2016-02-12 15:30:45 Not-1f77 [mineflayer] rom1504 deleted branch greenkeeper-minecraft-protocol-0.17.0 2016-02-12 15:30:49 Not-1f77 [mineflayer] rom1504 deleted branch greenkeeper-minecraft-protocol-0.17.2 2016-02-12 15:31:56 <-- AlphaBlend (whizkid300@pool-108-0-105-214.lsanca.fios.verizon.net) a quitté (Ping timeout: 272 seconds) 2016-02-12 15:36:51 Not-1f77 [mineflayer] rom1504 pushed 1 commit to master [+0/-0/±2] https://github.com/PrismarineJS/mineflayer/compare/65850990f480...8d05fae89006 2016-02-12 15:36:53 Not-1f77 [mineflayer] rom1504 8d05fae - Release 1.7.0 2016-02-12 15:37:00 Not-1f77 [mineflayer] rom1504 tagged 8d05fae as 1.7.0 https://github.com/PrismarineJS/mineflayer/commit/8d05fae89006ba3f09c08e9d592060076508b649 2016-02-12 15:38:46 Not-1f77 [mineflayer] rom1504 pushed 1 commit to master [+0/-0/±1] https://github.com/PrismarineJS/mineflayer/compare/8d05fae89006...a9d80c4d2935 2016-02-12 15:38:47 Not-1f77 [mineflayer] rom1504 a9d80c4 - fix gitter badge for npm 2016-02-12 15:44:48 Not-1733 [flying-squid] rom1504 deleted branch greenkeeper-mineflayer-1.7.0 2016-02-12 15:45:25 rom1504 bots doing my job on github ;) 2016-02-12 15:46:19 rom1504 how soon until I can ask a bot "make a PR to fix issue number X please" 2016-02-12 15:49:08 +Wallbraker Hehe nice 2016-02-12 15:49:20 +Wallbraker How well does mineflayer work? 2016-02-12 15:53:39 rom1504 Wallbraker: it supports most basic minecraft feature with a fairly high level api 2016-02-12 15:53:48 rom1504 moving, inventory, world update,... 2016-02-12 15:54:14 rom1504 so it works pretty well 2016-02-12 15:54:43 rom1504 someday I plan on making an even higher level api on top of it though, but that requires some thougths and time 2016-02-12 15:55:04 rom1504 I started doing some of that in https://github.com/rom1504/rbot 2016-02-12 15:55:09 rom1504 some years ago 2016-02-12 15:55:22 rom1504 high level tasks like "get block X" or "protect that player" 2016-02-12 15:55:39 rom1504 it kind of work but it's not general enough 2016-02-12 15:55:56 rom1504 there are a lot of interesting stuff to do on that topic anyway 2016-02-12 15:56:25 +Wallbraker Ah cool cool 2016-02-12 15:56:53 +Wallbraker A long time ago I used mainflayer to connect to minecraft with a graphical client. 2016-02-12 15:57:44 rom1504 deathcap is working on that https://github.com/voxel/voxel-clientmc 2016-02-12 15:57:48 rom1504 that's pretty cool too 2016-02-12 15:58:16 --> VoidWhisperer_ (~VoidWhisp@vwserver.student.rit.edu) a rejoint #mcdevs 2016-02-12 15:58:32 rom1504 doesn't have a lot of features, but it's a fun experiment 2016-02-12 15:59:23 <-- VoidWhisperer (~VoidWhisp@unaffiliated/voidwhisperer) a quitté (Disconnected by services) 2016-02-12 16:00:13 <-- VoidWhisperer_ (~VoidWhisp@vwserver.student.rit.edu) a quitté (Changing host) 2016-02-12 16:00:13 --> VoidWhisperer_ (~VoidWhisp@unaffiliated/voidwhisperer) a rejoint #mcdevs 2016-02-12 16:00:17 -- VoidWhisperer_ est maintenant connu sous le nom VoidWhisperer 2016-02-12 16:04:15 Gjum rom1504: often when I have time, I look at other bot frameworks and see what tasks they implement and what system they use 2016-02-12 16:05:01 Gjum this recent one is fairly advanced and has some aspects I would like for such a system https://github.com/michaelzangl/minebot 2016-02-12 16:06:35 <-- icemanbp (~icemanbp@host10-154-static.240-95-b.business.telecomitalia.it) a quitté 2016-02-12 16:07:31 +Wallbraker rom1504: Ah cool 2016-02-12 16:08:35 rom1504 " It simulates keyboard and mouse input to interact with the word." oh wow 2016-02-12 16:08:57 rom1504 is that true ? 2016-02-12 16:09:39 rom1504 hmm no 2016-02-12 16:09:52 rom1504 it does use the protocol itself 2016-02-12 16:10:07 rom1504 would be amazing to build a bot like deepmind did for atari games 2016-02-12 16:10:13 rom1504 but so very hard 2016-02-12 16:10:58 rom1504 ah it's installed to the client 2016-02-12 16:11:08 rom1504 anyway, the strategy and all thingy looks interesting yeah 2016-02-12 16:12:16 Gjum yeah I would also go for a standalone client. it's just the most complete and advanced task system I found so far 2016-02-12 16:12:52 hansihe one thing that has always interested me is making bots in video games look like they are humans 2016-02-12 16:13:29 morfin since when stone have variants? 2016-02-12 16:13:32 hansihe complete with overshot on mouse movement, nonperfect movement, that kinda stuff 2016-02-12 16:13:48 morfin variant: stone, variant: diorite 2016-02-12 16:14:03 morfin variant: andesite 2016-02-12 16:14:43 hansihe morfin: http://minecraft.gamepedia.com/Stone#History 2016-02-12 16:15:09 rom1504 hansihe: I think fps bots are the more advanced on that topic 2016-02-12 16:15:16 rom1504 (looking like humans) 2016-02-12 16:15:21 rom1504 well and chatbots of course 2016-02-12 16:15:21 hansihe yeah, definitely 2016-02-12 16:16:15 morfin are not Minecraft bots very hmm obvious 2016-02-12 16:16:31 Gjum well afk bots arent ^^ 2016-02-12 16:16:35 hansihe i know there are some very advanced bots for runescape as well 2016-02-12 16:16:47 morfin afk bots/ 2016-02-12 16:16:50 rom1504 deepmind did bots on atari games that use only the pixel as input and the keys as ouput. It's nice, but it's all 2D, to do that for a 3D world would be significantly harder I think 2016-02-12 16:16:50 hansihe bots that don't even interact with game code, they use machine vision 2016-02-12 16:17:03 rom1504 especially a 3D world with a lot of rules like minecraft 2016-02-12 16:17:16 morfin :) 2016-02-12 16:17:18 hansihe i know there are some runescape bots that do exactly that 2016-02-12 16:17:48 morfin so they act like legit client? 2016-02-12 16:18:25 rom1504 acting like an human and using the same input/output as an human is yet an other different thing 2016-02-12 16:18:46 rom1504 a bot would soon learn to play perfectly, and would never get distracted 2016-02-12 16:19:26 hansihe i found it, if i understand right they take control over the mouse and keyboard, use the official client 2016-02-12 16:19:39 rom1504 if you actually mean "client", then it's easy though :p you just have to use the protocol properly 2016-02-12 16:20:05 hansihe do, they don't use the protocol at all 2016-02-12 16:20:08 hansihe no* 2016-02-12 16:20:20 hansihe well, they might be lying 2016-02-12 16:20:23 rom1504 yeah I was talking about what morfin said 2016-02-12 16:20:35 rom1504 well runescape looks like a fully static world right ? 2016-02-12 16:20:50 rom1504 and almost 2D 2016-02-12 16:21:24 hansihe ah 2016-02-12 16:21:48 hansihe yeah, there seems to be a static world map in the corner 2016-02-12 16:21:52 hansihe that would make things easier 2016-02-12 16:22:00 rom1504 but yeah it sure is possible to use computer vision to do such a bot 2016-02-12 16:22:03 rom1504 it's just harder 2016-02-12 16:23:04 rom1504 if a bot could learn the characteristics of minecraft blocks just by looking, it would be pretty amazing 2016-02-12 16:23:08 hansihe well, i think using machine vision and everything is taking things pretty far, even writing a custom client that acts as much as possible as a user would be interesting 2016-02-12 16:23:14 hansihe definitely 2016-02-12 16:23:17 rom1504 almost ready to put in a robot and make it move in the real world 2016-02-12 16:23:47 hansihe minecraft is not the hardest game to do that in i think, as you said blocks are fairly regular 2016-02-12 16:24:22 rom1504 minecraft is an highly structured game. There are lot of rules to figure out 2016-02-12 16:24:52 rom1504 unlike an fps for example 2016-02-12 16:25:00 hansihe oh, yeah, if you mean fully trained behavior, that would be difficult 2016-02-12 16:27:14 rom1504 would be interesting to record all actions of players, and then to try to figure out what they were doing 2016-02-12 16:27:26 rom1504 and then you could make a bot do the same kind of things 2016-02-12 16:27:45 hansihe that would be interesting 2016-02-12 16:32:07 morfin that sounds more like neural network 2016-02-12 16:32:35 rom1504 yeah 2016-02-12 16:32:41 hansihe you could use a neural network, yeah 2016-02-12 16:33:19 morfin learning from real players and trying to similar thing 2016-02-12 16:35:23 morfin but i am not sure you can achieve "realistic" behaviour 2016-02-12 16:36:23 hansihe if you are trying to emulate things like movement with the neural network, that would probably work 2016-02-12 16:36:52 hansihe higher level behaviors would probably have to be done in code, or with another technique 2016-02-12 16:37:44 hansihe i mean basic things like mouse movement, how a human player moves forward, turns, that kinda stuff 2016-02-12 16:37:59 rom1504 yeah code + some nn to help some things (making the bot look like a player mostly) would be easier 2016-02-12 16:38:19 rom1504 I don't believe that using just a nn would do much things 2016-02-12 16:38:34 hansihe nope 2016-02-12 16:38:41 rom1504 with the current state of neural networks anyway 2016-02-12 16:39:08 Gjum btw opencog is workinnng on a minecraft ai https://github.com/opencog/opencog-to-minecraft/ http://wiki.opencog.org/wikihome/index.php/Minecraft_Bot_Development_Roadmap 2016-02-12 16:40:05 Gjum they do some "realistic" things like restrict the vision to visible blocks instead of loaded world 2016-02-12 16:40:41 hansihe interesting 2016-02-12 16:41:25 Gjum and stuff like physics and movement will be in code I believe, like you said 2016-02-12 16:42:12 hansihe i wrote things in the wrong order 2016-02-12 16:42:50 hansihe things like mouse movement, that kinda stuff with a nn 2016-02-12 16:43:09 hansihe it seems like opencog mostly is about the higher level behaviors though 2016-02-12 16:43:40 hansihe i don't know if they aim to make movement look exactly like a human would 2016-02-12 16:44:19 hansihe but yeah, movement and physics generally would be done in code i think 2016-02-12 16:44:24 Gjum I believe theyre going for optimizing high level behaviour, not human likeness 2016-02-12 16:44:51 hansihe yeah 2016-02-12 16:45:13 Gjum so if it's faster to cut a corner real close, it would do that perfectly, like no human could 2016-02-12 16:46:02 hansihe that's where i would imagine a ml could come into the picture, you could train it on how a human would move in different conditions 2016-02-12 16:46:09 rom1504 I think nn could help at the low level movement (if you want to make movement look like an human), or at the very high level (if you want to make thinking look like an human) 2016-02-12 16:46:18 hansihe yeah 2016-02-12 16:46:26 hansihe you would need loads of glue in between 2016-02-12 16:46:47 --> AlphaBlend (whizkid300@pool-108-0-105-214.lsanca.fios.verizon.net) a rejoint #mcdevs 2016-02-12 16:47:01 rom1504 yeah, learning all the minecraft rules automatically... I don't think we can do it currently 2016-02-12 16:48:07 Gjum that's another thing they want to do I believe 2016-02-12 16:48:19 AlphaBlend Riding entities such as boats, horses, minecarts and saddled pigs, are now run by the client instead by the server. 2016-02-12 16:48:26 rom1504 say learning crafting recipes or learning what blocks fall when you break it, what tools you need,... would be hard with ml probably 2016-02-12 16:48:31 AlphaBlend if you run a custom server that cancels this behavior, won't it look weird? 2016-02-12 16:48:42 rom1504 well you could probably train a model for each of these things 2016-02-12 16:48:43 AlphaBlend or rather, behave weirdly? 2016-02-12 16:49:01 hansihe depends if the client waits for confirmation from the server or not 2016-02-12 16:49:09 rom1504 would be a lot of work for little results though 2016-02-12 16:49:36 hansihe yeah, not worth it at all, that's the kind of stuff you can do really easily in code 2016-02-12 16:50:03 rom1504 AlphaBlend: what do you mean by "now" 2016-02-12 16:50:08 rom1504 1.9 snapshots ? 2016-02-12 16:50:18 hansihe whereas emulating realistic low level movement is something that would be tricky to do in code, probably easier to do a model for it 2016-02-12 16:51:18 rom1504 anyway in 1.8 the client handle attaching completely 2016-02-12 16:51:30 AlphaBlend rom1504: that was an update note in the latest 1.9 snapshot 2016-02-12 16:51:54 rom1504 so it's just like in 1.8 then AlphaBlend ? 2016-02-12 16:52:13 rom1504 well I doubt it 2016-02-12 16:52:15 AlphaBlend i just want to know if it will cause strange behavior, such as attaching and then later detaching if the server says no (custom server cancels action) 2016-02-12 16:52:32 AlphaBlend just like in 1.8? did they remove client-side in the 1.9 snapshots early on then? 2016-02-12 16:52:37 hansihe if it's that recent i doubt anyone in here knows for sure 2016-02-12 16:53:02 rom1504 yeah I don't know, I didn't try 1.9 attaching 2016-02-12 16:53:11 Gjum attaching is still done by the server i believe, but movement is now client side yes 2016-02-12 16:53:36 rom1504 in 1.8 you just send the attach packet, and the client compute the movement of the attached entity itself 2016-02-12 16:53:40 rom1504 *himself 2016-02-12 16:53:41 Gjum so when a custom server changes eg boat acceleration it might conflict 2016-02-12 16:54:00 Gjum rom1504: but movement was still done by the server 2016-02-12 16:54:08 rom1504 no 2016-02-12 16:54:14 rom1504 well the server also computes it 2016-02-12 16:54:18 rom1504 but for example 2016-02-12 16:54:24 Gjum as in, the client sends look and steer, and the server updates the player position 2016-02-12 16:54:33 rom1504 currently flying-squid doesn't track attached entities at all 2016-02-12 16:54:37 rom1504 and yet attaching works 2016-02-12 16:54:58 rom1504 (client-side) 2016-02-12 16:55:11 Gjum ok then the client simulates it too, makes sense 2016-02-12 16:55:47 hansihe does the server actually normally send position updates for attached entities then? 2016-02-12 16:55:59 hansihe or does it purely rely on the client 2016-02-12 16:56:17 hansihe i mean, it would track the position, i just wonder if it sends it 2016-02-12 16:56:30 rom1504 yeah I don't know 2016-02-12 16:56:56 Gjum hansihe: in 1.8 server sends client pos when attached, in 1.9 no idea. I think not, like with normal movement in 1.8 2016-02-12 16:56:57 rom1504 I think it probably send the position 2016-02-12 16:58:02 hansihe hmm 2016-02-12 16:58:29 Gjum 1.8 packet log: https://github.com/SpockBotMC/SpockBot/issues/155#issuecomment-170052836 2016-02-12 16:59:05 rom1504 Gjum: what about any other entity mounted on an other entity ? 2016-02-12 16:59:27 Gjum dang, in that log I omitted the received player pos packets every gametick 2016-02-12 17:00:21 Gjum rom1504: no idea. they could be updated like a single entity, or each by itself 2016-02-12 17:01:50 Gjum protocol-wise it would be enough information for the client if it got an attach packet and position updates for one of them 2016-02-12 17:02:18 --> Pangea (~Pangea@unaffiliated/pangea) a rejoint #mcdevs 2016-02-12 17:03:17 rom1504 yeah 2016-02-12 17:20:51 morfin disabling AI for mob disables only moving/lookups etc 2016-02-12 17:23:45 morfin dragon is able even to remove lava and water? 2016-02-12 17:24:13 morfin i thought only solid blocks 2016-02-12 17:30:51 rom1504 I think it can remove everything 2016-02-12 17:31:05 rom1504 except bedrock I guess 2016-02-12 17:31:38 morfin Otherwise, target a random point (at least 10 blocks away from the dragon's current position) in a 120×120×50 cuboid centered on 0,95,0. 2016-02-12 17:32:04 morfin is that why it fly away from bottom of world to the surface? 2016-02-12 17:32:35 morfin i spawned 2 enderdragons on bedrock level and both flew up to the surface 2016-02-12 17:34:05 Gjum rom1504: and obsidian and end stone 2016-02-12 17:34:24 Gjum not sure about iron bars in 1.9, as they spawn in the end 2016-02-12 17:34:29 morfin obsidian and bedrock and enderstone can't be destroyed 2016-02-12 17:34:37 morfin iron bars? 2016-02-12 17:34:59 Gjum on the pillars http://s3wc5.goplay.com/wysiwyg/2015/09/21/ender-dragon-minecraft%201.9-02.png 2016-02-12 19:04:49 --> pokechu22 (32234853@gateway/web/freenode/ip.50.35.72.83) a rejoint #mcdevs 2016-02-12 19:13:07 <-- Pangea (~Pangea@unaffiliated/pangea) a quitté (Ping timeout: 240 seconds) 2016-02-12 19:40:06 --> Pangea (~Pangea@unaffiliated/pangea) a rejoint #mcdevs 2016-02-12 19:52:15 Not-1733 [flying-squid] rom1504 deleted branch greenkeeper-babel-plugin-transform-runtime-6.5.2 2016-02-12 19:52:22 <-- _123DMWM (~123DMWM@c-73-238-243-94.hsd1.ma.comcast.net) a quitté (Ping timeout: 248 seconds) 2016-02-12 19:52:31 --> _123DMWM (~123DMWM@c-73-238-243-94.hsd1.ma.comcast.net) a rejoint #mcdevs 2016-02-12 19:55:44 morfin you use babel? 2016-02-12 19:57:10 morfin babel to convert ES6 code into old ES5 2016-02-12 20:05:03 rom1504 yes 2016-02-12 20:05:49 hansihe what features do you use? 2016-02-12 20:05:57 hansihe i saw async/await 2016-02-12 20:07:03 rom1504 yeah async/await, that's es7 though 2016-02-12 20:07:21 hansihe yeah, but in babel 2016-02-12 20:08:02 rom1504 in es6 we use mainly destructuring and arrow function 2016-02-12 20:09:14 rom1504 babel convert es7 to es5 yeah 2016-02-12 20:12:21 rom1504 oh and let/const of course 2016-02-12 20:28:35 Gjum are classes es5? 2016-02-12 20:34:10 hansihe they are not 2016-02-12 20:34:44 rom1504 oh yeah and classes 2016-02-12 20:34:56 rom1504 although we don't use a lot of classes 2016-02-12 21:39:32 pokechu22 So, I've been trying to update burger, continuing where deathcap left off. 2016-02-12 21:39:40 pokechu22 I've got blocks, items, and packets working, or at least I think I do. 2016-02-12 21:47:13 Gjum pokechu22: tktech and nickelpro made this (I believe to replace solum): https://github.com/TkTech/Jawa 2016-02-12 21:50:48 pokechu22 Hm. I'll look into that. 2016-02-12 22:12:50 --> ecx86 (~ecx86@unaffiliated/ecx86) a rejoint #mcdevs 2016-02-12 22:15:32 --> Harry5573 (~Harry5573@46.101.12.90) a rejoint #mcdevs 2016-02-12 22:59:02 <-- pokechu22 (32234853@gateway/web/freenode/ip.50.35.72.83) a quitté (Ping timeout: 252 seconds) 2016-02-12 23:23:14 --> pokechu22 (32234853@gateway/web/freenode/ip.50.35.72.83) a rejoint #mcdevs 2016-02-12 23:25:48 +Amaranth async/await is expensive to emulate in es5 iirc 2016-02-12 23:27:43 +Amaranth I don't think Minecraft is using any Java 8 features yet but they ship their own copy alongside the game so any decompiler that doesn't know how to handle it is probably about to break on MC code 2016-02-12 23:28:49 hansihe async/await compile down to a generator implementation if i'm not mistaken 2016-02-12 23:29:05 +Amaranth hansihe: But generators are ES6, no? 2016-02-12 23:29:12 hansihe yeah 2016-02-12 23:29:21 +Amaranth And they are expensive to emulate in ES5 2016-02-12 23:29:24 hansihe so they do some emulation thing i think 2016-02-12 23:29:31 ecx86 that's funny 2016-02-12 23:29:33 hansihe yeah, i wasn't disputing that 2016-02-12 23:29:34 ecx86 javaprophet isnt in this channel anymore 2016-02-12 23:34:24 hansihe generators seem to be a feature in node 4 and 5 though 2016-02-12 23:59:46 +Amaranth hansihe: Does the version of V8 in those releases support generators? :) 2016-02-13 00:00:33 hansihe Amaranth: yes, i'm fairly certain of it 2016-02-13 00:01:07 hansihe i'm no expert though, haven't used node in a while 2016-02-13 00:03:27 rom1504 Amaranth: yes indeed generators are a bit slow 2016-02-13 00:03:43 rom1504 so async/await is like 2x slower than just promises 2016-02-13 00:04:00 rom1504 but it's not that big of a deal if you don't use them a lot 2016-02-13 00:57:13 <-- Pangea (~Pangea@unaffiliated/pangea) a quitté (Ping timeout: 264 seconds) 2016-02-13 03:01:40 <-- gabizou (~gabizou@irc.spongepowered.org) a quitté (Quit: ZNC - http://znc.in) 2016-02-13 03:07:39 --> gabizou (~gabizou@irc.spongepowered.org) a rejoint #mcdevs 2016-02-13 03:20:16 --> Pangea (~Pangea@unaffiliated/pangea) a rejoint #mcdevs 2016-02-13 03:49:14 --> Akaibu (uid118096@gateway/web/irccloud.com/x-abcjcqgkyamkzykj) a rejoint #mcdevs 2016-02-13 03:56:18 Akaibu ok, so i'm not sure if my thinking is right here, but if i were to say want to strip out a minecraft client so that minecraft multiplayer works fine, but all the singleplayer shit(world generation,commands, maybe some of the client side easter eggs as well) is taken out, wouldn't that make performance better/faster due to the jar not having to load those? 2016-02-13 04:04:50 -- Paprikachu_ est maintenant connu sous le nom Paprikachu 2016-02-13 04:13:40 -- r04r est maintenant connu sous le nom zz_r04r 2016-02-13 04:22:59 <-- pokechu22 (32234853@gateway/web/freenode/ip.50.35.72.83) a quitté (Ping timeout: 252 seconds) 2016-02-13 05:20:18 --> pokechu22 (32234853@gateway/web/freenode/ip.50.35.72.83) a rejoint #mcdevs 2016-02-13 05:20:41 pokechu22 Akaibu: I don't know exactly, but I think that it probably wouldn't be a significant improvement. 2016-02-13 05:21:51 Akaibu i'm sure it would, would likely take out nearly ~75-100 class files at least 2016-02-13 05:23:10 pokechu22 True, but I don't think it actually loads the classes until it needs them. According to http://stackoverflow.com/a/14728058 it's not loaded until it's used. 2016-02-13 05:24:46 pokechu22 I'm not fully sure about that, though. 2016-02-13 06:07:12 <-- gabizou (~gabizou@irc.spongepowered.org) a quitté (Ping timeout: 272 seconds) 2016-02-13 06:08:20 --> gabizou (~gabizou@irc.spongepowered.org) a rejoint #mcdevs 2016-02-13 06:10:40 --> redstonehelper_ (~redstoneh@unaffiliated/redstonehelper) a rejoint #mcdevs 2016-02-13 06:12:44 <-- redstonehelper (~redstoneh@unaffiliated/redstonehelper) a quitté (Ping timeout: 252 seconds) 2016-02-13 06:12:44 -- redstonehelper_ est maintenant connu sous le nom redstonehelper 2016-02-13 06:29:17 <-- ecx86 (~ecx86@unaffiliated/ecx86) a quitté (Remote host closed the connection) 2016-02-13 06:29:28 pokechu22 I asked this a few days ago, but does anyone know if it is possible to use hopper.minecraft.net as a mod author to find crashes from my mod? I am setting the client brand and such so it shouldn't be hard to identify. 2016-02-13 06:32:38 --> ecx86 (~ecx86@unaffiliated/ecx86) a rejoint #mcdevs 2016-02-13 06:37:40 pokechu22 Oh yea, it's a clientside mod that's a base edit - no forge or such (so it should automatically use the launcher's crash uploading I think) 2016-02-13 06:54:49 <-- gurun (~gurun@c83-249-65-92.bredband.comhem.se) a quitté (Ping timeout: 264 seconds) 2016-02-13 07:47:43 <-- pokechu22 (32234853@gateway/web/freenode/ip.50.35.72.83) a quitté (Quit: Page closed) 2016-02-13 07:57:13 <-- Pangea (~Pangea@unaffiliated/pangea) a quitté (Ping timeout: 264 seconds) 2016-02-13 09:12:48 --> ecx_ (~ecx86@unaffiliated/ecx86) a rejoint #mcdevs 2016-02-13 09:15:44 <-- ecx86 (~ecx86@unaffiliated/ecx86) a quitté (Ping timeout: 240 seconds) 2016-02-13 09:15:46 <-- Amaranth (~travis@ubuntu/member/Amaranth) a quitté (Ping timeout: 240 seconds) 2016-02-13 10:06:34 <-- Dadido3 (~quassel@p5B00A72D.dip0.t-ipconnect.de) a quitté (Ping timeout: 276 seconds) 2016-02-13 10:09:29 --> Dadido3 (~quassel@p5B00A72D.dip0.t-ipconnect.de) a rejoint #mcdevs 2016-02-13 10:29:44 <-- Akaibu (uid118096@gateway/web/irccloud.com/x-abcjcqgkyamkzykj) a quitté (Quit: Connection closed for inactivity) 2016-02-13 10:42:37 morfin rom1504, why async/await is slower? 2016-02-13 10:42:48 morfin because they're not native? 2016-02-13 10:44:48 hansihe i'm not rom, but i'll answer anyway :) 2016-02-13 10:45:49 hansihe they compile into javascript generators, which are emulated with a library written in javascript 2016-02-13 10:46:49 hansihe the library is slower then just using promises 2016-02-13 10:58:06 morfin that's what i meant when asked 2016-02-13 10:58:44 morfin btw v8 have support for arrow functions as i know(i tested in Chromium) and probably generators too 2016-02-13 11:00:22 morfin this is funny - Lua had something like destructuring before JS 2016-02-13 11:01:31 morfin chrome can't use it, but arrow functions works 2016-02-13 11:03:49 hansihe yep, node supports generators as well 2016-02-13 11:03:55 hansihe so you could compile to that 2016-02-13 11:04:23 hansihe the es5 preset compiles to the library though 2016-02-13 11:04:36 rom1504 yeah I didn't test the perf of not using babel for generators 2016-02-13 11:04:42 rom1504 it would probably be better 2016-02-13 11:05:40 rom1504 https://github.com/alekseykulikov/babel-preset-es2015-node5 is interesting 2016-02-13 11:05:57 rom1504 that means requiring people to install the last version of node5 though 2016-02-13 11:06:05 rom1504 which is not ideal 2016-02-13 11:06:21 rom1504 kind of waiting for full es6 support 2016-02-13 11:06:38 rom1504 which is coming soon (last v8 has 95% support but it's not in node yet) 2016-02-13 11:07:11 hansihe yeah, there is probably no reason to rush using it 2016-02-13 11:07:29 morfin yes could be not pretty stable 2016-02-13 11:07:32 morfin i think 2016-02-13 11:35:52 hansihe rom1504: hey, i just noticed transparency is not a value in blocks.json 2016-02-13 11:36:51 hansihe it should be a boolean, true for blocks that can be looked through, false for not 2016-02-13 11:37:05 hansihe it seems to be on most wiki pages 2016-02-13 11:38:26 hansihe i also need that value for doing lighting calculations, unsure what the best way to add it would be 2016-02-13 11:38:43 hansihe i am fairly certain blocks.json would be the right place for it though 2016-02-13 11:39:12 -- zz_r04r est maintenant connu sous le nom r04r 2016-02-13 11:39:29 rom1504 yes blocks.json is the right place indeed 2016-02-13 11:39:32 rom1504 I'll do it 2016-02-13 11:39:40 rom1504 it's just a simple thing to add to the extractor 2016-02-13 11:41:54 hansihe alright, thanks! 2016-02-13 11:47:01 hansihe rom1504: just a small pitfall, blocks like http://minecraft.gamepedia.com/Cobweb have transparency as partial 2016-02-13 11:47:07 hansihe it should still be yes 2016-02-13 11:47:31 rom1504 ah 2016-02-13 11:47:36 rom1504 so No == false 2016-02-13 11:47:41 rom1504 everything else == true ? 2016-02-13 11:47:48 hansihe yeah, pretty much 2016-02-13 11:48:06 rom1504 if the transparent property isn't there, should I assume false or true ? 2016-02-13 11:48:12 hansihe false 2016-02-13 11:48:36 rom1504 ok 2016-02-13 11:49:23 hansihe this should probably be documented somewhere, i could write a gist on it or something 2016-02-13 11:49:50 hansihe or a wiki.vg page 2016-02-13 11:51:27 rom1504 document what exactly ? 2016-02-13 11:51:31 rom1504 how to compute lights ? 2016-02-13 11:52:23 hansihe that, and how these values work and fit together 2016-02-13 11:54:08 rom1504 yeah it would be nice to document that indeed 2016-02-13 11:54:16 rom1504 a wiki.vg page would fit I think 2016-02-13 12:04:20 rom1504 hansihe: does that data looks correct to you https://github.com/PrismarineJS/minecraft-data/pull/101 ? 2016-02-13 12:06:12 hansihe i believe so 2016-02-13 12:06:28 hansihe let me test a thing before you merge 2016-02-13 12:09:39 --> gurun (~gurun@c83-249-65-92.bredband.comhem.se) a rejoint #mcdevs 2016-02-13 12:12:25 hansihe yeah, i believe it's correct 2016-02-13 12:12:35 rom1504 okay let's merge that 2016-02-13 12:12:39 hansihe things are more complicated then i assumed though 2016-02-13 12:12:48 Not-1733 [minecraft-data] rom1504 pushed 2 commits to master [+0/-0/±6] https://github.com/PrismarineJS/minecraft-data/compare/be607b64ae73...56007592b76b 2016-02-13 12:12:50 Not-1733 [minecraft-data] rom1504 5600759 - Merge pull request #101 from PrismarineJS/add_transparent_property add transparent property 2016-02-13 12:12:51 Not-1733 [minecraft-data] rom1504 deleted branch add_transparent_property 2016-02-13 12:14:23 rom1504 hansihe: here's the relevant wiki extractor commit fyi https://github.com/PrismarineJS/minecraft-wiki-extractor/commit/3dcce58617d6dafee47d1a2770b35f4b0ab72396 2016-02-13 12:14:32 rom1504 pretty easy 2016-02-13 12:15:36 hansihe oh, that wasn't much code at all 2016-02-13 12:25:41 rom1504 oh 2016-02-13 12:26:01 rom1504 I just noticed that Luminance+Transparency properties give the same information that the Light page 2016-02-13 12:28:42 rom1504 so I could extract that automatically and put it in blocks.json too hansihe 2016-02-13 12:29:20 hansihe yeah, that might be a better solution 2016-02-13 12:34:45 rom1504 I'm wondering if transparent and filter should be 2 properties or just one 2016-02-13 12:35:07 rom1504 stairs would be 15 2016-02-13 12:35:11 rom1504 but what would stone be 2016-02-13 12:35:22 rom1504 well 2016-02-13 12:35:28 rom1504 I guess 2 properties make more sense 2016-02-13 12:35:31 hansihe blocks all light, 15 2016-02-13 12:35:41 hansihe yeah, it would 2016-02-13 12:39:45 rom1504 hansihe: fully transparent blocks should have filterLight to 0 right ? 2016-02-13 12:41:12 hansihe i believe so 2016-02-13 12:41:23 hansihe i think i might have made a mistake in my pr 2016-02-13 12:41:28 rom1504 btw water and ice are 13 2016-02-13 12:41:39 rom1504 if I understand right 2016-02-13 12:41:45 rom1504 err no nevermind 2016-02-13 12:46:02 hansihe hmm 2016-02-13 12:46:20 hansihe water should be 0 if i understand right 2016-02-13 12:46:31 hansihe ice should have 2 2016-02-13 12:46:42 rom1504 "Partial (-2 to light)" 2016-02-13 12:46:46 rom1504 http://minecraft.gamepedia.com/Water 2016-02-13 12:46:53 hansihe ah, it's 2 then 2016-02-13 12:47:37 rom1504 yeah, I'm kind of hard coding the special values of transparent 2016-02-13 12:47:45 rom1504 that's what's annoying about wikis 2016-02-13 12:47:50 rom1504 these infoboxes I mean 2016-02-13 12:47:58 hansihe yeah 2016-02-13 12:48:00 rom1504 it seems to be structured data 2016-02-13 12:48:06 rom1504 and then... some natural language 2016-02-13 12:48:31 rom1504 Partial (doesn\'t block light) 2016-02-13 12:48:35 rom1504 wtf does that mean 2016-02-13 12:48:46 rom1504 http://minecraft.gamepedia.com/Monster_Spawner 2016-02-13 12:49:24 rom1504 I'm going to say it means 0 2016-02-13 12:51:00 rom1504 "Opaque, but lets light pass through" 2016-02-13 12:51:02 rom1504 lol 2016-02-13 12:51:09 rom1504 Barrier 2016-02-13 12:51:12 <-- AlphaBlend (whizkid300@pool-108-0-105-214.lsanca.fios.verizon.net) a quitté (Ping timeout: 260 seconds) 2016-02-13 12:51:18 rom1504 it's opaque but... not really ! 2016-02-13 12:52:41 hansihe hahaha, this is so terrible 2016-02-13 12:53:01 hansihe i have a feeling this is mostly the fault of the wiki 2016-02-13 12:56:48 hansihe okey, just looked at Blocks.java 2016-02-13 12:56:56 hansihe it's much better expressed there it seems 2016-02-13 13:01:20 rom1504 there's a single file with data in mc source ? 2016-02-13 13:01:42 rom1504 I thought it was in the 300 blocks class in various ways 2016-02-13 13:03:16 hansihe yeah, but the light filter values are set where they register blocks 2016-02-13 13:04:56 hansihe rom1504: https://gist.github.com/hansihe/3dd2a3c0c06f7e41ad0b 2016-02-13 13:05:03 rom1504 I'm going to make a PR with the data from the wiki soon, it might not be perfect but it's probably okay for now 2016-02-13 13:05:08 hansihe yeah 2016-02-13 13:05:22 rom1504 ah yeah I see 2016-02-13 13:05:23 hansihe it's easy to fix later 2016-02-13 13:05:47 rom1504 oh well I'm getting 504 :d 2016-02-13 13:05:57 rom1504 seems I'm doing a bit too much http requests to the wiki ^^ 2016-02-13 13:06:15 hansihe ah :P 2016-02-13 13:06:41 rom1504 must like 300 requests every time I run the block extractors 2016-02-13 13:09:43 rom1504 hansihe: https://github.com/PrismarineJS/minecraft-data/pull/102 2016-02-13 13:12:26 hansihe does look right 2016-02-13 13:12:35 hansihe but yeah, i do think transparency is still useful 2016-02-13 13:13:00 hansihe when writing a renderer it tells you if you can cull the geometry behind it 2016-02-13 13:13:21 rom1504 but transparent == false is filterLight==15 and transparent == true is filterLight == 0 2016-02-13 13:13:41 rom1504 hmm 2016-02-13 13:14:03 hansihe it's true that filterlight is always 15 when transparency is false 2016-02-13 13:14:24 rom1504 ah yeah what I said is not true 2016-02-13 13:14:32 hansihe yeah 2016-02-13 13:14:40 rom1504 it can be transparent and still be filterLight==15 2016-02-13 13:14:46 hansihe yep 2016-02-13 13:14:49 rom1504 okay it's useful then 2016-02-13 13:14:51 hansihe like a slab i think 2016-02-13 13:17:14 rom1504 hmm 2016-02-13 13:18:21 hansihe there are more materials in the game than in materials.json as well 2016-02-13 13:18:31 hansihe not sure if this is a deliberate decision 2016-02-13 13:19:07 rom1504 it's material as in "digging material", not the materials of the wiki 2016-02-13 13:19:22 hansihe oh, right 2016-02-13 13:21:06 --> Akaibu (uid118096@gateway/web/irccloud.com/x-rnomxpjfahtttjpw) a rejoint #mcdevs 2016-02-13 13:25:51 Not-1733 [minecraft-data] rom1504 pushed 3 commits to master [+0/-0/±8] https://github.com/PrismarineJS/minecraft-data/compare/56007592b76b...db3a7812939f 2016-02-13 13:25:53 Not-1733 [minecraft-data] rom1504 db3a781 - Merge pull request #102 from PrismarineJS/add_light add emitLight and filterLight 2016-02-13 13:25:54 Not-1733 [minecraft-data] rom1504 deleted branch add_light 2016-02-13 13:30:09 rom1504 hansihe: merged my block light pr 2016-02-13 13:30:21 rom1504 and closed yours since it's in blocks.json now 2016-02-13 13:30:58 hansihe awesome! 2016-02-13 14:10:52 rom1504 alright I updated the doc, these values can be seen in http://prismarinejs.github.io/minecraft-data/?d=blocks now (show/hide columns) 2016-02-13 14:12:19 hansihe nice 2016-02-13 14:12:26 hansihe one thing i noticed though 2016-02-13 14:12:39 hansihe tnt has filterlight 0 and and transparent true 2016-02-13 14:12:41 hansihe is that right? 2016-02-13 14:14:32 hansihe also unlit redstone lamp should have emitlight 0 2016-02-13 14:15:01 hansihe same with redstone torch and furnace 2016-02-13 14:15:33 hansihe there is no real way to parse that from the wiki though 2016-02-13 14:15:33 rom1504 http://minecraft.gamepedia.com/TNT "Partial (cannot attach other blocks)" 2016-02-13 14:15:44 rom1504 I can just hardcode it I guess 2016-02-13 14:16:22 hansihe i think that means the only way it acts like a transparent block is that you can't attach things like torches to it 2016-02-13 14:16:54 hansihe it might be nice to have a json file containing overrides 2016-02-13 14:17:02 hansihe i don't know if you are overriding anything else 2016-02-13 14:17:51 rom1504 https://github.com/PrismarineJS/minecraft-wiki-extractor/issues/12 2016-02-13 14:18:12 rom1504 yes 2016-02-13 14:18:26 rom1504 having a .json for overriding is a good idea 2016-02-13 14:18:36 hansihe haha, sorry for saying everything here in irc :P 2016-02-13 14:18:37 rom1504 I've just hardcoded some stuff currently 2016-02-13 14:18:46 hansihe yeah 2016-02-13 14:19:10 rom1504 it's okay, it's just I don't have time to do it right now, and I don't want to have to back logs when I have time ^^ 2016-02-13 16:29:44 <-- Akaibu (uid118096@gateway/web/irccloud.com/x-rnomxpjfahtttjpw) a quitté (Quit: Connection closed for inactivity) 2016-02-13 16:30:13 --> Timelaw (~Timelaw@nl118-171-85.student.uu.se) a rejoint #mcdevs 2016-02-13 16:54:06 --> OnlyQubes (25188f14@gateway/web/freenode/ip.37.24.143.20) a rejoint #mcdevs 2016-02-13 16:56:30 OnlyQubes Hey guys, i can't seem to figure out when minecraft uses the 'downloading terrain' screen (or how is it called), i get it when for example a server uses bungeecord and i want to go to another server from the hub. 2016-02-13 17:01:27 hansihe OnlyQubes: I think it's the time between when the login is finished and the player spawn packet 2016-02-13 17:02:21 OnlyQubes ahh okay P: 2016-02-13 17:07:03 hansihe Unsure how it works in relation to switching worlds though, someone else probably knows that 2016-02-13 17:11:28 rom1504 the respawn packet do that 2016-02-13 17:11:58 rom1504 well, when you change world 2016-02-13 17:12:11 rom1504 http://wiki.vg/Protocol#Respawn 2016-02-13 17:12:20 rom1504 there's some explanation there 2016-02-13 17:34:15 OnlyQubes yup found it, thanks :P 2016-02-13 17:54:16 --> AlphaBlend (whizkid300@pool-108-0-105-214.lsanca.fios.verizon.net) a rejoint #mcdevs 2016-02-13 17:57:06 --> Pangea (~Pangea@unaffiliated/pangea) a rejoint #mcdevs 2016-02-13 18:10:18 <-- OnlyQubes (25188f14@gateway/web/freenode/ip.37.24.143.20) a quitté (Quit: Page closed) 2016-02-13 18:20:09 --> Amaranth (~travis@ubuntu/member/Amaranth) a rejoint #mcdevs 2016-02-13 18:20:09 -- Mode #mcdevs [+v Amaranth] par ChanServ 2016-02-13 18:52:25 <-- gurun (~gurun@c83-249-65-92.bredband.comhem.se) a quitté (Ping timeout: 264 seconds) 2016-02-13 19:01:52 --> gurun (~gurun@c83-249-65-92.bredband.comhem.se) a rejoint #mcdevs 2016-02-13 19:37:12 <-- Pangea (~Pangea@unaffiliated/pangea) a quitté (Ping timeout: 260 seconds) 2016-02-13 20:05:20 --> Pangea (~Pangea@unaffiliated/pangea) a rejoint #mcdevs 2016-02-13 20:09:52 <-- Pangea (~Pangea@unaffiliated/pangea) a quitté (Ping timeout: 260 seconds) 2016-02-13 21:00:12 --> Pangea (~Pangea@unaffiliated/pangea) a rejoint #mcdevs 2016-02-13 21:04:39 --> Akaibu (uid118096@gateway/web/irccloud.com/x-bmnfopxxdsievcko) a rejoint #mcdevs 2016-02-13 21:13:16 <-- _123DMWM (~123DMWM@c-73-238-243-94.hsd1.ma.comcast.net) a quitté (Ping timeout: 252 seconds) 2016-02-13 21:14:04 --> _123DMWM (~123DMWM@c-73-238-243-94.hsd1.ma.comcast.net) a rejoint #mcdevs 2016-02-13 21:17:24 <-- Akaibu (uid118096@gateway/web/irccloud.com/x-bmnfopxxdsievcko) a quitté #mcdevs 2016-02-13 21:17:27 --> Akaibu (uid118096@gateway/web/irccloud.com/x-bmnfopxxdsievcko) a rejoint #mcdevs 2016-02-13 21:17:43 <-- Akaibu (uid118096@gateway/web/irccloud.com/x-bmnfopxxdsievcko) a quitté 2016-02-13 21:28:19 --> Hobbits|away (~khf@baka.khobbits.co.uk) a rejoint #mcdevs 2016-02-13 21:29:51 -- Hobbits|away est maintenant connu sous le nom KHobbits 2016-02-13 22:54:22 <-- AlphaBlend (whizkid300@pool-108-0-105-214.lsanca.fios.verizon.net) a quitté (Ping timeout: 260 seconds) 2016-02-13 23:29:18 <-- Pangea (~Pangea@unaffiliated/pangea) a quitté (Ping timeout: 252 seconds) 2016-02-13 23:42:27 <-- Timelaw (~Timelaw@nl118-171-85.student.uu.se) a quitté (Quit: WeeChat 1.4) 2016-02-13 23:58:05 --> Pangea (~Pangea@unaffiliated/pangea) a rejoint #mcdevs 2016-02-14 00:14:04 <-- _123DMWM (~123DMWM@c-73-238-243-94.hsd1.ma.comcast.net) a quitté (Read error: Connection reset by peer) 2016-02-14 00:35:59 --> _123DMWM (~123DMWM@c-73-238-243-94.hsd1.ma.comcast.net) a rejoint #mcdevs 2016-02-14 01:03:37 <-- Krenair (~alex@wikimedia/Krenair) a quitté (Quit: ZNC - http://znc.in) 2016-02-14 01:17:48 -- famchild est maintenant connu sous le nom aeonchild 2016-02-14 01:38:24 <-- Pangea (~Pangea@unaffiliated/pangea) a quitté (Ping timeout: 250 seconds) 2016-02-14 01:51:03 --> Krenair (~alex@wikimedia/Krenair) a rejoint #mcdevs 2016-02-14 03:07:04 <-- Harry5573 (~Harry5573@46.101.12.90) a quitté (Ping timeout: 276 seconds) 2016-02-14 03:09:03 --> Akaibu (uid118096@gateway/web/irccloud.com/x-gwygpdpbwymmqasw) a rejoint #mcdevs 2016-02-14 03:25:09 --> Harry5573 (~Harry5573@46.101.12.90) a rejoint #mcdevs 2016-02-14 04:03:54 --> dixie_ (~dixie@2601:3c6:4203:2300:9ef:619b:dbee:622f) a rejoint #mcdevs 2016-02-14 04:41:12 --> AlphaBlend (whizkid300@pool-108-0-105-214.lsanca.fios.verizon.net) a rejoint #mcdevs 2016-02-14 04:53:13 --> stalkerr (~Mann@unaffiliated/stalkerr) a rejoint #mcdevs 2016-02-14 04:58:36 stalkerr is this channel for minecraft hacking kids? 2016-02-14 04:58:36 -- Guest33542 est maintenant connu sous le nom __0x277F 2016-02-14 04:58:40 stalkerr just asking 2016-02-14 04:58:40 <-- __0x277F (~knm@bryn.justinwflory.com) a quitté (Changing host) 2016-02-14 04:58:40 --> __0x277F (~knm@unaffiliated/--0x277f/x-3357507) a rejoint #mcdevs 2016-02-14 04:58:51 __0x277F Depends. 2016-02-14 04:59:02 __0x277F Nobody here is "hacking kids". <3 2016-02-14 05:00:50 stalkerr k 2016-02-14 05:01:07 stalkerr also hi 2016-02-14 05:01:21 stalkerr so __0x277F what are you doing here 2016-02-14 05:01:37 stalkerr what are you doing on this channel people? 2016-02-14 05:01:42 __0x277F Idling, mostly 2016-02-14 05:01:58 __0x277F My biggest claim to fame in here is that I documented 1 packet for 1.9. :/ 2016-02-14 05:02:03 __0x277F So you should ask someone more impressive. 2016-02-14 05:04:49 stalkerr i made a spigot plugin once 2016-02-14 05:05:02 stalkerr it was even doing something 2016-02-14 05:05:03 stalkerr kek 2016-02-14 05:05:37 stalkerr (it was useless actually) 2016-02-14 05:06:30 stalkerr any one of you was making cheats for minecraft? 2016-02-14 05:06:33 stalkerr damn 2016-02-14 05:06:34 stalkerr oh 2016-02-14 05:06:45 stalkerr __0x277F, packet you say? 2016-02-14 05:07:00 stalkerr like sniffing packets or how it's called 2016-02-14 05:07:25 __0x277F Normally people here aren't making clients designed to exploit bugs in the server. 2016-02-14 05:07:39 stalkerr normally 2016-02-14 05:07:40 stalkerr k 2016-02-14 05:07:40 __0x277F And all it was was looking through decompiled sources for 1.9 snapshots 2016-02-14 05:07:49 stalkerr ok 2016-02-14 05:08:12 stalkerr would want to see minecraft packets in real time 2016-02-14 05:08:15 stalkerr damn 2016-02-14 05:08:39 __0x277F They're encrypted. 2016-02-14 05:09:14 stalkerr i know 2016-02-14 05:09:21 stalkerr but there must be a way 2016-02-14 05:09:28 stalkerr and it is i think 2016-02-14 05:09:56 __0x277F Is there something specific you're looking for? 2016-02-14 05:10:12 stalkerr ye 2016-02-14 05:10:22 stalkerr but i don't know what 2016-02-14 05:10:35 stalkerr what decompiler u using? 2016-02-14 05:11:30 __0x277F I'm hesitant to support you considering you came in here asking for help making "cheats". 2016-02-14 05:11:42 stalkerr man 2016-02-14 05:11:42 __0x277F But Fernflower is undoubtedly the best decompiler. 2016-02-14 05:12:02 stalkerr just asking 2016-02-14 05:12:04 stalkerr calm downn 2016-02-14 05:12:06 stalkerr kek 2016-02-14 05:12:59 stalkerr ok, i'll tell you 2016-02-14 05:13:01 stalkerr http://antycheat.pl/index.php?page=versions 2016-02-14 05:13:03 stalkerr see? 2016-02-14 05:13:41 stalkerr i want to reverse engineer that 2016-02-14 05:13:58 stalkerr well it's poorly made i think 2016-02-14 05:14:14 stalkerr but i want to know how did they made this 2016-02-14 05:14:16 __0x277F What is it, even? 2016-02-14 05:14:39 stalkerr a modded version of minecraft 2016-02-14 05:15:02 stalkerr you know, you cant install cheats on it 2016-02-14 05:15:31 stalkerr and you cant join servers using their plugin without this modded version 2016-02-14 05:16:03 stalkerr also, how would you prevent people from using cheats on pvp server? 2016-02-14 05:16:12 __0x277F Short answer is, you can't. 2016-02-14 05:16:17 stalkerr damn 2016-02-14 05:16:26 __0x277F There's no amount of things you can do to prevent a determined person from cheating. 2016-02-14 05:16:27 stalkerr :d 2016-02-14 05:16:36 __0x277F However, you can do many things to make it more difficult. 2016-02-14 05:17:33 stalkerr is making a modded version that allows you to join a server a good option? 2016-02-14 05:18:13 stalkerr but damn man 2016-02-14 05:18:33 stalkerr you can decompile it and reverse engineer it 2016-02-14 05:20:20 -- r04r est maintenant connu sous le nom zz_r04r 2016-02-14 05:20:49 stalkerr like no way of preventing people to see underground tunnels without client mods 2016-02-14 05:20:51 stalkerr damn 2016-02-14 05:22:42 +AndrewPH sure there is 2016-02-14 05:22:50 +AndrewPH fill em up when the player isn't supposed to be able to see them 2016-02-14 05:23:38 stalkerr wow 2016-02-14 05:23:42 stalkerr man 2016-02-14 05:23:52 stalkerr ok maybe 2016-02-14 05:24:27 stalkerr but it would be server intense 2016-02-14 05:24:30 stalkerr i think 2016-02-14 05:25:24 stalkerr hm 2016-02-14 05:44:56 <-- dixie_ (~dixie@2601:3c6:4203:2300:9ef:619b:dbee:622f) a quitté (Quit: Leaving) 2016-02-14 06:10:44 --> redstonehelper_ (~redstoneh@p57952055.dip0.t-ipconnect.de) a rejoint #mcdevs 2016-02-14 06:10:44 <-- redstonehelper_ (~redstoneh@p57952055.dip0.t-ipconnect.de) a quitté (Changing host) 2016-02-14 06:10:44 --> redstonehelper_ (~redstoneh@unaffiliated/redstonehelper) a rejoint #mcdevs 2016-02-14 06:13:00 <-- redstonehelper (~redstoneh@unaffiliated/redstonehelper) a quitté (Ping timeout: 252 seconds) 2016-02-14 06:13:00 -- redstonehelper_ est maintenant connu sous le nom redstonehelper 2016-02-14 06:19:28 <-- Morrolan_ (morrolan@castle.morrolan.ch) a quitté (Ping timeout: 240 seconds) 2016-02-14 06:22:03 --> Morrolan (morrolan@castle.morrolan.ch) a rejoint #mcdevs 2016-02-14 06:27:00 --> Pangea (~Pangea@unaffiliated/pangea) a rejoint #mcdevs 2016-02-14 07:28:25 <-- gurun (~gurun@c83-249-65-92.bredband.comhem.se) a quitté (Ping timeout: 264 seconds) 2016-02-14 07:29:42 <-- Pangea (~Pangea@unaffiliated/pangea) a quitté (Quit: into the real world!) 2016-02-14 07:33:02 --> Pangea (~Pangea@unaffiliated/pangea) a rejoint #mcdevs 2016-02-14 08:15:06 <-- Pangea (~Pangea@unaffiliated/pangea) a quitté (Ping timeout: 252 seconds) 2016-02-14 10:07:26 morfin i remember i was playing PvP server 2016-02-14 10:07:52 morfin but all that anticheats did absolutely nothing 2016-02-14 10:10:09 -- KHobbits est maintenant connu sous le nom Hobbits|away 2016-02-14 10:20:27 -- Hobbits|away est maintenant connu sous le nom KHobbits 2016-02-14 10:20:30 -- KHobbits est maintenant connu sous le nom Hobbits|away 2016-02-14 10:55:39 hansihe generally the people using things like xray are idiots, it's really easy to detect analytically 2016-02-14 10:56:12 hansihe you just look at their ratio of stone to ore 2016-02-14 10:56:51 hansihe obviously that's easy to avoid though 2016-02-14 10:58:34 <-- Extreme- (extreme7@unaffiliated/extreme7) a quitté (Ping timeout: 256 seconds) 2016-02-14 10:59:44 <-- Akaibu (uid118096@gateway/web/irccloud.com/x-gwygpdpbwymmqasw) a quitté (Quit: Connection closed for inactivity) 2016-02-14 11:00:38 --> Extreme (extreme7@unaffiliated/extreme7) a rejoint #mcdevs 2016-02-14 11:28:42 morfin yes i know it's easy to detecty 2016-02-14 11:29:16 morfin but i was using Xray on server where played and my ratio stone:diamonds was looking fine 2016-02-14 11:30:04 morfin because i was not doing stupid things 2016-02-14 11:30:14 morfin like digging directly to the diamonds 2016-02-14 11:33:54 morfin that's because i was alone vs glitchers(abusing /home command specifics to teleport trought walls), donaters(can fly but not when fighting, also have cool gear), other cheaters(obvious haxors were banned) 2016-02-14 12:39:03 --> shevchik (~shevchik@89.169.92.204) a rejoint #mcdevs 2016-02-14 13:19:06 -- aeonchild est maintenant connu sous le nom aeonraj 2016-02-14 13:45:00 <-- AlphaBlend (whizkid300@pool-108-0-105-214.lsanca.fios.verizon.net) a quitté (Ping timeout: 240 seconds) 2016-02-14 14:08:15 stalkerr man 2016-02-14 14:33:03 --> gurun (~gurun@c83-249-65-92.bredband.comhem.se) a rejoint #mcdevs 2016-02-14 15:45:48 -- zz_r04r est maintenant connu sous le nom r04r 2016-02-14 16:44:58 --> AlphaBlend (whizkid300@pool-108-0-105-214.lsanca.fios.verizon.net) a rejoint #mcdevs 2016-02-14 17:43:42 --> Pangea (~Pangea@unaffiliated/pangea) a rejoint #mcdevs 2016-02-14 18:21:43 --> M4GNV5 (~M4GNV5@p54988ADC.dip0.t-ipconnect.de) a rejoint #mcdevs 2016-02-14 18:49:19 <-- Pangea (~Pangea@unaffiliated/pangea) a quitté (Ping timeout: 250 seconds) 2016-02-14 18:49:20 stalkerr rip #mcdevs 2016-02-14 19:02:50 nickelpro lol wtf 2016-02-14 19:03:17 nickelpro Whenever #mcdevs has an activity spike it is always something weird 2016-02-14 19:11:40 --> Pangea (~Pangea@unaffiliated/pangea) a rejoint #mcdevs 2016-02-14 19:13:15 stalkerr oh man so weird 2016-02-14 22:02:58 <-- Pangea (~Pangea@unaffiliated/pangea) a quitté (Ping timeout: 240 seconds) 2016-02-14 22:06:25 --> Akaibu (uid118096@gateway/web/irccloud.com/x-qbanavabqbrajhdh) a rejoint #mcdevs 2016-02-14 22:23:47 --> Akaibu_ (uid118096@gateway/web/irccloud.com/x-pplxooailbrmtfru) a rejoint #mcdevs 2016-02-14 22:26:16 <-- Akaibu (uid118096@gateway/web/irccloud.com/x-qbanavabqbrajhdh) a quitté (Ping timeout: 240 seconds) 2016-02-14 22:26:17 -- Akaibu_ est maintenant connu sous le nom Akaibu 2016-02-14 22:41:20 --> Pangea (~Pangea@unaffiliated/pangea) a rejoint #mcdevs 2016-02-14 23:10:14 <-- Brandon15811_ (~Brandon15@195-154-68-209.rev.poneytelecom.eu) a quitté (Ping timeout: 248 seconds) 2016-02-14 23:10:49 <-- Brandon15811 (~Brandon15@195-154-68-209.rev.poneytelecom.eu) a quitté (Ping timeout: 245 seconds) 2016-02-14 23:33:46 --> Brandon15811 (~brandon15@ip98-181-10-159.br.br.cox.net) a rejoint #mcdevs 2016-02-15 00:04:20 <-- Pangea (~Pangea@unaffiliated/pangea) a quitté (Ping timeout: 250 seconds) 2016-02-15 00:07:25 <-- williammck (~williammc@unaffiliated/williammck) a quitté (Quit: No highs, no lows, must be Bose!) 2016-02-15 00:23:12 <-- zml (~zml@minions.aoeu.xyz) a quitté (Read error: Connection reset by peer) 2016-02-15 00:32:40 --> williammck (~williammc@pluto.williammck.net) a rejoint #mcdevs 2016-02-15 00:32:40 <-- williammck (~williammc@pluto.williammck.net) a quitté (Changing host) 2016-02-15 00:32:40 --> williammck (~williammc@unaffiliated/williammck) a rejoint #mcdevs 2016-02-15 00:39:45 <-- Akaibu (uid118096@gateway/web/irccloud.com/x-pplxooailbrmtfru) a quitté (Quit: Connection closed for inactivity) 2016-02-15 01:03:30 --> zml (~zml@minions.aoeu.xyz) a rejoint #mcdevs 2016-02-15 01:09:21 -- aeonraj est maintenant connu sous le nom aeonchild 2016-02-15 01:30:58 <-- williammck (~williammc@unaffiliated/williammck) a quitté (Quit: No highs, no lows, must be Bose!) 2016-02-15 01:31:13 --> williammck (~williammc@pluto.williammck.net) a rejoint #mcdevs 2016-02-15 01:31:13 <-- williammck (~williammc@pluto.williammck.net) a quitté (Changing host) 2016-02-15 01:31:13 --> williammck (~williammc@unaffiliated/williammck) a rejoint #mcdevs 2016-02-15 01:34:05 --> Akaibu (uid118096@gateway/web/irccloud.com/x-lamycwcvrxtrqqfc) a rejoint #mcdevs 2016-02-15 02:20:25 --> Pangea (~Pangea@unaffiliated/pangea) a rejoint #mcdevs 2016-02-15 02:46:51 <-- gurun (~gurun@c83-249-65-92.bredband.comhem.se) a quitté (Quit: Leaving) 2016-02-15 02:49:27 -- r04r est maintenant connu sous le nom zz_r04r 2016-02-15 03:45:54 --> M4GNV5_ (~M4GNV5@p54988A02.dip0.t-ipconnect.de) a rejoint #mcdevs 2016-02-15 03:46:26 <-- samfty (~Sam@atom.cloud.faunt.net) a quitté (Quit: ZNC - http://znc.in) 2016-02-15 03:46:26 <-- WizardCM (~WizardCM@atom.cloud.faunt.net) a quitté (Quit: Oh noes it broke!) 2016-02-15 03:49:43 <-- M4GNV5 (~M4GNV5@p54988ADC.dip0.t-ipconnect.de) a quitté (Ping timeout: 276 seconds) 2016-02-15 04:05:37 <-- M4GNV5_ (~M4GNV5@p54988A02.dip0.t-ipconnect.de) a quitté (Ping timeout: 240 seconds) 2016-02-15 04:38:32 --> Brandon15811_ (~Brandon15@2001:bc8:3111:200::) a rejoint #mcdevs 2016-02-15 04:38:32 --> Brandon15811___ (~Brandon15@195-154-68-209.rev.poneytelecom.eu) a rejoint #mcdevs 2016-02-15 04:52:14 <-- Pangea (~Pangea@unaffiliated/pangea) a quitté (Ping timeout: 252 seconds) 2016-02-15 05:18:12 <-- Morrolan (morrolan@castle.morrolan.ch) a quitté (Ping timeout: 272 seconds) 2016-02-15 05:21:45 --> Morrolan (morrolan@castle.morrolan.ch) a rejoint #mcdevs 2016-02-15 05:52:25 --> Pangea (~Pangea@unaffiliated/pangea) a rejoint #mcdevs 2016-02-15 06:01:17 <-- tktech (~tktech@ec2-52-70-105-60.compute-1.amazonaws.com) a quitté (Ping timeout: 272 seconds) 2016-02-15 06:01:36 --> tktech (~tktech@ec2-52-70-105-60.compute-1.amazonaws.com) a rejoint #mcdevs 2016-02-15 06:08:49 --> redstonehelper_ (~redstoneh@unaffiliated/redstonehelper) a rejoint #mcdevs 2016-02-15 06:11:32 <-- redstonehelper (~redstoneh@unaffiliated/redstonehelper) a quitté (Ping timeout: 260 seconds) 2016-02-15 06:11:33 -- redstonehelper_ est maintenant connu sous le nom redstonehelper 2016-02-15 07:09:19 ecx_ uh oh. 2016-02-15 07:27:38 <-- Pangea (~Pangea@unaffiliated/pangea) a quitté (Ping timeout: 250 seconds) 2016-02-15 08:03:45 <-- winny (~winny@unaffiliated/winstonw) a quitté (*.net *.split) 2016-02-15 08:03:46 <-- bildramer (~bildramer@p5DC8ADCC.dip0.t-ipconnect.de) a quitté (*.net *.split) 2016-02-15 08:03:46 <-- MrARM (~MrARM@unaffiliated/mrarm) a quitté (*.net *.split) 2016-02-15 08:03:46 <-- kahrl (~kahrl@ipservice-092-211-075-232.092.211.pools.vodafone-ip.de) a quitté (*.net *.split) 2016-02-15 08:03:46 <-- realz (~realz@unaffiliated/realazthat) a quitté (*.net *.split) 2016-02-15 08:03:57 <-- __0x277F (~knm@unaffiliated/--0x277f/x-3357507) a quitté (*.net *.split) 2016-02-15 08:04:00 <-- Zaneo (~Zaneo@45.55.2.85) a quitté (*.net *.split) 2016-02-15 08:04:00 <-- Monkey0x9 (~Monkey0x9@188.166.59.44) a quitté (*.net *.split) 2016-02-15 08:04:01 <-- zahlex (~zahlex@212.224.123.168) a quitté (*.net *.split) 2016-02-15 08:04:02 <-- stalkerr (~Mann@unaffiliated/stalkerr) a quitté (*.net *.split) 2016-02-15 08:04:03 <-- xnrand (xnrand@unaffiliated/xy) a quitté (*.net *.split) 2016-02-15 08:04:05 --> MrARM (~MrARM@unaffiliated/mrarm) a rejoint #mcdevs 2016-02-15 08:04:09 --> stalkerr (~Mann@unaffiliated/stalkerr) a rejoint #mcdevs 2016-02-15 08:04:09 --> knm (~knm@bryn.justinwflory.com) a rejoint #mcdevs 2016-02-15 08:04:12 --> realz (~realz@unaffiliated/realazthat) a rejoint #mcdevs 2016-02-15 08:04:18 --> zahlex (~zahlex@212.224.123.168) a rejoint #mcdevs 2016-02-15 08:04:31 -- knm est maintenant connu sous le nom Guest43956 2016-02-15 08:04:34 --> winny (~winny@unaffiliated/winstonw) a rejoint #mcdevs 2016-02-15 08:04:35 --> bildramer (~bildramer@p5DC8ADCC.dip0.t-ipconnect.de) a rejoint #mcdevs 2016-02-15 08:04:39 --> Zaneo (~Zaneo@45.55.2.85) a rejoint #mcdevs 2016-02-15 08:04:40 -- Mode #mcdevs [+v Zaneo] par ChanServ 2016-02-15 08:04:40 --> xnrand (xnrand@unaffiliated/xy) a rejoint #mcdevs 2016-02-15 08:05:16 --> Monkey0x9 (~Monkey0x9@188.166.59.44) a rejoint #mcdevs 2016-02-15 08:09:20 --> kahrl (~kahrl@ipservice-092-211-075-232.092.211.pools.vodafone-ip.de) a rejoint #mcdevs 2016-02-15 08:40:48 <-- ecx_ (~ecx86@unaffiliated/ecx86) a quitté (Quit: Leaving) 2016-02-15 08:41:11 --> ecx86 (~ecx86@unaffiliated/ecx86) a rejoint #mcdevs 2016-02-15 09:03:32 Meeeh maybe here someone will know... what happened to netty 5? (java socket library) 2016-02-15 09:41:38 +ammar2 what happened to it? 2016-02-15 10:00:14 Meeeh ammar2, no code on github for 5.x, nu updates for few months, there are only some issues on github 2016-02-15 10:00:29 Meeeh and old snapshot in sonatype snapshot repo 2016-02-15 10:00:35 kashike just means they're working on 4.x 2016-02-15 10:01:15 Meeeh but what with 5.0? they just removed it? 2016-02-15 10:01:26 Meeeh it will be no longer created/updated? 2016-02-15 10:05:27 Meeeh "The 'master' branch is where the development of the latest major version lives on." 2016-02-15 10:05:34 Meeeh there is no master branch :D 2016-02-15 10:26:32 --> M-ou-se_ (~m-ou.se@m-ou.se) a rejoint #mcdevs 2016-02-15 10:28:59 <-- M-ou-se (~m-ou.se@m-ou.se) a quitté (Read error: Connection reset by peer) 2016-02-15 10:33:07 -- zz_r04r est maintenant connu sous le nom r04r 2016-02-15 10:59:37 <-- benbaptist_ (~benbaptis@c-50-178-138-73.hsd1.in.comcast.net) a quitté (Ping timeout: 256 seconds) 2016-02-15 11:06:18 --> benbaptist_ (~benbaptis@c-50-178-138-73.hsd1.in.comcast.net) a rejoint #mcdevs 2016-02-15 11:48:28 <-- oldmanmike (~oldmanmik@c-68-38-17-143.hsd1.in.comcast.net) a quitté (Ping timeout: 240 seconds) 2016-02-15 12:05:32 -- M-ou-se_ est maintenant connu sous le nom M-ou-se 2016-02-15 12:34:17 --> gurun (~gurun@c83-249-65-92.bredband.comhem.se) a rejoint #mcdevs 2016-02-15 13:30:45 Not-1733 [minecraft-data] rom1504 pushed 1 commit to master [+0/-0/±1] https://github.com/PrismarineJS/minecraft-data/compare/db3a7812939f...a6bbb54a257b 2016-02-15 13:30:47 Not-1733 [minecraft-data] rom1504 a6bbb54 - add McEx to user list 2016-02-15 13:55:40 --> oldmanmike (~oldmanmik@c-68-38-17-143.hsd1.in.comcast.net) a rejoint #mcdevs 2016-02-15 14:29:41 --> samfty (~Sam@atom.cloud.faunt.net) a rejoint #mcdevs 2016-02-15 14:32:34 --> WizardCM (~WizardCM@atom.cloud.faunt.net) a rejoint #mcdevs 2016-02-15 14:34:56 <-- oldmanmike (~oldmanmik@c-68-38-17-143.hsd1.in.comcast.net) a quitté (Ping timeout: 256 seconds) 2016-02-15 14:36:25 --> oldmanmike (~oldmanmik@c-68-38-17-143.hsd1.in.comcast.net) a rejoint #mcdevs 2016-02-15 14:59:11 <-- barneygale (~barneygal@mail.thefoundry.co.uk) a quitté (Remote host closed the connection) 2016-02-15 15:19:10 --> barneygale (~barneygal@mail.thefoundry.co.uk) a rejoint #mcdevs 2016-02-15 15:24:43 <-- SupaHam (~SupaHam@2a03:b0c0:1:d0::29c:3001) a quitté (*.net *.split) 2016-02-15 15:24:44 <-- AlphaBlend (whizkid300@pool-108-0-105-214.lsanca.fios.verizon.net) a quitté (Ping timeout: 252 seconds) 2016-02-15 15:29:48 --> SupaHam (~SupaHam@2a03:b0c0:1:d0::29c:3001) a rejoint #mcdevs 2016-02-15 15:58:35 <-- kashike (kashike@unaffiliated/kashike) a quitté (Quit: WeeChat 1.5-dev) 2016-02-15 16:00:29 --> kashike (kashike@unaffiliated/kashike) a rejoint #mcdevs 2016-02-15 16:25:20 <-- LordAkkarin (~Akkarin@resides.in.redundant.space) a quitté (Ping timeout: 248 seconds) 2016-02-15 16:25:32 --> LordAkkarin (~Akkarin@resides.in.redundant.space) a rejoint #mcdevs 2016-02-15 16:28:51 <-- iBotPeaches (ibotpeache@pdpc/supporter/student/ibotpeaches) a quitté (Remote host closed the connection) 2016-02-15 16:28:58 --> iBotPeaches (ibotpeache@pdpc/supporter/student/ibotpeaches) a rejoint #mcdevs 2016-02-15 16:32:12 <-- Akaibu (uid118096@gateway/web/irccloud.com/x-lamycwcvrxtrqqfc) a quitté (Ping timeout: 252 seconds) 2016-02-15 16:35:35 --> Akaibu (uid118096@gateway/web/irccloud.com/x-duqgjthxfdcxyaha) a rejoint #mcdevs 2016-02-15 16:42:14 <-- Akaibu (uid118096@gateway/web/irccloud.com/x-duqgjthxfdcxyaha) a quitté (Ping timeout: 264 seconds) 2016-02-15 16:43:43 --> Akaibu (uid118096@gateway/web/irccloud.com/x-alixeqgzrwexzblz) a rejoint #mcdevs 2016-02-15 17:12:48 --> Pangea (~Pangea@unaffiliated/pangea) a rejoint #mcdevs 2016-02-15 17:19:46 -- Guest43956 est maintenant connu sous le nom __0x277F 2016-02-15 17:19:50 <-- __0x277F (~knm@bryn.justinwflory.com) a quitté (Changing host) 2016-02-15 17:19:50 --> __0x277F (~knm@unaffiliated/--0x277f/x-3357507) a rejoint #mcdevs 2016-02-15 17:57:05 --> AlphaBlend (whizkid300@pool-108-0-105-214.lsanca.fios.verizon.net) a rejoint #mcdevs 2016-02-15 18:54:38 <-- Pangea (~Pangea@unaffiliated/pangea) a quitté (Ping timeout: 240 seconds) 2016-02-15 19:33:00 <-- redstonehelper (~redstoneh@unaffiliated/redstonehelper) a quitté (Ping timeout: 240 seconds) 2016-02-15 19:33:14 --> redstonehelper_ (~redstoneh@unaffiliated/redstonehelper) a rejoint #mcdevs 2016-02-15 20:19:45 -- redstonehelper_ est maintenant connu sous le nom redstonehelper 2016-02-15 20:51:06 Not-1733 [minecraft-data] rom1504 pushed 6 commits to master [+0/-0/±6] https://github.com/PrismarineJS/minecraft-data/compare/a6bbb54a257b...80cb5f84830d 2016-02-15 20:51:07 Not-1733 [minecraft-data] oldmanmike 501a2aa - First pass over ServerBound Play 2016-02-15 20:51:09 Not-1733 [minecraft-data] oldmanmike b22f2df - Complete full pass over protocol 2016-02-15 20:51:10 Not-1733 [minecraft-data] oldmanmike 5970f10 - Add some new packets I missed 2016-02-15 20:51:12 Not-1733 [minecraft-data] ... and 3 more commits. 2016-02-15 20:52:44 Not-1733 [minecraft-data] rom1504 pushed 1 commit to master [+0/-0/±2] https://github.com/PrismarineJS/minecraft-data/compare/80cb5f84830d...545e1ca367f8 2016-02-15 20:52:46 Not-1733 [minecraft-data] rom1504 545e1ca - fix held_item_slot in 1.9 and update version 2016-02-15 20:59:19 rom1504 oldmanmike: thanks for updating the 1.9 protocol.json ! that's really the kind of thing I hoped minecraft data could achieve, updating the data in a single point by devs coding in different languages :) 2016-02-15 20:59:55 rom1504 that means http://prismarinejs.github.io/minecraft-data/?v=1.9&d=protocol is an up to date doc for the 1.9 protocol 2016-02-15 21:01:03 rom1504 (still without all the notes and comments of wiki.vg page, but still !) 2016-02-15 21:05:21 -- Hobbits|away est maintenant connu sous le nom KHobbits 2016-02-15 21:06:22 <-- Techcable (~Techcable@techcable.net) a quitté (Quit: ZNC - http://znc.in) 2016-02-15 21:06:57 --> Techcable (~Techcable@techcable.net) a rejoint #mcdevs 2016-02-15 21:09:50 ecx86 you know what would also be useful 2016-02-15 21:10:14 ecx86 dumping entity hitbox sizes, which blocks are passable by light, block hitboxes, which blocks are translucent, which blocks are passable by entities 2016-02-15 21:10:42 ecx86 oh, entities are dumped 2016-02-15 21:11:00 rom1504 blocks transparency has been recently added 2016-02-15 21:11:06 ecx86 in 1.9? 2016-02-15 21:11:13 rom1504 both 1.8 and 1.9 2016-02-15 21:11:17 ecx86 so all blocks can have translucent? 2016-02-15 21:11:23 rom1504 I mean in mcdata 2016-02-15 21:11:26 ecx86 oh. 2016-02-15 21:11:50 rom1504 passable by entity is available as "physics" property 2016-02-15 21:11:54 ecx86 i wonder how you dumped this so consistently ? 2016-02-15 21:12:00 rom1504 we don't have block hitboxes yet though 2016-02-15 21:12:03 ecx86 so many edge cases 2016-02-15 21:12:13 rom1504 ecx86: extracted from the wiki 2016-02-15 21:12:19 ecx86 oh 2016-02-15 21:12:23 ecx86 for entity sizes 2016-02-15 21:12:32 ecx86 i used instrumentation and i looked for all calls to setsize in the bytecode 2016-02-15 21:13:20 rom1504 yeah extracting from the jar is definitely the most precise method, but it's not very easy 2016-02-15 21:13:28 ecx86 mhmm 2016-02-15 21:13:40 ecx86 it was not...pretty 2016-02-15 21:14:50 ecx86 https://paste.whitefire.in/view/gvJMAicYXl 2016-02-15 21:15:30 ecx86 https://paste.whitefire.in/view/SAW5oK0ey2 2016-02-15 21:18:01 rom1504 interesting 2016-02-15 21:20:07 ecx86 i might dump the block hitboxes. 2016-02-15 21:21:10 ecx86 i wonder how the filterlight and transparent fields were collected for the wiki originally...? empirically? 2016-02-15 21:23:09 rom1504 I have no idea 2016-02-15 21:23:16 rom1504 but I bet a lot of manual work 2016-02-15 21:23:35 ecx86 seems like alot of work 2016-02-15 21:24:23 rom1504 yeah but then every single block, item and entity have its own page with lot of description 2016-02-15 21:24:29 rom1504 that's a lot of work too 2016-02-15 21:26:06 rom1504 sometimes it's easier to find people to write stuff manually than to write extractors 2016-02-15 21:26:32 rom1504 (that's true not just for the minecraft wiki, but also for wikipedia if you think about it ;) ) 2016-02-15 21:26:48 ecx86 so let me tell u 2016-02-15 21:26:52 ecx86 about light passthrough 2016-02-15 21:26:53 ecx86 first 2016-02-15 21:27:04 ecx86 it depends whether the block is an opaque cube. 2016-02-15 21:27:16 ecx86 also the light transparency value, (like for water, etc). 2016-02-15 21:27:26 ecx86 then it depends on a bunch of hardcoded stuff 2016-02-15 21:27:37 ecx86 in the renderer 2016-02-15 21:33:08 --> Pangea (~Pangea@unaffiliated/pangea) a rejoint #mcdevs 2016-02-15 21:41:15 <-- Pangea (~Pangea@unaffiliated/pangea) a quitté (Quit: into the real world!) 2016-02-15 21:43:20 --> Pangea (~Pangea@unaffiliated/pangea) a rejoint #mcdevs 2016-02-15 21:48:43 ecx86 there is a problem with the block list at http://prismarinejs.github.io/minecraft-data/?v=1.9&d=blocks 2016-02-15 21:48:55 ecx86 slabs filter 15 light. theyre basically opaque for lighting 2016-02-15 21:50:02 <-- shevchik (~shevchik@89.169.92.204) a quitté (Ping timeout: 264 seconds) 2016-02-15 21:56:31 --> williamtdr (uid27909@gateway/web/irccloud.com/x-mhqwzrajwjbfefua) a rejoint #mcdevs 2016-02-15 21:59:47 rom1504 yeah I know, the data is pretty new (a few days ago), I have some stuff to fix https://github.com/PrismarineJS/minecraft-wiki-extractor/issues/12 2016-02-15 22:00:28 ecx86 omg i just checked and the blocks have their own raytrace handler hardcoded 2016-02-15 22:02:05 --> shevchik (~shevchik@109.188.124.73) a rejoint #mcdevs 2016-02-15 22:09:45 <-- Akaibu (uid118096@gateway/web/irccloud.com/x-alixeqgzrwexzblz) a quitté (Quit: Connection closed for inactivity) 2016-02-15 22:18:50 <-- shevchik (~shevchik@109.188.124.73) a quitté (Ping timeout: 264 seconds) 2016-02-15 22:36:54 --> shevchik (~shevchik@89.169.92.204) a rejoint #mcdevs 2016-02-15 22:40:10 hansihe a lot of the block transparency stuff was verified by looking at the decompiled source 2016-02-15 22:40:20 hansihe the wiki is wrong on a couple of accounts it seems 2016-02-15 22:41:31 hansihe but yeah, a jar extractor would probably be worth it to make 2016-02-15 22:42:07 hansihe even if you have to supply it some deobfuscated names manually, it would still be better 2016-02-15 22:43:51 hansihe it seems like a lot of the less pretty parts in the minecraft codebase is to work around java 2016-02-15 23:01:17 --> gurun_ (~gurun@c83-249-65-92.bredband.comhem.se) a rejoint #mcdevs 2016-02-15 23:04:06 <-- gurun (~gurun@c83-249-65-92.bredband.comhem.se) a quitté (Ping timeout: 240 seconds) 2016-02-15 23:08:46 <-- levifig (~levi@hakr.io) a quitté (Ping timeout: 240 seconds) 2016-02-15 23:12:50 --> levifig (~levi@hakr.io) a rejoint #mcdevs 2016-02-15 23:17:42 <-- Meeeh (~Meeeh@diorite.org) a quitté (Ping timeout: 248 seconds) 2016-02-15 23:24:20 <-- bcjordan (~bcjordan@ec2-54-172-35-148.compute-1.amazonaws.com) a quitté (Ping timeout: 252 seconds) 2016-02-15 23:24:24 --> Meeeh (~Meeeh@diorite.org) a rejoint #mcdevs 2016-02-15 23:30:42 --> bcjordan (~bcjordan@ec2-54-172-35-148.compute-1.amazonaws.com) a rejoint #mcdevs 2016-02-15 23:34:58 <-- vemacs_ (~vemacs@jet.fuel.cant.melt.da.nkmem.es) a quitté (Ping timeout: 240 seconds) 2016-02-15 23:36:26 <-- kashike (kashike@unaffiliated/kashike) a quitté (Ping timeout: 252 seconds) 2016-02-15 23:36:34 <-- oldmanmike (~oldmanmik@c-68-38-17-143.hsd1.in.comcast.net) a quitté (Ping timeout: 250 seconds) 2016-02-15 23:37:33 --> oldmanmike (~oldmanmik@c-68-38-17-143.hsd1.in.comcast.net) a rejoint #mcdevs 2016-02-15 23:38:18 <-- jamietech (~jamietech@jamietech.jbouncer.jamiete.ch) a quitté (Ping timeout: 240 seconds) 2016-02-15 23:40:58 --> vemacs_ (~vemacs@jet.fuel.cant.melt.da.nkmem.es) a rejoint #mcdevs 2016-02-15 23:41:22 --> jamietech (~jamietech@jamietech.jbouncer.jamiete.ch) a rejoint #mcdevs 2016-02-15 23:41:56 --> kashike (kashike@unaffiliated/kashike) a rejoint #mcdevs 2016-02-16 00:28:04 Gjum well pokechu is working on burger again, maybe they get it working again 2016-02-16 00:41:03 <-- Pangea (~Pangea@unaffiliated/pangea) a quitté (Ping timeout: 260 seconds) 2016-02-16 01:30:22 <-- oldmanmike (~oldmanmik@c-68-38-17-143.hsd1.in.comcast.net) a quitté (Ping timeout: 276 seconds) 2016-02-16 01:31:36 --> oldmanmike (~oldmanmik@c-68-38-17-143.hsd1.in.comcast.net) a rejoint #mcdevs 2016-02-16 02:23:36 <-- williamtdr (uid27909@gateway/web/irccloud.com/x-mhqwzrajwjbfefua) a quitté (Quit: Connection closed for inactivity) 2016-02-16 02:43:47 --> Akaibu (uid118096@gateway/web/irccloud.com/x-dhxkjpewdsbnrwyz) a rejoint #mcdevs 2016-02-16 02:57:42 -- r04r est maintenant connu sous le nom zz_r04r 2016-02-16 03:36:22 --> Pangea (~Pangea@unaffiliated/pangea) a rejoint #mcdevs 2016-02-16 03:52:42 ecx86 the sample code for direction to rotation vector at http://wiki.vg/Protocol#Player_Look is bad 2016-02-16 03:53:09 ecx86 im going to replace it with better code (https://paste.whitefire.in/view/zL6o8VFaKU). the results are the same and its faster 2016-02-16 05:20:33 Akaibu Silly question likely, but are those the real Grum and Dinnerbone? 2016-02-16 05:21:17 Akaibu Also Brandon15811 is it really needed to have 4 clients connected to one channel? 2016-02-16 05:46:31 +ammar2 yes and please avoid pinging them like that 2016-02-16 05:58:47 <-- gurun_ (~gurun@c83-249-65-92.bredband.comhem.se) a quitté (Quit: Leaving) 2016-02-16 06:09:07 --> redstonehelper_ (~redstoneh@p4FCCFECA.dip0.t-ipconnect.de) a rejoint #mcdevs 2016-02-16 06:09:07 <-- redstonehelper_ (~redstoneh@p4FCCFECA.dip0.t-ipconnect.de) a quitté (Changing host) 2016-02-16 06:09:07 --> redstonehelper_ (~redstoneh@unaffiliated/redstonehelper) a rejoint #mcdevs 2016-02-16 06:11:37 <-- redstonehelper (~redstoneh@unaffiliated/redstonehelper) a quitté (Ping timeout: 272 seconds) 2016-02-16 06:11:37 -- redstonehelper_ est maintenant connu sous le nom redstonehelper 2016-02-16 06:32:37 <-- benbaptist_ (~benbaptis@c-50-178-138-73.hsd1.in.comcast.net) a quitté (Quit: Leaving) 2016-02-16 07:17:30 ecx86 someone should delete these pages... http://wiki.vg/Category:Craftd 2016-02-16 07:17:44 ecx86 project hasn't been updated since 2011 2016-02-16 07:19:04 +ammar2 meh doesn't really hurt anyone having them under a subsection 2016-02-16 07:19:19 ecx86 i guess 2016-02-16 07:20:06 ecx86 http://wiki.vg/Sandbox lol 2016-02-16 07:20:58 <-- Pangea (~Pangea@unaffiliated/pangea) a quitté (Ping timeout: 240 seconds) 2016-02-16 08:18:37 Not-1f77 [mineflayer] rom1504 deleted branch greenkeeper-lodash-4.4.0 2016-02-16 08:40:41 <-- zz_r04r (r04r@unaffiliated/r04r) a quitté (Ping timeout: 256 seconds) 2016-02-16 08:45:54 <-- AlphaBlend (whizkid300@pool-108-0-105-214.lsanca.fios.verizon.net) a quitté (Read error: Connection reset by peer) 2016-02-16 08:46:09 --> AlphaBlend (whizkid300@pool-108-0-105-214.lsanca.fios.verizon.net) a rejoint #mcdevs 2016-02-16 08:47:10 <-- MrARM (~MrARM@unaffiliated/mrarm) a quitté (Ping timeout: 252 seconds) 2016-02-16 08:47:23 --> MrARM (~MrARM@unaffiliated/mrarm) a rejoint #mcdevs 2016-02-16 08:53:15 --> zz_r04r (r04r@unaffiliated/r04r) a rejoint #mcdevs 2016-02-16 09:08:08 rom15043 greenkeepeer is trying to tell us something 2016-02-16 09:30:49 --> icemanbp (~icemanbp@host10-154-static.240-95-b.business.telecomitalia.it) a rejoint #mcdevs 2016-02-16 09:33:38 rom1504 I'd like it better if he was creating branches with his account instead of mine though 2016-02-16 09:42:25 Not-1733 [minecraft-data] rom1504 pushed 2 commits to master [+0/-0/±2] https://github.com/PrismarineJS/minecraft-data/compare/545e1ca367f8...d21776957c41 2016-02-16 09:42:26 Not-1733 [minecraft-data] deathcap bee52e8 - Add protocol version codes up to 16w07a (101) 2016-02-16 09:42:28 Not-1733 [minecraft-data] rom1504 d217769 - Merge pull request #110 from deathcap/versions-16w07a Add protocol version codes up to 16w07a (101) 2016-02-16 09:45:54 Not-1733 [minecraft-data] rom1504 pushed 2 commits to master [+0/-0/±2] https://github.com/PrismarineJS/minecraft-data/compare/d21776957c41...3667cb860ce3 2016-02-16 09:45:55 Not-1733 [minecraft-data] oldmanmike e936b62 - Reordered 1.9 protocol packets 2016-02-16 09:45:57 Not-1733 [minecraft-data] rom1504 3667cb8 - Merge pull request #108 from oldmanmike/reordered-protocol Reordered 1.9 protocol packets 2016-02-16 09:47:51 Not-1f77 [Charge] Wallbraker pushed 2 commits to master [+8/-5/±5] https://github.com/VoltLang/Charge/compare/7c489d6da271...2596b3e26027 2016-02-16 09:47:53 Not-1f77 [Charge] Wallbraker de25086 - lib: Update GL bindings 2016-02-16 09:47:54 Not-1f77 [Charge] Wallbraker 2596b3e - examples: Update GL example 2016-02-16 10:14:13 Not-1733 [minecraft-data] rom1504 pushed 4 commits to master [+4/-0/±10] https://github.com/PrismarineJS/minecraft-data/compare/3667cb860ce3...60857b6a3c56 2016-02-16 10:14:14 Not-1733 [minecraft-data] deathcap d8f7c28 - Update audit tests: allow versions with no items/blocks/recipes for now 2016-02-16 10:14:16 Not-1733 [minecraft-data] deathcap d20aed5 - Update schema tests to skip non-existent data 2016-02-16 10:14:17 Not-1733 [minecraft-data] deathcap 90b52c3 - Restore support for 15w40b 2016-02-16 10:14:19 Not-1733 [minecraft-data] rom1504 60857b6 - Merge pull request #109 from deathcap/15w40b Restore support for 15w40b 2016-02-16 11:01:19 <-- icemanbp (~icemanbp@host10-154-static.240-95-b.business.telecomitalia.it) a quitté (Remote host closed the connection) 2016-02-16 11:15:01 --> icemanbp (~icemanbp@host10-154-static.240-95-b.business.telecomitalia.it) a rejoint #mcdevs 2016-02-16 11:18:18 <-- AlphaBlend (whizkid300@pool-108-0-105-214.lsanca.fios.verizon.net) a quitté (Read error: Connection reset by peer) 2016-02-16 11:18:32 --> AlphaBlend (whizkid300@pool-108-0-105-214.lsanca.fios.verizon.net) a rejoint #mcdevs 2016-02-16 11:32:06 -- zz_r04r est maintenant connu sous le nom r04r 2016-02-16 11:37:39 <-- icemanbp (~icemanbp@host10-154-static.240-95-b.business.telecomitalia.it) a quitté (Remote host closed the connection) 2016-02-16 11:46:13 --> icemanbp (~icemanbp@host10-154-static.240-95-b.business.telecomitalia.it) a rejoint #mcdevs 2016-02-16 11:46:40 Not-1f77 [Charge] Wallbraker pushed 1 commit to master [+0/-0/±1] https://github.com/VoltLang/Charge/compare/2596b3e26027...558595abc38a 2016-02-16 11:46:41 Not-1f77 [Charge] Wallbraker 558595a - examples: Update shaders 2016-02-16 11:47:15 Not-1f77 [Charge] Wallbraker pushed 1 commit to master [+0/-0/±1] https://github.com/VoltLang/Charge/compare/558595abc38a...891c01354480 2016-02-16 11:47:17 Not-1f77 [Charge] Wallbraker 891c013 - lib: Remove unneeded semicolon 2016-02-16 12:26:27 -- r04r est maintenant connu sous le nom zz_r04r 2016-02-16 12:26:32 <-- AlphaBlend (whizkid300@pool-108-0-105-214.lsanca.fios.verizon.net) a quitté (Read error: Connection reset by peer) 2016-02-16 12:27:14 --> AlphaBlend (whizkid300@pool-108-0-105-214.lsanca.fios.verizon.net) a rejoint #mcdevs 2016-02-16 12:28:10 -- zz_r04r est maintenant connu sous le nom r04r 2016-02-16 13:11:37 <-- icemanbp (~icemanbp@host10-154-static.240-95-b.business.telecomitalia.it) a quitté (Remote host closed the connection) 2016-02-16 13:20:44 --> icemanbp (~icemanbp@host10-154-static.240-95-b.business.telecomitalia.it) a rejoint #mcdevs 2016-02-16 14:30:15 --> gurun (~gurun@c83-249-65-92.bredband.comhem.se) a rejoint #mcdevs 2016-02-16 15:05:50 --> olmanmike (~oldmanmik@159.28.7.248) a rejoint #mcdevs 2016-02-16 15:09:45 <-- icemanbp (~icemanbp@host10-154-static.240-95-b.business.telecomitalia.it) a quitté (Remote host closed the connection) 2016-02-16 15:14:09 --> icemanbp (~icemanbp@host10-154-static.240-95-b.business.telecomitalia.it) a rejoint #mcdevs 2016-02-16 15:32:00 Meeeh eeem, mojang? http://imgur.com/mczRNy4 I think this is not how end portals works xD 2016-02-16 15:35:49 Meeeh also that cages was my favorite change about dragon/end :< 2016-02-16 15:40:52 rom1504 meh, just a small offset problem, it almost works, nothing to fix :p 2016-02-16 15:44:27 Meeeh yeach :D 2016-02-16 15:45:02 Meeeh also /ecnahnt command with invalid enchant strng id, returns that there is no ID with ID 0 2016-02-16 15:50:24 Meeeh Elytra don't work on creative now :( 2016-02-16 15:50:52 Meeeh or on survival too... or I just don't know how to use it now xD 2016-02-16 15:52:16 <-- icemanbp (~icemanbp@host10-154-static.240-95-b.business.telecomitalia.it) a quitté (Remote host closed the connection) 2016-02-16 15:58:15 rom1504 I don't even know what elytra is 2016-02-16 15:58:53 rom1504 I only ever used 1.9 to test that node-minecraft-protocol proxy works on it. No crash = it works, I don't care about 1.9 features :p 2016-02-16 16:01:25 rom1504 ah 2016-02-16 16:01:51 rom1504 it's the reason why all these packets have a hand enum 2016-02-16 16:02:12 Meeeh you have 2 hands now, so yeach 2016-02-16 16:02:56 Meeeh also for some usless reason you can choose if you use right or left hand as main 2016-02-16 16:03:01 hansihe vulkan is out! 2016-02-16 16:04:09 olmanmike YAY! 2016-02-16 16:04:38 olmanmike I'm celebrating by trying to get started on a client 2016-02-16 16:04:54 <-- gurun (~gurun@c83-249-65-92.bredband.comhem.se) a quitté (Read error: Connection reset by peer) 2016-02-16 16:06:05 olmanmike may the FFI gold rush begin 2016-02-16 16:06:51 hansihe haha 2016-02-16 16:06:58 hansihe #rust-gamedev is already on it 2016-02-16 16:07:57 olmanmike Yeah, and there's been a dummy project in Hackage for a while now, hopefully that dude has time soon 2016-02-16 16:09:02 Meeeh nah Grum / Dinnerbone you may try too look at that portals and enchant command, I don't see this bug anywhere on bugtracker, but too lazy to login 2016-02-16 16:14:02 --> gurun (~gurun@c83-249-65-92.bredband.comhem.se) a rejoint #mcdevs 2016-02-16 16:20:06 Fenhl Meeeh: you need to jump in midair to activate elytra. For some reason it doesn't always work though 2016-02-16 16:20:34 Meeeh Fenhl, nah, so they changed it, ugh, near impossible to do on creative 2016-02-16 17:35:42 <-- olmanmike (~oldmanmik@159.28.7.248) a quitté (Quit: leaving) 2016-02-16 17:42:58 <-- x56 (0x56@unaffiliated/x56) a quitté (Quit: thanks CVE-2015-7547) 2016-02-16 17:44:46 --> x56 (0x56@unaffiliated/x56) a rejoint #mcdevs 2016-02-16 18:26:34 +Grum Meeeh: that is too vague :( 2016-02-16 18:27:19 Meeeh Grum, ? idk why portal was created like that ;/ 2016-02-16 18:27:37 +Grum it was? 2016-02-16 18:28:12 Meeeh I placed manualy that end blocks, then added eyes to it and... 2016-02-16 18:28:34 Meeeh http://imgur.com/mczRNy4 this isn't center of portal I think 2016-02-16 18:28:57 +Grum something is weird; you have mis-placed your portal frames so it seems 2016-02-16 18:29:23 Meeeh but why it created the portal? 2016-02-16 18:30:01 +Grum you can reproduce? 2016-02-16 18:30:29 Meeeh I may try, by placing all portals with this same facing 2016-02-16 18:31:20 +Grum i cannot quite reproduce so it seems 2016-02-16 18:31:35 +Grum if you can reproduce it i can fix it :) 2016-02-16 18:32:07 Meeeh yach, I know how that works :D it is very hard to find bug if you can't reprocude it to see what is happening 2016-02-16 18:33:10 +Grum if I even place a single one facing the wrong way it doesn't work here 2016-02-16 18:33:33 +Grum you did test the latest snapshot right? 2016-02-16 18:33:35 Meeeh created this same portal - no reaction this time o.O 2016-02-16 18:33:37 Meeeh yep 2016-02-16 18:33:39 Meeeh new world 2016-02-16 18:33:57 +Grum the only valid way to make a portal, is standing in the middle of it, placing the frames around you 2016-02-16 18:34:03 +Grum else the frames are going to be oriented wrong 2016-02-16 18:34:31 +Grum maybe you can give me the world where it went wrong? 2016-02-16 18:34:37 Meeeh maybe that second broken portal do some black magic, hyym I may try create second world with this same seed 2016-02-16 18:35:02 Meeeh Grum, what? you want .zip file with it? 2016-02-16 18:35:08 +Grum yeah sure 2016-02-16 18:35:17 +Grum do you happen to know in whihc block yuo last placed the eye? 2016-02-16 18:35:37 +Grum oh 2016-02-16 18:35:54 Meeeh no ;/ that is hard to remember 2016-02-16 18:36:57 +Grum well i guess just 12 choices ey ;D 2016-02-16 18:37:07 __0x277F Has anyone reported this bug before the latest snapshot? 2016-02-16 18:37:19 +Grum no but the mechanic to make them was changed 2016-02-16 18:37:23 +Grum because it was gloriously broken 2016-02-16 18:37:32 * __0x277F downloads latest 2016-02-16 18:38:02 +Grum was not changed this snapshot though, some weeks ago 2016-02-16 18:38:16 __0x277F Eh, I had an old one anyway 2016-02-16 18:44:46 Meeeh nah, weird, just can't reproduce it 2016-02-16 18:44:52 Meeeh it must be something really weird 2016-02-16 18:48:52 Meeeh maybe it is enough weird that no one ever will be able to reproduce it... :D there is any cache in code? that save how portal blocks were placed/activated? or it just scan terrarin around to find valid portal pattern? Grum 2016-02-16 18:49:07 +Grum should scan 2016-02-16 18:51:00 +Grum it is actually happening 2016-02-16 18:51:01 +Grum awesome 2016-02-16 18:51:04 +Grum will fix tomorrow 2016-02-16 18:51:18 Meeeh oh, how you reproduced that? 2016-02-16 18:51:26 +Grum oh i just smashed all the portal blocks 2016-02-16 18:51:39 +Grum replaced the one in the closest corner with the 'west' orientation 2016-02-16 18:51:42 +Grum aaaand it did it agian 2016-02-16 18:52:39 Meeeh yeach, that will fit to me trying create a portal :D I forgot that they all need facing to center 2016-02-16 18:53:23 Meeeh Grum, also, maybe small fix for that? http://imgur.com/a/vuGzJ 2016-02-16 18:53:42 +Grum Yeah reproduced fully 2016-02-16 18:53:46 +Grum I tihnk I know what is causing it as well 2016-02-16 18:53:57 +Grum the blockpattern i am using ... i guess ... allows rotation 2016-02-16 18:54:01 +Grum it needs to NOT do that 2016-02-16 18:56:29 <-- AlphaBlend (whizkid300@pool-108-0-105-214.lsanca.fios.verizon.net) a quitté (Read error: Connection reset by peer) 2016-02-16 18:56:48 Meeeh Grum, hah, works on this world, but I can reproduce this in my other world 2016-02-16 18:57:28 --> AlphaBlend (~whizkid30@pool-108-0-105-214.lsanca.fios.verizon.net) a rejoint #mcdevs 2016-02-16 18:58:29 Meeeh oh, did it. 2016-02-16 18:58:38 +Grum make sure the target area is empty 2016-02-16 18:59:01 Meeeh one portal was missplaced 2016-02-16 18:59:27 Meeeh they still need to be 3x this same portals in row as far as I see 2016-02-16 19:00:18 Meeeh but anyway, happy fixing Grum :D and what about message? 2016-02-16 19:07:32 Meeeh There was any packet changes in newest snapshots? (last 2, maybe 3) 2016-02-16 19:07:44 Meeeh especially related to entites/metadata etc 2016-02-16 19:24:12 <-- x56 (0x56@unaffiliated/x56) a quitté (Quit: thanks CVE-2015-7547) 2016-02-16 19:26:18 --> x56 (0x56@unaffiliated/x56) a rejoint #mcdevs 2016-02-16 19:40:21 <-- x56 (0x56@unaffiliated/x56) a quitté (Quit: Ծ-Ծ) 2016-02-16 19:40:43 --> x56 (0x56@unaffiliated/x56) a rejoint #mcdevs 2016-02-16 19:50:54 +Grum Meeeh: i'm sorry? about 'message' ? 2016-02-16 19:51:17 Meeeh Grum, enchant command http://imgur.com/a/vuGzJ 2016-02-16 19:51:31 +Grum that seems correct 2016-02-16 19:51:58 Meeeh it should be more like "with ID minecraft:invalid_name" 2016-02-16 19:52:02 +Grum nope 2016-02-16 19:53:06 Meeeh 0 looks weird here to me, even if id-s are still used under everything, but ok :P 2016-02-16 19:53:53 --> MCmclOLA (6b4dda0e@gateway/web/cgi-irc/kiwiirc.com/ip.107.77.218.14) a rejoint #mcdevs 2016-02-16 19:54:10 Meeeh so, if you are already here, Grum, do you recall any changes in packets or something related to them in last 2/3 snapshots? mostly with entites? 2016-02-16 19:56:57 <-- MCmclOLA (6b4dda0e@gateway/web/cgi-irc/kiwiirc.com/ip.107.77.218.14) a quitté (Client Quit) 2016-02-16 20:05:38 <-- shevchik (~shevchik@89.169.92.204) a quitté (Ping timeout: 264 seconds) 2016-02-16 20:18:01 --> shevchik (~shevchik@109.188.125.6) a rejoint #mcdevs 2016-02-16 20:33:30 --> pokechu22 (32234853@gateway/web/freenode/ip.50.35.72.83) a rejoint #mcdevs 2016-02-16 21:16:34 tktech Anyone know where lukegb hangs out? 2016-02-16 21:56:29 +Thinkofname tktech: I see him on esper 2016-02-16 21:56:47 tktech Yup yup, hunted him down on #sponge 2016-02-16 21:56:49 tktech Thanks! 2016-02-16 23:04:38 <-- AlphaBlend (~whizkid30@pool-108-0-105-214.lsanca.fios.verizon.net) a quitté (Ping timeout: 240 seconds) 2016-02-16 23:16:53 <-- pokechu22 (32234853@gateway/web/freenode/ip.50.35.72.83) a quitté (Quit: Page closed) 2016-02-16 23:20:37 redstonehelper Grum Meeeh: it appears to be a valid bug :D https://bugs.mojang.com/browse/MC-89174 2016-02-16 23:21:40 redstonehelper Meeeh: someone else had the same portal thing happen earlier 2016-02-16 23:21:46 redstonehelper https://bugs.mojang.com/browse/MC-97216 2016-02-16 23:22:00 --> barneygale_ (~barneygal@90.197.153.91) a rejoint #mcdevs 2016-02-16 23:25:51 Meeeh redstonehelper, read irc xD grum was here and already reproduced it, and he said it will be fixed: "will fix tomorrow" 2016-02-16 23:26:09 redstonehelper serves me right for skimming over the backlog 2016-02-16 23:26:41 redstonehelper ok now I reproduced it too 2016-02-16 23:35:26 --> AlphaBlend (whizkid300@pool-108-0-105-214.lsanca.fios.verizon.net) a rejoint #mcdevs 2016-02-16 23:49:32 <-- mbaxter (~mbax@mcblockit/staff/mbaxter) a quitté (Quit: muahahahahahaha) 2016-02-16 23:52:46 <-- x56 (0x56@unaffiliated/x56) a quitté (Quit: Ծ-Ծ) 2016-02-16 23:53:08 --> x56 (0x56@unaffiliated/x56) a rejoint #mcdevs 2016-02-17 00:00:43 <-- Thinkofname (Think@oops.i.broke.thinkofdeath.uk) a quitté (Quit: Leaving) 2016-02-17 00:01:28 --> Thinkofname (Think@oops.i.broke.thinkofdeath.uk) a rejoint #mcdevs 2016-02-17 00:01:28 -- Mode #mcdevs [+v Thinkofname] par ChanServ 2016-02-17 00:12:19 --> Pangea (~Pangea@unaffiliated/pangea) a rejoint #mcdevs 2016-02-17 00:16:41 <-- XorBoole (~XorBoole@brought.to.you.by.xor.boole.io) a quitté (Remote host closed the connection) 2016-02-17 00:18:13 --> XorBoole (~XorBoole@brought.to.you.by.xor.boole.io) a rejoint #mcdevs 2016-02-17 00:18:13 -- Mode #mcdevs [+v XorBoole] par ChanServ 2016-02-17 00:22:15 <-- md_5 (~md_5@mcdevs/trusted/md-5) a quitté (Quit: ZNC - http://znc.in) 2016-02-17 00:24:44 --> md_5 (~md_5@mcdevs/trusted/md-5) a rejoint #mcdevs 2016-02-17 00:24:44 -- Mode #mcdevs [+v md_5] par ChanServ 2016-02-17 00:27:51 --> NickG365_ (~NickG365@cortex.starlabs.theflash.rocks) a rejoint #mcdevs 2016-02-17 00:27:54 --> realz_ (~realz@pool-108-30-23-115.nycmny.fios.verizon.net) a rejoint #mcdevs 2016-02-17 00:28:13 --> mbaxter (~mbax@mcblockit/staff/mbaxter) a rejoint #mcdevs 2016-02-17 00:28:48 --> ecx_ (~ecx86@unaffiliated/ecx86) a rejoint #mcdevs 2016-02-17 00:31:09 <-- aeonchild (~enchilado@defocus/yummy/enchilado) a quitté (Ping timeout: 250 seconds) 2016-02-17 00:32:09 --> Pyker_ (pyker@pyker.net) a rejoint #mcdevs 2016-02-17 00:34:57 --> MrARM_ (~MrARM@unaffiliated/mrarm) a rejoint #mcdevs 2016-02-17 00:35:11 --> williammck_ (~williammc@pluto.williammck.net) a rejoint #mcdevs 2016-02-17 00:35:42 --> gamingrobot_ (sid10990@gateway/web/irccloud.com/x-jsamvznihmwkweyg) a rejoint #mcdevs 2016-02-17 00:35:42 --> redstonehelper_ (~redstoneh@p4FCCFECA.dip0.t-ipconnect.de) a rejoint #mcdevs