handwritten code to manually look up and assign to variables the blocks that you'll actually be using. 2024-09-28 05:03:28 Hypericats is there a list of properties that a block can have? 2024-09-28 05:04:29 lassipulkkinen yes, it's adjacent to the big "states" arrays. 2024-09-28 05:05:47 Hypericats what I meant is like could I make a properties builder with all the possible properties that a block can have? 2024-09-28 05:06:54 lassipulkkinen i'd recommend writing a code generator that generates tables that represent the properties each block can have, and then at runtime going through those and working out the combinations of properties to get the states. 2024-09-28 05:07:45 Hypericats public static final Block ACACIA_BUTTON = register("acacia_button", //properties); 2024-09-28 05:07:50 Hypericats something like this 2024-09-28 05:08:09 lassipulkkinen yes, that's what i'd suggest you generate. 2024-09-28 05:08:14 Hypericats alr ok 2024-09-28 05:08:32 Hypericats Well, I haver got to go 2024-09-28 05:08:41 Hypericats but thanks A LOT for the help 2024-09-28 05:09:22 <-- Hypericats (~Hypericat@69.157.138.216) has left #mcdevs 2024-09-28 05:09:43 --> Hypericats (~Hypericat@69.157.138.216) has joined #mcdevs 2024-09-28 05:14:11 <-- Hypericats (~Hypericat@69.157.138.216) has quit (Ping timeout: 256 seconds) 2024-09-28 05:14:22 <-- lassipulkkinen (lassi@pulk.fi) has quit (Quit: WeeChat 4.4.2) 2024-09-28 05:14:36 --> lassipulkkinen (lassi@pulk.fi) has joined #mcdevs 2024-09-28 05:53:53 <-- balrog (znc@user/balrog) has quit (Ping timeout: 248 seconds) 2024-09-28 05:57:34 --> balrog (znc@user/balrog) has joined #mcdevs 2024-09-28 11:55:54 --> Hypericats (~Hypericat@69.157.138.216) has joined #mcdevs 2024-09-28 12:32:47 <-- Hypericats (~Hypericat@69.157.138.216) has quit (Ping timeout: 256 seconds) 2024-09-28 14:41:59 -- irc: disconnected from server 2024-09-28 14:42:19 --> rom1504 (~rom1504@2001:41d0:2:97d8::1) has joined #mcdevs 2024-09-28 14:42:19 -- Topic for #mcdevs is "A haunt for developers working on projects related to Minecraft | Website & Rules: http://wiki.vg/MCDevs/rules | Wiki: http://wiki.vg | Channel is publicly logged as of Feb.25/13 https://logs.rom1504.fr/" 2024-09-28 14:42:19 -- Topic set by TkTech on mer., 19 mai 2021 21:14:27 2024-09-28 14:42:19 -- Channel #mcdevs: 66 nicks (1 op, 0 voices, 65 normals) 2024-09-28 14:42:20 -- Channel created on mer., 19 mai 2021 14:40:13 2024-09-28 14:42:20 -- URL for #mcdevs: https://wiki.vg 2024-09-28 18:05:47 --> Hypericats (~Hypericat@bas6-quebec14-69-157-138-216.dsl.bell.ca) has joined #mcdevs 2024-09-28 22:16:04 Hypericats can the block update packet change the bits per entry of a subchunk or will it always be the same? 2024-09-28 22:20:20 lassipulkkinen if you can no longer fit all the block state ids in a chunk in the palette, then yes, you need to resize it, and possibly increase the bpe. though that's really a client implementation detail; the server doesn't care how you store the blocks after you've first received them. 2024-09-28 22:21:27 lassipulkkinen this is why i said it can be easier to store them in a less compact form if you're okay with the memory usage. 2024-09-28 22:22:43 Hypericats can't I just increase the data size? 2024-09-28 22:22:48 Hypericats of the long array? 2024-09-28 22:25:54 lassipulkkinen if a chunk has 32 block states in the palette and you've stored it as 5 bpe, and you need to add a 33rd one, then you need to rewrite the long array in 6 bpe to add the entry. 2024-09-28 22:27:11 Hypericats oh because the index will take up another bit 2024-09-28 22:27:27 Hypericats so it doesn't affect direct? 2024-09-28 22:28:04 lassipulkkinen direct is what you use when there are so many different block states in the chunk it wouldn't be worth it to use a palette 2024-09-28 22:28:17 lassipulkkinen that's why it doesn't really happen in practice. 2024-09-28 22:28:36 Hypericats yeah but the bpe wouldn 2024-09-28 22:28:41 Hypericats bpe wouldn't increase 2024-09-28 22:28:47 Hypericats if a blockID was added 2024-09-28 22:30:02 lassipulkkinen no, though if you mod the game to add more blocks, the direct bpe can increase, so forge, fabric etc have additional protocols for negotiating that. 2024-09-28 22:30:16 Hypericats ok 2024-09-28 23:15:04 Hypericats is it possible that some subchunks don 2024-09-28 23:15:15 Hypericats don't trigger block update packets? 2024-09-28 23:20:52 lassipulkkinen what would that mean? 2024-09-28 23:21:37 lassipulkkinen block updates are sent whenever a block changes. to be clear, it's not really related to "block updates" when talking about redstone etc. 2024-09-28 23:24:59 Hypericats no when I place blocks in some subchunks I just don't receive the packets 2024-09-28 23:25:31 Hypericats and if I got a few subchunks higher/lower (same chunk) I do 2024-09-28 23:25:59 Hypericats specifically in the z = 0 chunk 2024-09-28 23:26:50 Hypericats https://pastebin.com/9YZYG8B7 2024-09-28 23:26:51 lassipulkkinen and you're sure you aren't receiving any packets? 2024-09-28 23:26:54 Hypericats whenever I place stone (id 1) it prints 2024-09-28 23:27:38 Hypericats except if I am in like the subchunks of z = 0 and y =80/96 2024-09-28 23:27:56 Hypericats I mean that's directly called after every packet 2024-09-28 23:29:57 lassipulkkinen if you log directly after you read the packet id, do you still see nothing? 2024-09-28 23:31:07 lassipulkkinen the server definitely should be sending block updates for all loaded chunks. 2024-09-28 23:34:48 Hypericats nope still nothing 2024-09-28 23:35:16 Hypericats https://pastebin.com/NQU2GYPP 2024-09-28 23:35:52 Hypericats I do have command blocks in the chunk if that changes anything? 2024-09-28 23:36:09 Hypericats oh 2024-09-28 23:36:14 Hypericats removing the command blocks fixed it? 2024-09-28 23:36:23 Hypericats tf 2024-09-28 23:37:04 lassipulkkinen that's confusing 2024-09-28 23:37:27 lassipulkkinen could you be receiving multi-block updates instead? 2024-09-28 23:37:40 lassipulkkinen or whatever it's called nowadays 2024-09-28 23:38:03 lassipulkkinen update section blocks 2024-09-28 23:38:23 Hypericats oh that makes a lot of sense 2024-09-28 23:38:41 Hypericats they were on repeat 2024-09-28 23:38:54 lassipulkkinen and were changing blocks in the chunk? 2024-09-28 23:39:05 Hypericats ig? 2024-09-29 00:37:43 --> Mateon2 (~Thunderbi@user/meow/Mateon1) has joined #mcdevs 2024-09-29 00:39:20 <-- Mateon1 (~Thunderbi@user/meow/Mateon1) has quit (Ping timeout: 252 seconds) 2024-09-29 00:39:20 -- Mateon2 is now known as Mateon1 2024-09-29 01:20:02 Hypericats Ok so I made a giant list for all the blocks 2024-09-29 01:20:04 Hypericats and ummm 2024-09-29 01:20:10 Hypericats java: code too large 2024-09-29 01:20:15 Hypericats actual compiler error 2024-09-29 01:38:26 lassipulkkinen how big is it, then? 2024-09-29 01:39:38 lassipulkkinen iirc java has an annoying limit where the maximum number of fields per class is 2^16, though i don't know if that's what's happening here. 2024-09-29 01:50:06 Hypericats java has a maximum of 64k per method 2024-09-29 01:50:17 lassipulkkinen yeah i googled it now 2024-09-29 01:50:24 Hypericats and I managed to make it way smalelr by not putting all of the IDs only the first and last 2024-09-29 01:51:31 lassipulkkinen yeah, don't try to list all the individual block states in the code. they can be calculated from the properties. 2024-09-29 01:53:54 lassipulkkinen i wonder if there can be a truly static initializer for a global array like in c, or if it always needs to fit in the 64K. 2024-09-29 02:23:56 Hypericats how do I make a salt for a chat message? 2024-09-29 02:30:11 lassipulkkinen ah, that gets into the stuff they added for chat reporting. i think there was someone else asking about that here, i did some experiments and found that you can pretty much give bogus values and it'll work when you're in offline mode. i'll try to find it in the irc logs. 2024-09-29 02:30:44 Hypericats aslong as it works in offline i'm fine with it 2024-09-29 02:30:55 Hypericats don't trouble yourself 2024-09-29 02:31:11 Hypericats also how do you look at the logs 2024-09-29 02:31:57 lassipulkkinen apparently it's down atm, but would be at https://logs.rom1504.fr/ 2024-09-29 02:32:15 Hypericats is it a website or do I need like some irc weird thing 2024-09-29 02:32:57 lassipulkkinen no, it's a website, but it's down right now 2024-09-29 02:33:04 Hypericats ok 2024-09-29 02:33:24 Hypericats what's message count and aknowledged 2024-09-29 02:33:30 Hypericats can I just put random stuff again? 2024-09-29 02:34:42 lassipulkkinen i think yeah. there was some weirdness to it where maybe only some bogus values would work for some fields but nothing too complicated in the end. should've written about it on the wiki. 2024-09-29 03:11:35 Hypericats how would I enable zlib compression? 2024-09-29 03:16:17 lassipulkkinen it's controlled by the compression-threshold option in server.properties, though it should be enabled by default for large packets. setting it to -1 will disable. if the server sends a Set Compression during login then compression is enabled and the packet format changes (even for uncompressed packets). the client doesn't have say in that. 2024-09-29 03:16:58 Hypericats yeah but in the client in order to use zlib do I need to add a library or something? 2024-09-29 03:18:05 lassipulkkinen ah, yes you need to find a library unless you want to implement it yourself (probably don't, it would be a huge tangent). 2024-09-29 03:18:35 Hypericats netty has something called ZlibEncoder 2024-09-29 03:18:41 Hypericats is that it? 2024-09-29 03:18:50 lassipulkkinen that'll probably work 2024-09-29 03:20:14 Hypericats and the size >= threshold. The size is that the normal packet size if it wasn't compressed or does that also include the Length of (Data Length) + length of compressed (Packet ID + Data) varint 2024-09-29 03:26:20 lassipulkkinen the packet length is the length of the whole thing, including the extra compressed length field. so you can read packet buffers based on the lrngth fields regardless of compression, then have an extra step that reads the compressed length and decompresses if compression is enabled. 2024-09-29 04:36:24 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-09-29 05:09:01 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-09-29 05:21:27 <-- Hypericats (~Hypericat@bas6-quebec14-69-157-138-216.dsl.bell.ca) has quit (Ping timeout: 256 seconds) 2024-09-29 07:27:37 <-- stack8 (~StackDoub@195.252.219.49) has quit (Quit: Ping timeout (120 seconds)) 2024-09-29 07:27:57 --> stack8 (~StackDoub@195.252.219.49) has joined #mcdevs 2024-09-29 09:35:00 <-- killme (~killmePI@ovh4.avatarmc.com) has quit (Quit: Quit) 2024-09-29 09:35:13 --> killme (~killmePI@ovh4.avatarmc.com) has joined #mcdevs 2024-09-29 11:29:20 Almtesh Anyone knows if there's a way (mod for craftbukkit, datapack, data) to give a specific and unique entity the ability to load the world as if it was a player? 2024-09-29 11:29:30 Almtesh The entity is a minecraft:cat. 2024-09-29 11:45:23 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-09-29 11:49:02 lassipulkkinen idk, but if writing a mod is an acceptable solution, you could look into they did it for the ender pearl. 2024-09-29 11:49:13 lassipulkkinen *how they did it 2024-09-29 12:38:11 --> Hypericats (~Hypericat@69.157.138.216) has joined #mcdevs 2024-09-29 12:59:45 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-09-29 13:34:51 Almtesh lassipulkkinen, the ender pearl only load the world, but that's not like the player does, no random tick. 2024-09-29 14:44:42 Hypericats how do you get the Entity ID of the player? where is it sent? 2024-09-29 14:44:58 Hypericats is it part of the uuid? 2024-09-29 14:47:47 Hypericats nvm found it 2024-09-29 16:19:14 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-09-29 16:39:04 <-- antoniomika (~antonio@user/antoniomika) has quit (Quit: antoniomika) 2024-09-29 16:42:03 --> antoniomika (~antonio@user/antoniomika) has joined #mcdevs 2024-09-29 16:47:29 Hypericats this is outdate btw 2024-09-29 16:47:30 Hypericats https://wiki.vg/Entity_metadata#Entities 2024-09-29 16:59:36 lassipulkkinen probably yeah. i personally think the entity ids should be removed from there since thay can now be obtained from datagen and keeping them up to date is a chore. i started a restructuring of that page on a user page copy at one point but haven't touched it in a while. 2024-09-29 17:12:08 <-- magmaus3 (~magmaus3@user/magmaus3) has quit (Remote host closed the connection) 2024-09-29 17:13:06 --> magmaus3 (~magmaus3@user/magmaus3) has joined #mcdevs 2024-09-29 17:13:16 --> magmaus34 (~magmaus3@user/magmaus3) has joined #mcdevs 2024-09-29 17:16:16 Hypericats thing is datagen doesn' 2024-09-29 17:16:18 Hypericats doesn 2024-09-29 17:16:24 Hypericats doesn't have bounding box size 2024-09-29 17:18:52 <-- magmaus34 (~magmaus3@user/magmaus3) has quit (Quit: Ping timeout (120 seconds)) 2024-09-29 17:18:54 lassipulkkinen that would be kept (and is probably mostly up to date), i just meant the numeric ids. 2024-09-29 17:19:02 Hypericats yeah 2024-09-29 17:19:15 --> magmaus36 (~magmaus3@user/magmaus3) has joined #mcdevs 2024-09-29 17:30:07 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-09-29 17:34:53 <-- magmaus36 (~magmaus3@user/magmaus3) has quit (Quit: Ping timeout (120 seconds)) 2024-09-29 17:35:16 --> magmaus39 (~magmaus3@user/magmaus3) has joined #mcdevs 2024-09-29 17:52:55 <-- magmaus3 (~magmaus3@user/magmaus3) has quit (Read error: Connection reset by peer) 2024-09-29 17:52:55 -- magmaus39 is now known as magmaus3 2024-09-29 17:53:09 --> magmaus3_ (~magmaus3@magmaus3.eu.org) has joined #mcdevs 2024-09-29 20:10:58 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-09-29 20:29:49 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Ping timeout: 256 seconds) 2024-09-29 20:58:30 <-- mbax (~mbax@user/mbaxter) has quit (Quit: bye!) 2024-09-29 20:58:45 --> mbax (~mbax@user/mbaxter) has joined #mcdevs 2024-09-29 22:51:29 Hypericats what would be the easiest way to get the attack speed? 2024-09-29 22:51:41 Hypericats do I need to have a tabl for every item? 2024-09-29 22:52:35 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-09-29 22:56:47 lassipulkkinen i've never implemented that, but there's probably some details on attack calculations on the minecraft wiki, and the values for each item as well. so yes, you need to fill in tables manually for that, but at least if you want to support them there are additional rules, enchanting etc. so it gets complicated. 2024-09-29 22:57:28 Hypericats alr 2024-09-29 23:23:37 Hypericats what's sequence? https://wiki.vg/Protocol#Player_Action 2024-09-29 23:25:44 lassipulkkinen it's explained under acknowledge block change, as linked there 2024-09-29 23:26:34 Hypericats yeah I saw that 2024-09-29 23:26:42 Hypericats but what does that mean 2024-09-29 23:26:50 Hypericats is the aknowledge sent after from the server 2024-09-29 23:26:55 Hypericats and I just provide a random id 2024-09-29 23:29:57 lassipulkkinen yeah, that explanation is a bit terse, so, the idea is that when the client breaks a block for instance, it predicts that happening on the client; if the server then decides to reject that request, instead of sending a block update for air, it just sends an ack block change without anything else. then the client sees that the server has acknowledged its attempt but decided not to place the block, 2024-09-29 23:29:59 lassipulkkinen and reverts its prediction. 2024-09-29 23:30:43 Hypericats ok 2024-09-29 23:30:59 Hypericats for testing can I just put 0? 2024-09-29 23:32:35 lassipulkkinen yes, the only effect of that from the server's point of view is that it'll send you back that same 0 in ack block change every time, which may not be very useful to you. so it might lead to ghost block bugs on your end if you don't handle it properly, but for testing it's fine. 2024-09-29 23:35:30 lassipulkkinen though come to think of it, the server should always reply in order, so the sequence field actually is kind of useless, apart from making any bugs where the server forgets to ack less consequential. 2024-09-29 23:39:41 lassipulkkinen but the most correct thing to do would be to send increasing sequence numbers on each action, remember any block changes that haven't yet received an ack in a list, remove things from that list when the server overrides them with e.g. block updates, and undo anything left in the list up until the received sequence number when the server sends an ack. 2024-09-29 23:39:55 lassipulkkinen or something equivalent 2024-09-29 23:41:25 Hypericats alr 2024-09-29 23:45:28 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-09-29 23:46:25 lassipulkkinen though it's a bit more involved than that actually, since the client also shouldn't display any block updates it receives for a block until everything for that block is acknowledged. so i guess instead of removing a change entry completely from the list when you find one corresponding to an update packet, that entry should be replaced with the received update, and the packet otherwise ignored. 2024-09-29 23:47:49 lassipulkkinen and if you find multiple, you'd still remove the older ones. 2024-09-29 23:51:57 lassipulkkinen or rather, there should never be multiple, and older ones should be removed when adding new ones. 2024-09-30 00:27:44 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-09-30 00:31:23 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Client Quit) 2024-09-30 01:49:59 <-- Hypericats (~Hypericat@69.157.138.216) has quit (Ping timeout: 256 seconds) 2024-09-30 02:25:00 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-09-30 02:33:43 <-- antoniomika (~antonio@user/antoniomika) has quit (Quit: Ping timeout (120 seconds)) 2024-09-30 02:34:05 --> antoniomika (~antonio@user/antoniomika) has joined #mcdevs 2024-09-30 04:16:19 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-09-30 04:16:46 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-09-30 04:44:55 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-09-30 09:17:29 <-- Mateon1 (~Thunderbi@user/meow/Mateon1) has quit (Ping timeout: 265 seconds) 2024-09-30 10:48:19 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-09-30 11:15:02 --> Hypericats (~Hypericat@69.157.138.216) has joined #mcdevs 2024-09-30 11:22:53 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Ping timeout: 256 seconds) 2024-09-30 12:14:27 <-- Hypericats (~Hypericat@69.157.138.216) has quit (Ping timeout: 256 seconds) 2024-09-30 14:05:04 <-- TkTech (~TkTech@modemcable198.106-201-24.mc.videotron.ca) has quit (Ping timeout: 260 seconds) 2024-09-30 15:35:08 <-- bixilon (~bixilon@node-3.bixilon.de) has quit (Remote host closed the connection) 2024-09-30 15:35:38 --> bixilon (~bixilon@node-3.bixilon.de) has joined #mcdevs 2024-09-30 16:16:54 --> Hypericats (~Hypericat@modemcable130.116-37-24.static.videotron.ca) has joined #mcdevs 2024-09-30 16:52:41 <-- Hypericats (~Hypericat@modemcable130.116-37-24.static.videotron.ca) has quit (Ping timeout: 256 seconds) 2024-09-30 17:52:50 --> Hypericats (~Hypericat@modemcable130.116-37-24.static.videotron.ca) has joined #mcdevs 2024-09-30 20:04:47 <-- Hypericats (~Hypericat@modemcable130.116-37-24.static.videotron.ca) has quit (Ping timeout: 256 seconds) 2024-09-30 22:50:10 --> Hypericats (~Hypericat@bas6-quebec14-69-157-138-216.dsl.bell.ca) has joined #mcdevs 2024-10-01 00:25:11 <-- Hypericats (~Hypericat@bas6-quebec14-69-157-138-216.dsl.bell.ca) has quit (Remote host closed the connection) 2024-10-01 02:23:13 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-01 02:53:26 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-01 03:09:10 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-01 03:10:00 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Client Quit) 2024-10-01 03:47:26 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-01 04:00:47 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Ping timeout: 256 seconds) 2024-10-01 10:53:57 --> Hypericats (~Hypericat@69.157.138.216) has joined #mcdevs 2024-10-01 10:56:50 Hypericats Hello, I am trying to implement the clientside packet compression https://wiki.vg/Protocol#Without_compression. However zlib seems to add a header in front of compressed bytes. Do I need to remove it? 2024-10-01 11:40:03 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-01 11:44:08 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Client Quit) 2024-10-01 11:50:20 Hypericats nvm I fixed it 2024-10-01 11:56:38 --> Mateon1 (~Thunderbi@user/meow/Mateon1) has joined #mcdevs 2024-10-01 12:09:49 <-- Hypericats (~Hypericat@69.157.138.216) has quit (Ping timeout: 256 seconds) 2024-10-01 16:20:18 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-01 17:05:08 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-01 17:10:01 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-01 17:44:10 <-- xoreaxeax (~xoreaxeax@user/daswf852) has quit (Quit: see you space cowboy...) 2024-10-01 17:44:30 --> xoreaxeax (~xoreaxeax@user/daswf852) has joined #mcdevs 2024-10-01 17:44:52 <-- xoreaxeax (~xoreaxeax@user/daswf852) has quit (Client Quit) 2024-10-01 17:45:19 --> xoreaxeax (~xoreaxeax@user/daswf852) has joined #mcdevs 2024-10-01 18:00:39 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-01 20:30:49 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-01 21:23:22 --> Hypericats (~Hypericat@69.157.138.216) has joined #mcdevs 2024-10-01 23:31:28 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-01 23:36:36 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-01 23:45:53 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-02 00:21:13 Hypericats Hi I am having trouble calculating collisions, I have never done this before, anyone willing to help? Here is what I have at the moment https://pastebin.com/VshiYZXw 2024-10-02 00:21:34 Hypericats I can't find how to get the face the player is colliding with 2024-10-02 00:21:43 Hypericats so that I can change velocity/pos 2024-10-02 00:39:00 lassipulkkinen i'm afraid that isn't really the right approach. it seems you're trying to abstract things before knowing how you'll solve the problem. i've never implemented this or read the code but afaik the mojang implementation goes one axis at a time - move player by one axis component of the velocity, check for collisions on that axis and move the player as far as they can go, do the same for the other two 2024-10-02 00:39:02 lassipulkkinen axes. it isn't a perfect approach, but is probably what you should do here to be maximally compatible. i'll need to check what order the axes go in (and verify this in general). 2024-10-02 00:40:35 lassipulkkinen and to clarify: if the player moves by more than one block on an axis, all the intervening blocks are checked to make sure you don't phase through them, which would've been impossible with your code. 2024-10-02 00:42:07 lassipulkkinen or, i guess you could've extended the checking to the intervening blocks with that too, but you get what i mean 2024-10-02 00:43:34 Hypericats alr ty 2024-10-02 00:50:59 <-- Disconsented (~quassel@irc.disconsented.com) has quit (Remote host closed the connection) 2024-10-02 00:52:10 --> Disconsented (~quassel@irc.disconsented.com) has joined #mcdevs 2024-10-02 01:01:33 lassipulkkinen i've looked at the code now; it seems what i said was accurate. the axis order is Y first, then whichever of the X or Z velocities is higher, X if they're equally high, then the one left over. Note the need to take the absolute value of X and Z for the comparison; i'm pointing this out because it's an easy mistake to make and hard to spot. 2024-10-02 01:08:59 <-- Hypericats (~Hypericat@69.157.138.216) has quit (Ping timeout: 256 seconds) 2024-10-02 01:09:25 --> Hypericats2 (~Hypericat@bras-base-vrnspq2502w-grc-19-69-157-138-216.dsl.bell.ca) has joined #mcdevs 2024-10-02 01:09:49 Hypericats2 so the actual x cordinate and z cordinate are compared 2024-10-02 01:10:19 Hypericats2 including the velocity 2024-10-02 01:10:33 lassipulkkinen the velocities themselves are compared to determine the order 2024-10-02 01:10:59 lassipulkkinen it's done so that the shape of the collision checking better approximates a stright line 2024-10-02 01:11:06 lassipulkkinen *straight 2024-10-02 01:12:13 Hypericats2 so what did you mean by absolute value of X and Z? 2024-10-02 01:12:21 Hypericats2 oh nvm 2024-10-02 01:12:25 Hypericats2 Math.abs 2024-10-02 01:12:28 lassipulkkinen yes 2024-10-02 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now avaliable for 24w40a: 2024-10-02 15:03:07 botifico-72bd7b8 [Burger] Diff from 24w39a: https://pokechu22.github.io/Burger/diff_24w39a_24w40a.html (https://pokechu22.github.io/Burger/diff_24w39a_24w40a.json) 2024-10-02 15:03:09 botifico-72bd7b8 [Burger] Full data: https://pokechu22.github.io/Burger/24w40a.html (https://pokechu22.github.io/Burger/24w40a.json) 2024-10-02 15:05:03 botifico-72bd7b8 [McUpdates] Minecraft snapshot 24w40a has just been published to the launcher! 2024-10-02 15:08:33 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-02 15:48:26 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-02 16:05:26 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-02 17:09:13 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-02 17:21:32 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-02 18:10:18 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-02 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(sid225275@id-225275.helmsley.irccloud.com) has quit (Ping timeout: 248 seconds) 2024-10-04 18:14:18 --> caleb_ (sid225275@id-225275.helmsley.irccloud.com) has joined #mcdevs 2024-10-05 02:46:32 --> Anna (anna@borealis.voxelstorm.com) has joined #mcdevs 2024-10-05 19:04:41 --> GreenYoshi (~GreenYosh@user/GreenYoshi) has joined #mcdevs 2024-10-05 19:19:42 <-- GreenYoshi (~GreenYosh@user/GreenYoshi) has quit (Quit: Leaving) 2024-10-05 19:37:20 <-- obw (~offbeatwi@185.65.204.46) has quit (Ping timeout: 255 seconds) 2024-10-05 19:49:57 --> GreenYoshi (~GreenYosh@user/GreenYoshi) has joined #mcdevs 2024-10-05 19:50:30 <-- GreenYoshi (~GreenYosh@user/GreenYoshi) has quit (Remote host closed the connection) 2024-10-05 20:03:29 --> GreenYoshi (~GreenYosh@user/GreenYoshi) has joined #mcdevs 2024-10-05 20:04:34 <-- GreenYoshi (~GreenYosh@user/GreenYoshi) has quit (Client Quit) 2024-10-05 20:11:27 --> ponas (~ponas@95.183.227.32) has joined #mcdevs 2024-10-05 20:14:13 ponas hello guys, does anyone know more information about the login start packet in the 1.19 version? it includes timestamp, public key and signature, and im not sure where they're from 2024-10-05 21:00:23 lassipulkkinen those were moved to Player Session in the Play state in newer versions, i think. it's chat reporting stuff so it's badly documented but in offline mode you should be able to send Has Sig Data = false and omit them. 2024-10-05 21:09:04 lassipulkkinen but if you need to connect to a server that requires it, https://wiki.vg/Mojang_API#Player_Certificates has some info. 2024-10-05 21:11:09 ponas thank you bro 2024-10-05 21:12:47 <-- ponas (~ponas@95.183.227.32) has quit (Quit: Client closed) 2024-10-05 22:09:30 --> obw (~offbeatwi@185.65.204.46) has joined #mcdevs 2024-10-05 23:39:43 <-- SpaceManiac (~SpaceMani@2601:206:8300:121::1001) has quit (Ping timeout: 252 seconds) 2024-10-06 00:01:00 --> SpaceManiac (~SpaceMani@2601:206:8300:121::1001) has joined #mcdevs 2024-10-06 00:11:46 --> Mateon1 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(~sarah@user/srazkvt) has quit (Quit: Konversation terminated!) 2024-10-08 13:22:55 <-- magmaus3 (~magmaus3@user/magmaus3) has quit (Ping timeout: 260 seconds) 2024-10-08 13:28:06 --> magmaus3 (~magmaus3@user/magmaus3) has joined #mcdevs 2024-10-08 13:38:06 <-- magmaus3 (~magmaus3@user/magmaus3) has quit (Ping timeout: 272 seconds) 2024-10-08 13:49:28 --> magmaus3 (~magmaus3@user/magmaus3) has joined #mcdevs 2024-10-08 14:03:11 botifico-72bd7b8 [Burger] New data now avaliable for 1.21.2-pre1: 2024-10-08 14:03:12 botifico-72bd7b8 [Burger] Diff from 24w40a: https://pokechu22.github.io/Burger/diff_24w40a_1.21.2-pre1.html (https://pokechu22.github.io/Burger/diff_24w40a_1.21.2-pre1.json) 2024-10-08 14:03:15 botifico-72bd7b8 [Burger] Full data: https://pokechu22.github.io/Burger/1.21.2-pre1.html (https://pokechu22.github.io/Burger/1.21.2-pre1.json) 2024-10-08 14:05:02 botifico-72bd7b8 [McUpdates] Minecraft snapshot 1.21.2-pre1 has just been published to the launcher! 2024-10-08 14:20:31 <-- 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(Quit: Client closed) 2024-10-10 11:30:30 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-10 11:35:01 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Client Quit) 2024-10-10 11:35:15 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-10 11:50:10 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-10 13:26:02 <-- magmaus3 (~magmaus3@user/magmaus3) has quit (Ping timeout: 252 seconds) 2024-10-10 13:29:25 --> magmaus3 (~magmaus3@user/magmaus3) has joined #mcdevs 2024-10-10 13:38:51 <-- magmaus3 (~magmaus3@user/magmaus3) has quit (Ping timeout: 252 seconds) 2024-10-10 13:39:41 --> magmaus3 (~magmaus3@user/magmaus3) has joined #mcdevs 2024-10-10 13:50:55 <-- magmaus3 (~magmaus3@user/magmaus3) has quit (Read error: Connection reset by peer) 2024-10-10 13:51:07 --> magmaus3 (~magmaus3@user/magmaus3) has joined #mcdevs 2024-10-10 14:03:11 botifico-72bd7b8 [Burger] New data now avaliable for 1.21.2-pre2: 2024-10-10 14:03:13 botifico-72bd7b8 [Burger] Diff from 1.21.2-pre1: https://pokechu22.github.io/Burger/diff_1.21.2-pre1_1.21.2-pre2.html (https://pokechu22.github.io/Burger/diff_1.21.2-pre1_1.21.2-pre2.json) 2024-10-10 14:03:14 botifico-72bd7b8 [Burger] Full data: https://pokechu22.github.io/Burger/1.21.2-pre2.html (https://pokechu22.github.io/Burger/1.21.2-pre2.json) 2024-10-10 14:05:02 botifico-72bd7b8 [McUpdates] Minecraft snapshot 1.21.2-pre2 has just been published to the launcher! 2024-10-10 15:15:42 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-10 15:34:47 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-10 15:42:19 --> biscut710 (~biscut710@syn-076-081-052-242.biz.spectrum.com) has joined #mcdevs 2024-10-10 15:59:44 <-- biscut710 (~biscut710@syn-076-081-052-242.biz.spectrum.com) has quit (Ping timeout: 272 seconds) 2024-10-10 18:15:56 --> biscut710 (~biscut710@syn-076-081-052-242.biz.spectrum.com) has joined #mcdevs 2024-10-10 18:15:59 <-- 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2024-10-11 10:27:24 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-11 10:32:38 <-- Artea (~Lufia@artea.pt) has quit (Quit: ZNC 1.8.2 - https://znc.in) 2024-10-11 10:43:05 --> Artea (~Lufia@vps.artea.ovh) has joined #mcdevs 2024-10-11 11:40:29 <-- antoniomika (~antonio@user/antoniomika) has quit (Quit: Ping timeout (120 seconds)) 2024-10-11 11:40:52 --> antoniomika (~antonio@user/antoniomika) has joined #mcdevs 2024-10-11 13:06:34 <-- magmaus3 (~magmaus3@user/magmaus3) has quit (Ping timeout: 244 seconds) 2024-10-11 13:22:40 --> magmaus3 (~magmaus3@user/magmaus3) has joined #mcdevs 2024-10-11 13:25:02 botifico-72bd7b8 [McUpdates] Minecraft snapshot 1.21.2-pre3 has just been published to the launcher! 2024-10-11 13:32:57 botifico-72bd7b8 [Burger] New data now avaliable for 1.21.2-pre3: 2024-10-11 13:33:00 botifico-72bd7b8 [Burger] Diff from 1.21.2-pre2: https://pokechu22.github.io/Burger/diff_1.21.2-pre2_1.21.2-pre3.html (https://pokechu22.github.io/Burger/diff_1.21.2-pre2_1.21.2-pre3.json) 2024-10-11 13:33:01 botifico-72bd7b8 [Burger] Full data: https://pokechu22.github.io/Burger/1.21.2-pre3.html (https://pokechu22.github.io/Burger/1.21.2-pre3.json) 2024-10-11 15:15:03 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-11 16:05:46 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-11 16:15:45 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-11 16:17:04 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Client Quit) 2024-10-11 20:21:55 <-- mbax (~mbax@user/mbaxter) has quit (Quit: bye!) 2024-10-11 20:22:11 --> mbax (~mbax@user/mbaxter) has joined #mcdevs 2024-10-11 21:10:50 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-11 23:06:48 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-11 23:13:02 --> Tides (~Tides@user/Tides) has joined #mcdevs 2024-10-11 23:19:51 --> PixDeVl 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(~stewi@180.150.80.63) has joined #mcdevs 2024-10-15 05:46:50 <-- magmaus3 (~magmaus3@user/magmaus3) has quit (Ping timeout: 252 seconds) 2024-10-15 05:49:01 --> magmaus3 (~magmaus3@user/magmaus3) has joined #mcdevs 2024-10-15 07:04:38 <-- Tides (~Tides@user/Tides) has quit (Remote host closed the connection) 2024-10-15 12:14:30 --> srazkvt (~sarah@user/srazkvt) has joined #mcdevs 2024-10-15 13:00:02 --> botifico (~botifico@montreal.tkte.ch) has joined #mcdevs 2024-10-15 13:00:04 botifico [McUpdates] Minecraft snapshot 1.21.2-pre4 has just been published to the launcher! 2024-10-15 13:18:10 <-- srazkvt (~sarah@user/srazkvt) has quit (Quit: Konversation terminated!) 2024-10-15 14:49:01 <-- stewi (~stewi@180.150.80.63) has quit (Remote host closed the connection) 2024-10-15 21:30:42 <-- Thinkofname (~thinkthin@37.205.12.211) has quit (Remote host closed the connection) 2024-10-15 21:32:06 --> Thinkofname (~thinkthin@37.205.12.211) has joined #mcdevs 2024-10-16 01:01:20 --> Tides (~Tides@user/Tides) has joined #mcdevs 2024-10-16 01:22:57 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-16 01:45:18 --> stewi (~stewi@180.150.80.63) has joined #mcdevs 2024-10-16 02:27:41 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-16 07:37:54 <-- SpaceManiac (~SpaceMani@c-98-238-129-154.hsd1.ca.comcast.net) has quit (Ping timeout: 246 seconds) 2024-10-16 07:41:13 <-- Tides (~Tides@user/Tides) has quit (Read error: Connection reset by peer) 2024-10-16 07:50:07 --> pokechu22 (~pokechu22@user/pokechu22) has joined #mcdevs 2024-10-16 07:51:14 <-- vismie (c8b263ae0e@2a03:6000:1812:100::fb8) has quit (Ping timeout: 245 seconds) 2024-10-16 07:51:31 --> vismie (c8b263ae0e@2a03:6000:1812:100::fb8) has joined #mcdevs 2024-10-16 07:51:40 <-- Processus42 (~lel-amri@2a01:4f8:c012:41d0:506f:6400:0:3fed) has quit (Remote host closed the connection) 2024-10-16 07:52:28 --> Processus42 (~lel-amri@2a01:4f8:c012:41d0:506f:6400:0:3fed) has joined #mcdevs 2024-10-16 10:13:35 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-16 10:29:54 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-16 13:19:29 <-- Mateon1 (~Thunderbi@user/meow/Mateon1) has quit (Remote host closed the connection) 2024-10-16 14:00:02 botifico [McUpdates] Minecraft snapshot 1.21.2-pre5 has just been published to the launcher! 2024-10-16 14:41:15 --> SpaceManiac (~SpaceMani@c-98-238-129-154.hsd1.ca.comcast.net) has joined #mcdevs 2024-10-16 16:13:30 --> Tides (~Tides@user/Tides) has joined #mcdevs 2024-10-16 18:12:28 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-16 18:39:05 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-16 18:41:15 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-16 19:37:28 <-- Tides (~Tides@user/Tides) has quit (Ping timeout: 245 seconds) 2024-10-16 19:42:25 --> Tides (~Tides@user/Tides) has joined #mcdevs 2024-10-16 19:49:01 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Ping timeout: 256 seconds) 2024-10-16 19:58:39 <-- emneo (~emneo@user/emneo) has quit (Quit: The Lounge - https://thelounge.chat) 2024-10-16 20:37:43 <-- stewi (~stewi@180.150.80.63) has quit (Ping timeout: 252 seconds) 2024-10-16 20:53:56 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-16 21:37:59 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-16 21:38:15 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-16 21:44:14 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-16 21:44:28 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-16 22:18:00 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-16 22:18:35 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-16 23:05:42 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-17 00:15:15 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-17 00:53:30 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Ping timeout (120 seconds)) 2024-10-17 00:55:14 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-17 01:19:07 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-17 01:39:12 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-17 02:12:39 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Ping timeout: 256 seconds) 2024-10-17 02:34:42 botifico [Burger] New data now avaliable for 1.21.2-pre4: 2024-10-17 02:34:44 botifico [Burger] Diff from 1.21.2-pre3: https://pokechu22.github.io/Burger/diff_1.21.2-pre3_1.21.2-pre4.html (https://pokechu22.github.io/Burger/diff_1.21.2-pre3_1.21.2-pre4.json) 2024-10-17 02:34:46 botifico [Burger] Full data: https://pokechu22.github.io/Burger/1.21.2-pre4.html (https://pokechu22.github.io/Burger/1.21.2-pre4.json) 2024-10-17 02:34:48 pokechu22 uhh 2024-10-17 02:35:19 botifico [Burger] New data now avaliable for 1.21.2-pre4: 2024-10-17 02:35:22 botifico [Burger] Diff from 1.21.2-pre3: https://pokechu22.github.io/Burger/diff_1.21.2-pre3_1.21.2-pre4.html (https://pokechu22.github.io/Burger/diff_1.21.2-pre3_1.21.2-pre4.json) 2024-10-17 02:35:24 botifico [Burger] Full data: https://pokechu22.github.io/Burger/1.21.2-pre4.html (https://pokechu22.github.io/Burger/1.21.2-pre4.json) 2024-10-17 02:35:46 pokechu22 ... it would help if I had my script set to actually run burger instead of just notifying 2024-10-17 02:36:40 pokechu22 The SD card in my pi died a few days ago, and I had to reconfigure everything which was a bit of a pain 2024-10-17 02:38:19 pokechu22 not super useful since burger's still broken in other ways, but it'll be useful to have the basic extraction up again 2024-10-17 02:44:57 Tides That does seem like a bit of a pain 2024-10-17 02:49:35 botifico [Burger] New data now avaliable for 1.21.2-pre4: 2024-10-17 02:49:37 botifico [Burger] Diff from 1.21.2-pre3: https://pokechu22.github.io/Burger/diff_1.21.2-pre3_1.21.2-pre4.html (https://pokechu22.github.io/Burger/diff_1.21.2-pre3_1.21.2-pre4.json) 2024-10-17 02:49:38 botifico [Burger] Full data: https://pokechu22.github.io/Burger/1.21.2-pre4.html (https://pokechu22.github.io/Burger/1.21.2-pre4.json) 2024-10-17 02:52:15 pokechu22 At some point I probably should also do something about the github pages build times there - there's several gigabytes of data as json/html and that actually takes a while to deploy (even though it's entirely static...) 2024-10-17 03:12:55 botifico [Burger] New data now avaliable for 1.21.2-pre5: 2024-10-17 03:12:57 botifico [Burger] Diff from 1.21.2-pre4: https://pokechu22.github.io/Burger/diff_1.21.2-pre4_1.21.2-pre5.html (https://pokechu22.github.io/Burger/diff_1.21.2-pre4_1.21.2-pre5.json) 2024-10-17 03:13:00 botifico [Burger] Full data: https://pokechu22.github.io/Burger/1.21.2-pre5.html (https://pokechu22.github.io/Burger/1.21.2-pre5.json) 2024-10-17 03:13:30 pokechu22 ok, and cron-based automation should be working for Burger again now too 2024-10-17 03:21:15 --> stewi (~stewi@180.150.80.63) has joined #mcdevs 2024-10-17 03:24:11 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-17 03:29:53 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-17 03:31:50 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-17 03:43:25 <-- stewi (~stewi@180.150.80.63) has quit (Ping timeout: 252 seconds) 2024-10-17 04:17:30 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-17 04:22:02 --> stewi (~stewi@180.150.80.63) has joined #mcdevs 2024-10-17 04:41:48 <-- pokechu22 (~pokechu22@user/pokechu22) has quit (Quit: Physically moving pi, should be back in at most 15 minutes) 2024-10-17 04:52:20 --> pokechu22 (~pokechu22@user/pokechu22) has joined #mcdevs 2024-10-17 05:01:54 <-- Tides (~Tides@user/Tides) has quit (Read error: Connection reset by peer) 2024-10-17 06:18:08 <-- magmaus3 (~magmaus3@user/magmaus3) has quit (Ping timeout: 255 seconds) 2024-10-17 06:35:20 --> magmaus3 (~magmaus3@user/magmaus3) has joined #mcdevs 2024-10-17 06:38:25 <-- MiniDigger09 (~MiniDigge@user/minidigger) has quit (Quit: The Lounge - https://thelounge.chat) 2024-10-17 06:38:52 --> MiniDigger09 (~MiniDigge@user/minidigger) has joined #mcdevs 2024-10-17 07:30:22 <-- magmaus3 (~magmaus3@user/magmaus3) has quit (Read error: Connection reset by peer) 2024-10-17 07:30:34 --> magmaus3 (~magmaus3@user/magmaus3) has joined #mcdevs 2024-10-17 11:17:14 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-17 11:53:53 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-17 13:30:01 botifico [McUpdates] Minecraft snapshot 1.21.2-rc1 has just been published to the launcher! 2024-10-17 13:32:14 botifico [Burger] New data now avaliable for 1.21.2-rc1: 2024-10-17 13:32:16 botifico [Burger] Diff from 1.21.2-pre5: https://pokechu22.github.io/Burger/diff_1.21.2-pre5_1.21.2-rc1.html (https://pokechu22.github.io/Burger/diff_1.21.2-pre5_1.21.2-rc1.json) 2024-10-17 13:32:17 botifico [Burger] Full data: https://pokechu22.github.io/Burger/1.21.2-rc1.html (https://pokechu22.github.io/Burger/1.21.2-rc1.json) 2024-10-17 14:17:05 --> srazkvt (~sarah@user/srazkvt) has joined #mcdevs 2024-10-17 15:10:56 <-- stewi (~stewi@180.150.80.63) has quit (Ping timeout: 264 seconds) 2024-10-17 17:17:04 <-- srazkvt (~sarah@user/srazkvt) has quit (Ping timeout: 245 seconds) 2024-10-17 18:43:09 --> stewi (~stewi@180.150.80.63) has joined #mcdevs 2024-10-17 19:44:26 TkTech I netboot the two PIs I still use, had the same issue with the SD cards being unreliable over time 2024-10-17 19:44:37 TkTech To be fair to the card, they're not meant for frequent writes 2024-10-17 20:10:56 botifico [wiki.vg] TkTech pushed 1 commit to master [+0/-0/±1] https://github.com/TkTech/wiki.vg/compare/d93d67bb7cf7...cc6fad1e1668 2024-10-17 20:10:59 botifico [wiki.vg] TkTech cc6fad1 - Updated questions. 2024-10-17 20:11:01 botifico [wiki.vg] Check Run for deploy queued. https://github.com/TkTech/wiki.vg/actions/runs/11392294806/job/31698035115 2024-10-17 20:11:41 botifico [wiki.vg] Check Run for deploy completed: Success. https://github.com/TkTech/wiki.vg/actions/runs/11392294806/job/31698035115 2024-10-17 20:15:59 TkTech Wiki spam cleaned up and 744 accounts purged 2024-10-17 20:30:53 <-- bixilon (~bixilon@node-3.bixilon.de) has quit (Remote host closed the connection) 2024-10-17 20:31:11 --> bixilon (~bixilon@node-3.bixilon.de) has joined #mcdevs 2024-10-17 21:45:57 <-- stewi (~stewi@180.150.80.63) has quit (Remote host closed the connection) 2024-10-17 22:25:38 bswartz It's sad that there are bots programmed to vandalise 2024-10-17 22:33:56 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-17 22:52:34 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-18 00:37:21 --> 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simon816 (~simon816@secondary.machine.simon816.com) has joined #mcdevs 2024-10-19 01:12:52 <-- Vector (Vector@47.145.160.227) has quit 2024-10-19 01:15:48 --> MisterVector (Vector@47.145.160.227) has joined #mcdevs 2024-10-19 02:26:08 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-19 02:35:59 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-19 03:04:40 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-19 04:09:34 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-19 05:41:27 <-- Tides (~Tides@user/Tides) has quit (Read error: Connection reset by peer) 2024-10-19 07:30:23 --> stewi (~stewi@180.150.80.63) has joined #mcdevs 2024-10-19 10:44:05 <-- bigfoot547 (~bigfoot@user/bigfoot547) has quit (Ping timeout: 260 seconds) 2024-10-19 10:44:35 --> bigfoot547 (~bigfoot@user/bigfoot547) has joined #mcdevs 2024-10-19 12:29:53 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-19 12:42:09 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-19 18:36:01 <-- magmaus3 (~magmaus3@user/magmaus3) has quit (Ping timeout: 248 seconds) 2024-10-19 18:50:04 --> magmaus3 (~magmaus3@user/magmaus3) has joined #mcdevs 2024-10-19 19:00:40 --> Tides (~Tides@user/Tides) has joined #mcdevs 2024-10-19 21:13:31 <-- mbax (~mbax@user/mbaxter) has quit (Quit: bye!) 2024-10-19 21:13:46 --> mbax (~mbax@user/mbaxter) has joined #mcdevs 2024-10-20 02:29:59 stewi Is there a way to change a server's motd without a restart? 2024-10-20 02:30:53 pokechu22 On vanilla, I don't think there is (apart from maybe doing horrendous stuff with jdb), but I'm pretty sure there are a ton of Bukkit plugins that do that 2024-10-20 02:36:00 stewi hehe, siccing jdb onto minecraft feels like it would be quite the journey. 2024-10-20 02:36:34 stewi For some reason I had the idea there was a vanilla way of doing it but seems I can't find it... because it doesn't exist. 2024-10-20 02:38:18 stewi Actually, while I'm here. What opinions do people have of running servers on some of the arm64 cloud providers? 2024-10-20 02:38:56 pokechu22 It sounds like bedrock has /reloadconfig (though https://minecraft.wiki/w/Commands/reloadconfig is vague); https://minecraft.wiki/w/Commands/reload doesn't reload server.properties though 2024-10-20 02:43:57 stewi hmm. that might be where I got the idea from 2024-10-20 03:48:57 <-- stewi (~stewi@180.150.80.63) has quit (Quit: Leaving) 2024-10-20 04:54:10 <-- Tides (~Tides@user/Tides) has quit (Read error: Connection reset by peer) 2024-10-20 12:45:04 --> stewi (~stewi@180.150.80.63) has joined #mcdevs 2024-10-20 19:02:13 <-- stewi (~stewi@180.150.80.63) has quit (Remote host closed the connection) 2024-10-20 20:32:17 --> ZacSharp (~ZacSharp@user/zacsharp) has joined #mcdevs 2024-10-20 21:39:52 <-- ZacSharp (~ZacSharp@user/zacsharp) has quit (Quit: Client closed) 2024-10-20 21:45:24 --> ZacSharp (~ZacSharp@user/zacsharp) has joined #mcdevs 2024-10-20 23:49:27 <-- ZacSharp (~ZacSharp@user/zacsharp) has quit (Ping timeout: 256 seconds) 2024-10-21 01:47:21 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-21 02:00:55 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Ping timeout: 256 seconds) 2024-10-21 02:25:41 --> Tides (~Tides@user/Tides) has joined #mcdevs 2024-10-21 02:59:05 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-21 03:31:42 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-21 04:13:33 --> stewi (~stewi@180.150.80.63) has joined #mcdevs 2024-10-21 05:27:43 <-- Tides (~Tides@user/Tides) has quit (Remote host closed the connection) 2024-10-21 07:03:49 <-- Almtesh (~Almtesh@2001:bc8:3335:c1aa:7951:ec8e:b50c:5a74) has quit (Ping timeout: 248 seconds) 2024-10-21 10:55:30 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-21 11:55:14 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-21 15:01:13 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-21 15:09:16 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-21 17:01:18 --> Tides (~Tides@user/Tides) has joined #mcdevs 2024-10-21 17:10:02 botifico [McUpdates] Minecraft snapshot 1.21.2-rc2 has just been published to the launcher! 2024-10-21 17:12:09 botifico [Burger] New data now avaliable for 1.21.2-rc2: 2024-10-21 17:12:10 botifico [Burger] Diff from 1.21.2-rc1: https://pokechu22.github.io/Burger/diff_1.21.2-rc1_1.21.2-rc2.html (https://pokechu22.github.io/Burger/diff_1.21.2-rc1_1.21.2-rc2.json) 2024-10-21 17:12:11 botifico [Burger] Full data: https://pokechu22.github.io/Burger/1.21.2-rc2.html (https://pokechu22.github.io/Burger/1.21.2-rc2.json) 2024-10-21 19:02:56 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-21 21:04:27 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Ping timeout: 256 seconds) 2024-10-21 21:10:34 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-21 21:16:21 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Ping timeout: 256 seconds) 2024-10-21 22:00:08 <-- stewi (~stewi@180.150.80.63) has quit (Remote host closed the connection) 2024-10-21 23:44:42 <-- Tides (~Tides@user/Tides) has quit (Ping timeout: 252 seconds) 2024-10-21 23:45:01 --> Tides (~Tides@user/Tides) has joined #mcdevs 2024-10-22 01:02:38 <-- SpaceManiac (~SpaceMani@c-98-238-129-154.hsd1.ca.comcast.net) has quit (Ping timeout: 265 seconds) 2024-10-22 01:22:31 --> SpaceManiac (~SpaceMani@c-98-238-129-154.hsd1.ca.comcast.net) has joined #mcdevs 2024-10-22 01:51:30 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-22 01:59:01 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-22 02:19:00 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-22 03:50:48 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-22 04:16:05 <-- Tides (~Tides@user/Tides) has quit (Remote host closed the connection) 2024-10-22 05:48:44 --> stewi (~stewi@180.150.80.63) has joined #mcdevs 2024-10-22 07:08:15 <-- TkTech (~TkTech@modemcable198.106-201-24.mc.videotron.ca) has quit (Ping timeout: 252 seconds) 2024-10-22 07:09:31 <-- SpaceManiac (~SpaceMani@c-98-238-129-154.hsd1.ca.comcast.net) has quit (Ping timeout: 244 seconds) 2024-10-22 07:21:21 --> TkTech (~TkTech@modemcable198.106-201-24.mc.videotron.ca) has joined #mcdevs 2024-10-22 10:17:32 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-22 10:33:08 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-22 11:17:43 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-22 11:28:37 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Ping timeout: 256 seconds) 2024-10-22 15:00:49 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-22 15:04:03 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Client Quit) 2024-10-22 15:05:02 botifico [McUpdates] Minecraft release 1.21.2 has just been published to the launcher! 2024-10-22 15:12:05 botifico [Burger] New data now avaliable for 1.21.2: 2024-10-22 15:12:06 botifico [Burger] Diff from 1.21.2-rc2: https://pokechu22.github.io/Burger/diff_1.21.2-rc2_1.21.2.html (https://pokechu22.github.io/Burger/diff_1.21.2-rc2_1.21.2.json) 2024-10-22 15:12:07 botifico [Burger] Full data: https://pokechu22.github.io/Burger/1.21.2.html (https://pokechu22.github.io/Burger/1.21.2.json) 2024-10-22 15:16:21 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-22 16:01:42 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-22 16:41:06 --> dmulloy2 (~dmulloy2@2600:1700:5944:3f:4d85:5696:f9a8:604f) has joined #mcdevs 2024-10-22 16:45:09 dmulloy2 any notable protocol changes in 1.21.2? 2024-10-22 16:56:22 <-- dmulloy2 (~dmulloy2@2600:1700:5944:3f:4d85:5696:f9a8:604f) has quit (Quit: Client closed) 2024-10-22 17:00:16 --> dmulloy2 (~dmulloy2@2600:1700:5944:3f:4d85:5696:f9a8:604f) has joined #mcdevs 2024-10-22 17:04:49 --> SpaceManiac (~SpaceMani@c-98-238-129-154.hsd1.ca.comcast.net) has joined #mcdevs 2024-10-22 17:34:00 <-- dmulloy2 (~dmulloy2@2600:1700:5944:3f:4d85:5696:f9a8:604f) has quit (Quit: Client closed) 2024-10-22 18:03:41 --> mxtms (~mxtms@user/mxtms) has joined #mcdevs 2024-10-22 18:24:56 <-- mxtms (~mxtms@user/mxtms) has quit (Quit: Leaving) 2024-10-22 18:31:17 --> Tides (~Tides@user/Tides) has joined #mcdevs 2024-10-22 18:39:16 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-22 18:55:59 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Quit: Client closed) 2024-10-22 18:57:47 --> mxtms (~mxtms@user/mxtms) has joined #mcdevs 2024-10-22 19:37:37 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-22 20:05:59 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Ping timeout: 256 seconds) 2024-10-23 01:27:05 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-23 01:30:59 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Client Quit) 2024-10-23 02:16:50 --> PixDeVl (~PixDeVl@miraheze/PixDeVl) has joined #mcdevs 2024-10-23 02:17:23 <-- PixDeVl (~PixDeVl@miraheze/PixDeVl) has quit (Client Quit) 2024-10-23 07:50:41 --> srazkvt (~sarah@user/srazkvt) has joined #mcdevs 2024-10-23 08:01:52 <-- srazkvt (~sarah@user/srazkvt) has quit (Quit: Konversation terminated!) 2024-10-23 08:09:57 <-- bixilon (~bixilon@node-3.bixilon.de) has quit (Remote host closed the connection) 2024-10-23 08:12:08 --> bixilon (~bixilon@node-3.bixilon.de) has joined #mcdevs 2024-10-23 08:29:41 <-- Tides (~Tides@user/Tides) has quit (Remote host closed the connection) 2024-10-23 09:03:39 <-- MisterVector (Vector@47.145.160.227) has quit (Read error: Connection reset by peer) 2024-10-23 09:04:58 --> MisterVector (~Vector@47.145.160.227) has joined #mcdevs 2024-10-23 09:55:54 --> Ikaleio (~Ikaleio@23.249.17.191) has joined #mcdevs 2024-10-23 09:58:37 Ikaleio Hello everyone, I am currently developing a Minecraft reverse proxy with packet unpacking functionality, but I am encountering issues when extracting Minecraft protocol packets from the TCP connection. Through testing, I found that Minecraft sometimes combines multiple packets into a single TCP packet (due to send buffering?). However, could the 2024-10-23 09:58:37 Ikaleio opposite happen, where a single packet is split into multiple TCP packets for transmission? 2024-10-23 10:10:15 <-- Ikaleio (~Ikaleio@23.249.17.191) has quit (Quit: Client closed) 2024-10-23 11:11:40 --> Ikaleio (~Ikaleio@23.249.17.193) has joined #mcdevs 2024-10-23 11:12:40 <-- Ikaleio (~Ikaleio@23.249.17.193) has quit (Client Quit) 2024-10-23 13:05:02 botifico [McUpdates] Minecraft release 1.21.3 has just been published to the launcher! 2024-10-23 13:12:06 botifico [Burger] New data now avaliable for 1.21.3: 2024-10-23 13:12:09 botifico [Burger] Diff from 1.21.2: https://pokechu22.github.io/Burger/diff_1.21.2_1.21.3.html (https://pokechu22.github.io/Burger/diff_1.21.2_1.21.3.json) 2024-10-23 13:12:10 botifico [Burger] Full data: https://pokechu22.github.io/Burger/1.21.3.html (https://pokechu22.github.io/Burger/1.21.3.json) 2024-10-23 16:54:41 pokechu22 The answer to that is yes 2024-10-23 17:01:10 --> bswartz_ (~bswartz_@2a00:79e1:abd:bf02:5ee7:c11e:8e62:d619) has joined #mcdevs 2024-10-23 17:30:04 <-- bswartz_ (~bswartz_@2a00:79e1:abd:bf02:5ee7:c11e:8e62:d619) has quit (Quit: Quit) 2024-10-23 18:18:51 --> Tides (~Tides@user/Tides) has joined #mcdevs 2024-10-23 18:43:19 <-- Artea (~Lufia@vps.artea.ovh) has quit (Ping timeout: 264 seconds) 2024-10-23 19:03:03 --> Artea (~Lufia@artea.pt) has joined #mcdevs 2024-10-23 19:15:40 <-- Artea (~Lufia@artea.pt) has quit (Quit: ZNC 1.8.2 - 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