17:19 < dx> nastyCreeper posts video about pbunny's server, md_5 asks why he's using an unpaid account, unnicked appears out of nowhere and says "that wasn't me" 17:19 < dx> MASSIVE LEGITNESS 17:19 < dx> i really don't care but it's funny 17:20 <+SirCmpwn> who's pbunny? 17:20 < dav1d> SirCmpwn: the one who got you banned 17:20 < nastyCreeper> dx: unnicked is just saying random stuff it seems 17:20 < dav1d> more or less 17:20 < dx> SirCmpwn: random guy who might be a bit insane 17:20 <+SirCmpwn> oh, that guy 17:20 < nastyCreeper> if you continue reading, you'll notice 17:21 < nastyCreeper> SirCmpwn: btw, http://nessus.lv/nessusms - what are your thoughts on that? 17:21 <+SirCmpwn> I think you need a new web designer 17:21 < nastyCreeper> i agree 17:22 -!- workshifter [~timeshift@unaffiliated/timeshifter] has left #mcdevs [] 17:22 -!- act4 [~alex@dhcp-129-234-83-199.tr.esol.dur.ac.uk] has joined #mcdevs 17:23 < shoghicp> SirCmpwn: oh, hi! 17:23 <+SirCmpwn> hi shoghicp, how's the python server coming 17:23 < dx> nastyCreeper: btw, what irc client are you using? just curious 17:23 <+SirCmpwn> he's using webchat 17:23 < nastyCreeper> dx: CGI:IRC atm 17:23 < nastyCreeper> problems? 17:24 < shoghicp> dropped the project, people started using the PHP one 17:24 <+SirCmpwn> :/ 17:24 < dx> nastyCreeper: really? interesting 17:24 < nastyCreeper> because php is so much better than python 17:24 < dav1d> SirCmpwn: lol php :D 17:24 < nastyCreeper> dx: i am pbunny then, right? 17:24 < dx> nastyCreeper: lol 17:24 <+Ac-town> wow 17:24 < SinZ> no, you are pbunny anyway 17:24 <+Ac-town> gg php 17:24 < dx> nastyCreeper: if you say so... 17:25 < nastyCreeper> thanks to all your 'you-are-pbunny' talks, i even start believing in that myself 17:26 < shoghicp> SinZ: got the server working fluidly on a Raspberry Pi 17:26 < shoghicp> fuu 17:26 < shoghicp> [Tab] 17:26 < shoghicp> SirCmpwn: ^ that was for you 17:27 <+SirCmpwn> ...in PHP 17:27 < shoghicp> with Multiworlds, RCON, and Query :D 17:27 < shoghicp> and all Pure-PHP xD 17:28 < shoghicp> people ask if they can create plugins for PHP in Java 17:28 < SinZ> ... 17:28 < SinZ> PHP plugins are the best, but reloading them is messy 17:29 <+SirCmpwn> apparently Minecraft doesn't work if you use an IME daemon on linux 17:29 < shoghicp> SinZ: 100% true 17:29 < shoghicp> at least they can restart the server easily xD 17:29 <+Ac-town> you should feel bad for a php server 17:30 <+SirCmpwn> did you guys see my PartyCraft video, by the way? 17:30 < dav1d> yes! 17:30 < dav1d> I think someone even linked it in here 17:30 <+SirCmpwn> http://youtu.be/TVd8HKQkL30 17:30 < shoghicp> Ac-town: people use it ;) 17:30 < dx> SirCmpwn: the client? i use IME and it works while it's disabled, gets weird results if it's enabled, but if you can imagine what you're typing it works 17:30 < shoghicp> SirCmpwn: I was going to ask for the link 17:31 <+Ac-town> people also use drupal and wordpress 17:31 <+Ac-town> and thats bad 17:31 <+SirCmpwn> dx: I use anthy and I can't give the vanilla client any key presses 17:31 <+SirCmpwn> I wrote a script to disable it before launching minecraft, though 17:31 < dav1d> now I forgot what I wanted to do 17:31 < dx> SirCmpwn: i just disable it with ctrl-space. if it's enabled it only works with the chat box, and only displays characters after you press enter 17:32 < dx> which means it's useless for any complex input 17:32 <+SirCmpwn> dx: nope, doesn't work 17:32 < dx> hm, i haven't tried in a while, let me check 17:32 < jast> Ac-town: you can write decent software in PHP, too 17:32 < jast> though why anyone would want to... beats me 17:32 < dx> ^ 17:34 < dx> SirCmpwn: http://dump.dequis.org/jPOet.png 17:34 <+SirCmpwn> dx: weird, I can't type anything while the daemon is running 17:35 < dx> SirCmpwn: works differently than the last time i tried though. shows the input box, but only appends a single character every time i use it 17:35 -!- SuinDraw [~NiaTeppel@WiseOS/Founder/NiaTeppelin] has joined #mcdevs 17:35 < dx> it must be a pain in the ass to use if you have to write like this always 17:35 <+SirCmpwn> yeah 17:35 < dx> SirCmpwn: uim or scim? scim is pretty much dead 17:36 <+SirCmpwn> scim 17:36 <+SirCmpwn> works fine, though, so I don't really care 17:36 < dx> switching to uim got a bunch of issues fixed for me 17:38 < dx> also i think i've been running this minecraft server in localhost for days and haven't noticed 17:39 <+SirCmpwn> I'd like to set up a script to grab and build the latest partycraft, then spin up a server 17:39 <+SirCmpwn> but I've been waiting until this refactoring I'm in the middle of is done, since it has a lot of breaking changes 17:39 < dx> yep, ps aux says i started it four days ago 18:00 -!- r04r|away is now known as r04r 18:11 -!- conehead [~conehead@unaffiliated/conehead] has joined #mcdevs 18:11 < SuinDraw> ps aux? ps uax 18:11 < dx> wat 18:18 < dav1d> dammit, y u segfault 18:31 < barneygale> for anyone who missed it: https://gist.github.com/barneygale/5705361 <-- petition to ban nessus (pbunny's server) devs from the chan 18:33 -!- dexter0 [~dexter0@c-24-23-138-192.hsd1.ca.comcast.net] has joined #mcdevs 19:02 -!- barneygale [~barneygal@cpc22-sotn11-2-0-cust170.15-1.cable.virginmedia.com] has quit [Ping timeout: 245 seconds] 19:13 < AnotherOne> barneygale is evil 19:13 < balrog> lol they blame java for the issues with official MC 19:14 < dav1d> blaming java always works 19:14 < AnotherOne> because java is bad 19:17 < AnotherOne> am i wrong? 19:17 < dav1d> first time I really use regex & replace in kdevelop, it works! 19:17 < dav1d> yes, but whatever 19:17 < Yoshi2> you are using regex for the first time and it works? I'm suprised 19:17 < AnotherOne> heh, why? 19:18 < dav1d> Yoshi2: no, the regex replace, I thought it has some strange syntax like eclipse 19:18 < Yoshi2> oh 19:18 < dav1d> simple_block_\(Side.\w+,\s.*\), o/ 19:18 < Yoshi2> alright then 19:22 -!- Paprikac_ [~Paprikach@178-191-245-234.adsl.highway.telekom.at] has joined #mcdevs 19:25 -!- TRocket [~TRocket@82-69-14-167.dsl.in-addr.zen.co.uk] has joined #mcdevs 19:26 -!- Paprikachu [~Paprikach@77.116.37.252.wireless.dyn.drei.com] has quit [Ping timeout: 252 seconds] 19:34 -!- SuinDraw [~NiaTeppel@WiseOS/Founder/NiaTeppelin] has quit [Quit: Leaving] 19:55 -!- EdGruberman [~EdGruberm@unaffiliated/edgruberman] has quit [Ping timeout: 264 seconds] 19:55 -!- md_5 [md_5@mcdevs/trusted/md-5] has quit [Ping timeout: 264 seconds] 19:55 -!- AndrewPH [~AndrewPH@hnng.public-craft.com] has quit [Ping timeout: 264 seconds] 19:55 -!- jast [jast@zoidberg.org] has quit [Ping timeout: 264 seconds] 19:55 -!- MadMockers [~MadMocker@unaffiliated/madmockers] 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joined #mcdevs 21:18 -!- Yoshi2| [~chatzilla@xdsl-87-78-170-127.netcologne.de] has joined #mcdevs 21:19 -!- mbaxter [~mbaxter@mcblockit/staff/mbaxter] has quit [Ping timeout: 246 seconds] 21:19 -!- mbaxter_ [~mbaxter@199.180.250.158] has joined #mcdevs 21:19 -!- Yoshi2 [~chatzilla@xdsl-87-78-28-126.netcologne.de] has quit [Ping timeout: 252 seconds] 21:19 -!- Yoshi2| is now known as Yoshi2 21:21 -!- Yoshi2 [~chatzilla@xdsl-87-78-170-127.netcologne.de] has quit [Read error: Connection reset by peer] 21:25 -!- Yoshi2 [~chatzilla@xdsl-81-173-160-253.netcologne.de] has joined #mcdevs 21:35 -!- Cayorion [~OlofLarss@s83-177-171-150.cust.tele2.se] has quit [Read error: Connection reset by peer] 21:36 -!- mappum [~mappum@c-67-170-21-29.hsd1.wa.comcast.net] has joined #mcdevs 21:46 < dav1d> wohoo, a dynamic texture atlas! http://i.imgur.com/mDJSUgR.jpg 21:46 < dav1d> it workz! 21:47 < Yoshi2> dav1d: is this dynamic texture atlas more dynamic than the texture atlas from yesterday? 21:47 < dexter0> nice 21:48 < dav1d> Yoshi2: nope same atlas, but you see the diamant ore? 21:48 < dav1d> (also redstone, gold block etc.) 21:48 < dav1d> they have the correct textures now 21:48 < dav1d> yesterday, it was only the new atlas (terrain.png generated) but old, hardcoded values 21:49 < dav1d> now all "simple blocks" 21:49 < dav1d> have the correct texture 21:49 < Yoshi2> ah, I see 21:52 -!- Yoshi2| [~chatzilla@xdsl-78-35-230-164.netcologne.de] has joined #mcdevs 21:53 -!- Yoshi2 [~chatzilla@xdsl-81-173-160-253.netcologne.de] has quit [Ping timeout: 240 seconds] 21:53 -!- Yoshi2| is now known as Yoshi2 22:09 -!- mapppum [~mappum@c-67-170-21-29.hsd1.wa.comcast.net] has joined #mcdevs 22:15 -!- |eddyb| is now known as eddyb 22:18 -!- Netsplit *.net <-> *.split quits: mappum, dx, Paprikac_ 22:24 -!- dx [~dicks@181.95.103.74] has joined #mcdevs 22:24 -!- dx [~dicks@181.95.103.74] has quit [Changing host] 22:24 -!- dx [~dicks@unaffiliated/dxdx] has joined #mcdevs 22:28 -!- Paprikac_ 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has quit [Read error: Connection reset by peer] 23:30 -!- nastyCreeper [~asd@static-71-174-73-11.bstnma.fios.verizon.net] has quit [Quit: CGI:IRC (Session timeout)] 23:30 -!- unnicked893 [~50e8f3d5@204.155.152.124] has quit [Quit: CGI:IRC (Session timeout)] --- Day changed mer. juin 05 2013 00:03 -!- AnotherOne [~kvirc@178.151.74.138] has quit [Read error: Connection reset by peer] 00:26 -!- breezeyboy [~androirc@cpc1-bsfd7-2-0-cust1014.5-3.cable.virginmedia.com] has joined #mcdevs 00:27 < breezeyboy> How would I edit packet 9001 00:28 <+SirCmpwn> that's a joke, right 00:28 -!- umby24|offline is now known as umby24 00:29 < breezeyboy> No, I want to trick the client into thinking the server is a different version from what it really is 00:29 <+SirCmpwn> there is no packet 9001 00:30 <+SirCmpwn> they're 8 bit unsigned integers, IDs range from 0-255 (0x00-0xFF) 00:30 < breezeyboy> The version of the server is a string 00:30 <+SirCmpwn> are you talking about packet 0xFE, which is followed by an 0xFF? 00:33 -!- mappppum [~mappum@c-67-170-21-29.hsd1.wa.comcast.net] has joined #mcdevs 00:34 < breezeyboy> Think so 00:34 <+SirCmpwn> breezeyboy: in simpler terms, are you talking about the exchange that happens at the server list string, to get the MOTD and active players and such 00:36 -!- mapppum [~mappum@c-67-170-21-29.hsd1.wa.comcast.net] has quit [Ping timeout: 246 seconds] 00:36 < breezeyboy> Yes, I want to have clients from 1.5.1 join 1.5.2 server, so I need to tell the client the serv version is 1.5.1 00:36 <+SirCmpwn> breezeyboy: well, yes, it's a string, so just send a different value. However, you should note that 1.5.2 players will not be able to join 00:37 < breezeyboy> I know, But how would I send it? 00:37 <+SirCmpwn> same way you send every other packet? Do you already have code that responds to pings? 00:38 < breezeyboy> Yes 00:38 <+SirCmpwn> so just modify your ping response accordingly 00:38 <+SirCmpwn> 1.5.1 is protocol version 60, afaik 00:39 <+SirCmpwn> Dinnerbone: I just realized that the ping changes prevent servers from supporting multiple protocol versions, since clients will refuse to join them if the protocol version is different. Maybe that do-nothing field in 0xFE could become the client's protocol version? 00:42 -!- mappppum [~mappum@c-67-170-21-29.hsd1.wa.comcast.net] has quit [Quit: Leaving] 00:43 -!- mappum [~mappum@c-67-170-21-29.hsd1.wa.comcast.net] has joined #mcdevs 00:50 -!- breezeyboy [~androirc@cpc1-bsfd7-2-0-cust1014.5-3.cable.virginmedia.com] has quit [Quit: Good Day] 01:05 < dx> SirCmpwn: support of multiple protocol versions in server list has been broken a few times in the past 01:05 < dx> SirCmpwn: it's safe to say that they do not care 01:11 -!- Zachoz [~Zachoz@pdpc/supporter/student/zachoz] has quit [Ping timeout: 256 seconds] 01:22 -!- AndrewPH|Alt [~AndrewPH@hnng.public-craft.com] has quit [Ping timeout: 264 seconds] 01:23 -!- AndrewPH [~AndrewPH@hnng.public-craft.com] has joined #mcdevs 01:23 -!- mode/#mcdevs [+v AndrewPH] by ChanServ 01:29 -!- Zachoz [~Zachoz@pdpc/supporter/student/zachoz] has joined #mcdevs 01:32 <+SirCmpwn> dx: I can dream, can't I 01:33 < dav1d> wohooo 01:33 < dav1d> only a pistons, torches and a single redstone dot are broken 01:33 <+SirCmpwn> dav1d: you ready to do it all over again? Because I'm pretty sure they're changing all that for 1.6 01:33 < dav1d> SirCmpwn: that's ok 01:34 < dav1d> form hardcoded to dynamic 01:34 < dav1d> it should be really easy now 01:34 <+SirCmpwn> cool 01:34 < dav1d> but I still have no clue why torches are broken (and piston heads) 01:34 < dx> SirCmpwn: sorry bro, no dreams allowed here 01:35 < dx> SirCmpwn: only json 01:35 <+SirCmpwn> oh god, don't even get me started on the json 01:36 < dx> heh 01:36 < dav1d> ~4k diff -.- 01:36 < dav1d> yay notifico is dead 01:36 < dx> long live notifico 01:38 -!- Paprikac_ [~Paprikach@178-191-245-234.adsl.highway.telekom.at] has quit [Remote host closed the connection] 01:38 <+SirCmpwn> https://gist.github.com/Dinnerbone/5662824 01:38 <+SirCmpwn> dav1d: 01:38 < dav1d> SirCmpwn: I've already seen it 01:39 < dav1d> oh 01:39 < dav1d> no 01:39 < dav1d> I thought it's the json chat 01:39 < dav1d> thanks 01:39 < dx> this usage of json actually makes sense 01:40 <+SirCmpwn> agreed 01:40 < dav1d> SirCmpwn: that makes it easier from what I can see 01:40 < dav1d> the texture pack format stays the same only with more metadata 01:42 < dx> dav1d: not sure about that, it says "Not yet implemented as of time of writing" 01:42 -!- Xaardas [~tach@p5B2529BB.dip0.t-ipconnect.de] has quit [Quit: Tschuess und bis Bald] 01:43 < dav1d> dx: "//comment": "This block can go on any texture and it'll control how that is rendered out. Not yet implemented as of time of writing.", 01:43 < dav1d> dx: this would be the most retarded thing ever 01:43 < dx> dav1d: hm? 01:43 < dav1d> if 01:43 < dav1d> "clamp": false 01:43 < dav1d> if clamp acutally means the opengl texture parameter, then this is simply retarded 01:43 < dx> no idea about opengl here 01:44 <+SirCmpwn> dav1d: elaborate 01:44 < dav1d> it would mean every block gets his own texture, which is so imperformant 01:44 < dx> see, i have so little idea about opengl that i thought that was how everything worked 01:44 <+SirCmpwn> well, I think they're already doing that 01:45 < dav1d> also, you would need to render either all blocks of the same type at once or send the blockid to the shader then to choose the correct texture with a fucking long if..else 01:45 <+SirCmpwn> unless they throw all the separate textures into one at runtime 01:45 < dav1d> no they build an "atlas" 01:45 < dexter0> they could group the ons that don't require GL_CLAMP 01:45 < dav1d> which merges all the mini textures into one big 01:45 < dav1d> (just what I implemented) 01:45 < dav1d> dexter0: there are more attributes 01:45 < dexter0> ofc 01:46 < dav1d> that is a dumb idea 01:46 < dav1d> especially for minecraft 01:46 < dav1d> where you don't need that 01:46 < dav1d> but hey, mojang... 01:47 < dav1d> dexter0: also, GL_CLAMP would only work on a single texture 01:48 <+SirCmpwn> I had hoped these things would improve when bukkit got hired 01:48 < dexter0> right, that's why I said the ones that *don't* require it. 01:49 -!- Sabriel_ [~sharvey@pdpc/supporter/student/sabriel] has quit [Ping timeout: 276 seconds] 01:49 < dav1d> dexter0: oh didn't see that 01:50 < dav1d> dexter0: also why would you require GL_CLAMP? 01:50 < dav1d> I can not think of a reason 01:50 < dexter0> neither can I 01:50 -!- Zaneo|Busy is now known as Zaneo 01:50 * dav1d high fives Dinnerbro 01:51 < dav1d> and his epic fail 01:51 < dexter0> it may be just an example 01:51 < dexter0> not going to make it into the final spec 01:51 <+SirCmpwn> JSON chat is a lot worse, you know 01:52 -!- Sabriel [~sharvey@scspc337.cs.uwaterloo.ca] has joined #mcdevs 01:52 -!- Sabriel [~sharvey@scspc337.cs.uwaterloo.ca] has quit [Changing host] 01:52 -!- Sabriel [~sharvey@pdpc/supporter/student/sabriel] has joined #mcdevs 01:53 < dav1d> SirCmpwn: not really, if they really do it like that (worst case = what I said), then playing COD on a 8bit processor will be faster 01:54 < dav1d> 0.5 core 01:54 < dexter0> Well, they might allow you to define a custom shader for each block which would be equally as bad if abused. 01:54 <+SirCmpwn> well, who gives a shit about the vanilla client 01:54 <+SirCmpwn> JSON chat is bad for all software 01:54 < dav1d> dexter0: shader per block o.O 01:55 < dexter0> well, per block type :P 01:55 < dav1d> holy fuck 01:56 -!- dexter0 [~dexter0@c-24-23-138-192.hsd1.ca.comcast.net] has quit [Quit: exit(0);] 01:56 <+SirCmpwn> I wish they'd pay more attention to this community, Minecraft would be better for it :/ 01:57 < dav1d> I mean, I am no opengl specialist, but even I know that this is a really really bad idea 02:09 -!- dexter0 [~dexter0@c-24-23-138-192.hsd1.ca.comcast.net] has joined #mcdevs 02:14 -!- dexter0 [~dexter0@c-24-23-138-192.hsd1.ca.comcast.net] has quit [Ping timeout: 260 seconds] 02:43 < barneygale> SirCmpwn: what's the issue with json chat? 02:58 -!- dexter0 [~dexter0@c-24-23-138-192.hsd1.ca.comcast.net] has joined #mcdevs 03:03 <+SirCmpwn> barneygale: I've voiced my concerns in Dinnerbone's gist 03:03 < barneygale> I shall read 03:09 <+SirCmpwn> maybe I should make a little PoC of how it should be done 03:10 <+SirCmpwn> using the client-specified language 03:10 <+SirCmpwn> and translating on the server side 03:26 < barneygale> json seems like a reasonable approach to me 03:27 < barneygale> I largely agree with Dinnerbone's reply to your post 03:27 <+SirCmpwn> https://gist.github.com/SirCmpwn/c5b3cd93cd424f17edf4 03:28 < barneygale> this also seems pretty reasonable 03:30 < barneygale> Though the advantages you state are pretty minor 03:30 < barneygale> e.g. network load 03:30 <+SirCmpwn> >No distribution of proprietary lang files is required 03:30 <+SirCmpwn> >Cheap message encoding/decoding 03:30 <+SirCmpwn> these are the big ones 03:30 <+SirCmpwn> proprietary lang file distribution explains itself 03:31 <+SirCmpwn> as for encoding/decoding, using JSON for this will probably increase the time spent on chat by an order of magnitude or two 03:31 <+SirCmpwn> especially on the client 03:32 -!- TomyLobo [~TomyLobo@91-66-112-147-dynip.superkabel.de] has quit [Quit: Standby mode...] 03:34 -!- r04r is now known as r04r|away 03:51 -!- Caius [~Caius@about/apple/macbookpro/Caius] has quit [Ping timeout: 252 seconds] 03:56 -!- Caius [~Caius@nonus.vm.caius.name] has joined #mcdevs 03:56 -!- Caius [~Caius@nonus.vm.caius.name] has quit [Changing host] 03:56 -!- Caius [~Caius@about/apple/macbookpro/Caius] has joined #mcdevs 04:11 -!- SpaceManiac [~SpaceMani@r74-192-152-131.gtwncmta01.grtntx.tl.dh.suddenlink.net] has quit [Ping timeout: 252 seconds] 04:17 -!- primis [~quassel@pool-108-54-243-86.nycmny.fios.verizon.net] has quit [Remote host closed the connection] 04:21 < dx> SirCmpwn: they want to be able to have nested translations 04:22 < dx> SirCmpwn: such as "give item" which is "X gave item Y to Z" where Y is a translatable item name 04:22 < dx> SirCmpwn: they also think that having the server do string formatting differently for every client is too expensive. no comment on that, 04:26 <+SirCmpwn> and JSON encoding things like that is... less expensive? 04:29 < dx> no comment. 04:30 < dx> SirCmpwn: they also wanted to resolve the bugs of the § based formatting 04:30 -!- enchilado [~enchilado@defocus/yummy/enchilado] has joined #mcdevs 04:30 < dx> SirCmpwn: for which i said this is a completely overkill solution 04:30 <+SirCmpwn> I thought there was only one - when it's the last character of a string 04:30 <+SirCmpwn> which is not really that difficult to deal with 04:30 <+SirCmpwn> I thought it was already dealt with, in fact 04:30 < barneygale> are language packs released under a certain license atm? 04:31 <+SirCmpwn> barneygale: proprietary, I believe 04:31 < dx> barneygale: no, it's "we don't care about licenses" 04:31 < dx> or "grey area" like they like to say 04:31 <+SirCmpwn> in other words, assume proprietary 04:31 < barneygale> uhg 04:31 < barneygale> that's scarcely better than proprietary 04:32 < dx> it's like the situation with modding 04:32 < enchilado> Hi SirCmpwn o/ 04:32 < dx> everything is technically illegal 04:32 <+SirCmpwn> possible solution: create alternate lang files based on the same keys 04:32 <+SirCmpwn> but that's pretty damn grey, and there aren't a lot of different way to say "player has joined the server" 04:32 <+SirCmpwn> enchilado: hi 04:34 < dx> >Yes, § had issues, the main ones that affected me were §r and §f behaving the same way (white resets all formatting), bold/italic/etc not cancelling each other, and the client freaking out if the formatting codes were too complex then deciding to apply everything from the start of the beginning of the line 04:34 < dx> SirCmpwn: ^ 04:34 <+SirCmpwn> why not use IRC codes 04:34 <+SirCmpwn> (joke) 04:34 < dx> lol 04:34 < Exio> mIRC you mean 04:34 < dx> § is a lot like irc codes 04:34 <+SirCmpwn> yeah, yeah 04:34 < dx> but shittier 04:35 <+SirCmpwn> I'd say mIRC codes are shittier 04:35 <+SirCmpwn> mIRC formatting codes are pretty damn shitty 04:35 < dx> these cancel each other 04:35 < dx> i wish i had that with § 04:36 < dx> again 04:36 < dx> my point was, if they cared about this stuff, it wouldn't be hard to fix it 04:37 < dx> they hate § 04:37 < dx> they hate NBT too 04:37 < dx> so json is the perfect solution 04:37 <+SirCmpwn> actually, replacing NBT with JSON would make me happy 04:37 < dx> except that NBT is used in a bunch of places in the protocol 04:38 < dx> that's a lot of packets that become ten times bigger 04:38 <+SirCmpwn> yeah, I'd pull it from the protocol, too 04:38 <+SirCmpwn> not really, minified JSON is only slightly larger than NBT 04:39 < dx> it's also awful for binary data 04:39 < dx> i think the standard solution is to base64 stuff lol 04:39 <+SirCmpwn> yeah, binary data would be terrible with it 04:39 <+SirCmpwn> but there isn't much of that in the NBT that goes over the wire 04:40 <+SirCmpwn> what is NBT used for besides enchantments 04:47 < dx> SirCmpwn: any slot data actually, so, anything with items, opened windows, etc 04:48 <+SirCmpwn> yeah, but it's only actually included for enchanted items 04:49 < dx> also tile entity updates 04:50 < dx> no idea what that's used for though 04:50 <+SirCmpwn> mob spawners 04:50 < dx> just that? 04:51 <+SirCmpwn> maybe a little more, but that's the only thing I know it's used for 04:51 < dx> hmmk 04:51 < barneygale> NBT is used for level data, player data, etc 04:52 <+SirCmpwn> that doesn't go over the wire, barneygale 04:52 < dx> ye 04:52 < barneygale> I know that. JSON makes sense for enchantment data, I agree 04:52 <+SirCmpwn> as for on-disk, I like the idea of unminified JSON for player info, levels, etc 04:53 <+SirCmpwn> easier for non-savvy users to modify 04:53 < barneygale> map data? JSON isn't particularly compact for that 04:53 < dx> maybe for the metadata 04:54 < dx> not the data itself 04:54 < ShaRose> just player info and that is fine 04:54 <+SirCmpwn> maybe keep NBT for chunks 04:54 < ShaRose> since that doesn't matter for size 04:54 <+SirCmpwn> that's about the only thing that it needs to be compact for 04:54 < dx> or binary, at least 04:58 -!- Yoshi2 [~Yoshi2@xdsl-78-35-230-164.netcologne.de] has quit [Ping timeout: 240 seconds] 05:07 -!- SpaceManiac [~SpaceMani@r74-192-152-131.gtwncmta01.grtntx.tl.dh.suddenlink.net] has joined #mcdevs 05:07 -!- mode/#mcdevs [+v SpaceManiac] by ChanServ 05:08 -!- umby24 is now known as umby24|offline 05:09 -!- umby24|offline is now known as umby24 05:34 -!- mapppum [~mappum@c-67-170-21-29.hsd1.wa.comcast.net] has joined #mcdevs 05:41 -!- mappum [~mappum@c-67-170-21-29.hsd1.wa.comcast.net] has quit [Read error: Connection reset by peer] 05:41 -!- rheddry [~levifig@spwn.co] has quit [Ping timeout: 276 seconds] 05:41 -!- enchilado [~enchilado@defocus/yummy/enchilado] has quit [Remote host closed the connection] 05:41 -!- clonejo1 [~clonejo@clnj.de] has quit [Ping timeout: 276 seconds] 05:42 -!- enchilado [~enchilado@defocus/yummy/enchilado] has joined #mcdevs 05:42 -!- clonejo1 [~clonejo@clnj.de] has joined #mcdevs 05:43 -!- levifig [~levifig@spwn.co] has joined #mcdevs 05:44 -!- umby24 is now known as umby24|offline 06:05 -!- barneygale [~barneygal@cpc22-sotn11-2-0-cust170.15-1.cable.virginmedia.com] has quit [Ping timeout: 248 seconds] 06:17 -!- XAMPP__ [~XAMPP@199.254.116.102] has quit [Read error: Connection reset by peer] 06:17 -!- XAMPP__ [~XAMPP@199.254.116.102] has joined #mcdevs 06:45 -!- conehead [~conehead@unaffiliated/conehead] has joined #mcdevs 07:27 -!- Yoshi2 [~Yoshi2@xdsl-78-35-224-139.netcologne.de] has joined #mcdevs 07:31 -!- Yoshi2 [~Yoshi2@xdsl-78-35-224-139.netcologne.de] has quit [Client Quit] 07:32 < AlphaModder> anyone know what packet is sent when a client hits a block? 07:41 -!- SpaceManiac [~SpaceMani@r74-192-152-131.gtwncmta01.grtntx.tl.dh.suddenlink.net] has quit [Ping timeout: 246 seconds] 07:47 -!- redu [~redu@unaffiliated/redu] has quit [Ping timeout: 245 seconds] 07:48 -!- redu [~redu@unaffiliated/redu] has joined #mcdevs 07:52 -!- Prf_Jakob [~jakob@c-2b27e155.1214-1-64736c20.cust.bredbandsbolaget.se] has quit [Ping timeout: 246 seconds] 07:53 <+SirCmpwn> AlphaModder: yup 07:53 <+SirCmpwn> AlphaModder: 0xE, informally called the "player digging" packet 07:54 -!- Prf_Jakob [~jakob@c-2b27e155.1214-1-64736c20.cust.bredbandsbolaget.se] has joined #mcdevs 07:54 -!- mode/#mcdevs [+v Prf_Jakob] by ChanServ 07:54 < AlphaModder> ah ok 07:54 <+SirCmpwn> AlphaModder: here's a C# implementation: https://github.com/SirCmpwn/Craft.Net/blob/master/Craft.Net/Packets.cs#L490 07:54 <+SirCmpwn> AlphaModder: and here's a C# server handling that packet: https://github.com/SirCmpwn/Craft.Net/blob/refactoring/source/Craft.Net.Server/Handlers/InteractionHandlers.cs#L19 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joined #mcdevs 17:05 < zutto> fun times 17:06 -!- mbaxter [~mbaxter@199.180.250.158] has joined #mcdevs 17:06 -!- mbaxter [~mbaxter@199.180.250.158] has quit [Changing host] 17:06 -!- mbaxter [~mbaxter@mcblockit/staff/mbaxter] has joined #mcdevs 17:11 -!- r04r [r04r@unaffiliated/r04r] has joined #mcdevs 17:13 < SinZ> it was a good netsplit, took out ChanServ / NickServ and everything 17:14 -!- r04r is now known as r04r|away 17:16 < AnotherOne|2> freenode 17:17 < AnotherOne|2> so freenode 17:17 -!- AnotherOne|2 is now known as AnotherOne 17:22 -!- Calinou [~Calinou@unaffiliated/calinou] has joined #mcdevs 17:23 -!- Mathuin [jmt@osuosl/staff/mathuin] has joined #mcdevs 17:24 < Mathuin> I went looking at the latest source to pymclevel, and it has what looks like the beginnings of biome support. Nothing that lets me set the biome at any particular point, but it will at least preserve biome data over moves.. 17:24 -!- dexter0 [~dexter0@c-24-23-138-192.hsd1.ca.comcast.net] has quit [Quit: exit(0);] 17:24 < Mathuin> Any idea if/when it'll get the ability to set the biome at any particular column on the map? 17:27 -!- yosafbridge` [~yosafbrid@li125-242.members.linode.com] has quit [Ping timeout: 256 seconds] 17:27 <+SirCmpwn> Mathuin: now 17:27 <+SirCmpwn> oh, sorry, pymclevel 17:28 <+SirCmpwn> well, it's pretty simple, you can probably add support for it yourself 17:28 < Mathuin> I could probably rewrite pymclevel to do only what I need it to do as well. I just wondered if _someone else_ was going to do it first. :-) 17:29 < Mathuin> I wonder if TkTech's project has reached that point. Hmm. 17:29 -!- Caius [~Caius@about/apple/macbookpro/Caius] has joined #mcdevs 17:29 <+SirCmpwn> if you don't insist on python, you can do it with Craft.Net 17:29 -!- yosafbridge [~yosafbrid@li125-242.members.linode.com] has joined #mcdevs 17:29 <+SirCmpwn> but you probably insist on python 17:30 < Mathuin> I indeed probably do. 17:32 -!- edlothiol [~edlothiol@95-91-255-238-dynip.superkabel.de] has joined #mcdevs 17:32 -!- eddyb [~eddy@unaffiliated/eddyb] has quit [Read error: Connection reset by peer] 17:35 < Mathuin> Ah, PyNBT is that irritatingly seductive thing: a library that focuses on the part I really don't want to do, which lets me do the thing I've been trying to avoid for a long time. 17:35 < Mathuin> I guess I know what I'm doing this summer. 17:39 -!- mbaxter_ [~mbaxter@199.180.250.158] has joined #mcdevs 17:39 -!- zh32_ [bnc@vm2.zh32.de] has joined #mcdevs 17:40 -!- Guest74703 [Me4502@198.143.128.9] has quit [Ping timeout: 256 seconds] 17:40 -!- zml2008 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Wulfspider 19:05 -!- Krenair_ is now known as Krenair 19:05 -!- Krenair [~Krenair@ZNC.MonsterProjects.org] has quit [Changing host] 19:05 -!- Krenair [~Krenair@wikimedia/Krenair] has joined #mcdevs 19:08 -!- Netsplit over, joins: |Blaze|, conehead, SunDrawf, +SpaceManiac, [z], eddyb, zh32, mbaxter_, AgentHH, Dinnerbone (+7 more) 19:21 -!- SunDrawf is now known as SuinDraw 19:26 -!- dexter0 [~dexter0@c-24-23-138-192.hsd1.ca.comcast.net] has joined #mcdevs 19:30 -!- Guest471 [~yorick@vredebest.xs4all.nl] has quit [Remote host closed the connection] 19:33 -!- SuinDraw [~NiaTeppel@WiseOS/Founder/NiaTeppelin] has quit [Quit: Leaving] 19:46 -!- morrolan_ is now known as Morrolan 19:49 -!- Me4502 [Me4502@198.143.128.9] has joined #mcdevs 19:49 -!- Me4502 is now known as Guest64092 20:16 < dav1d> dexter0: http://i.imgur.com/tBZkhys.jpg any ideas why the mipmaps seems to remove the alpha from the texture? 20:18 < Calinou> still that ugly thingy? 8D 20:18 < Yoshi2> it is looking much better now than it did before 20:19 < dexter0> nothing comes immediately to mind 20:19 < dav1d> Yoshi2: hehe, I fixed most of the textures now 20:19 -!- Xaardas [~tach@p5B25265C.dip0.t-ipconnect.de] has joined #mcdevs 20:19 < dav1d> dexter0: I have no idea why the mimpas cancel out the alpha :( 20:20 < dexter0> granted I'm much further behind you in my construction of an MC 3d engine. I may not be the best resource atm :( 20:23 -!- Calinou [~Calinou@unaffiliated/calinou] has quit [Quit: Excess Flood] 20:32 -!- mappum [~mappum@c-67-170-21-29.hsd1.wa.comcast.net] has joined #mcdevs 20:46 -!- Not-003 [~notifico@198.199.82.216] has joined #mcdevs 20:46 < Not-003> [fCraft] fragmer * r2017 7 files : Cleanup, commenting, and optimization in MapRenderer and IsoCat. 20:46 < Not-003> [fCraft] fragmer * r2018 2 files : Fixed handling of names containing periods in /Info wildcard search 20:46 < Not-003> [fCraft] fragmer * r2019 2 files : MapRenderer now defaults to having same number of threads as your logical CPU count or number of inputs, whichever is lower. 20:46 < Not-003> [fCraft] fragmer * r2020 2 files : ConfigGUI/AddWorldPopup: Hooked up BlockDB settings dropdown, and filled the "import settings" menu with existing worlds. 20:46 < Not-003> [fCraft] fragmer * r2021 2 files : ConfigGUI/AddWorldPopup: Hooked up "visibility" dropdown 20:46 < Not-003> [fCraft] fragmer * r2022 4 files : Added MapGenUtil and MapGenGuiUtil classes, to track registered IMapGenerators and IMapGeneratorGuiProviders. 20:46 < Not-003> [fCraft] fragmer * r2023 3 files : Code cleanup in AddWorldPopup, IMapGeneratorParameters, and JetBrains.Annotations 20:46 < Not-003> [fCraft] fragmer * r2024 2 files : Tweaks to FloatingIslandMapGen 20:47 < Not-003> [netherrack] thinkofdeath pushed 5 commits to master [+0/-0/±10] http://git.io/XXQscg 20:48 < Not-003> [netherrack] thinkofdeath dadb095 - Switched util.Stack to a linked list 20:48 < Not-003> [netherrack] thinkofdeath f3374b2 - Sky lighting now works. On old chunks this works fine but on newly generated chunks it fails to generate the correct lighting 20:48 < Not-003> [netherrack] thinkofdeath ecdd6c3 - Fix lighting on new chunks 20:48 < Not-003> [netherrack] thinkofdeath 50dbd44 - Re-enable chunk saving 20:48 < Not-003> [netherrack] thinkofdeath 36ae99d - Removed debug lighting code 20:48 < Not-003> [fCraft] fragmer * r2025 14 files : Renamed PlayerSearchOptions to SearchOptions, and ReturnSelfIfNoOthersMatched to ReturnSelfIfNoMatches. Less verbose! 20:50 < Not-003> [BraLa] Dav1dde pushed 6 commits to master [+0/-0/±21] http://git.io/BqnxQA 20:50 < Not-003> [BraLa] Dav1dde 02d446f - also move ProjTextureSlice to terrain/atlas 20:50 < Not-003> [BraLa] Dav1dde 12def54 - don't pass blocks (4byte) by reference 20:50 < Not-003> [BraLa] Dav1dde 3dc6e3b - use the new atlas (makes the world look funny!) 20:50 < Not-003> [BraLa] Dav1dde 5938c17 - make code a bit more readable 20:50 < Not-003> [BraLa] Dav1dde 1c48ba4 - "simple blocks" have correct textures now 20:50 < Not-003> [BraLa] Dav1dde 6c6e77f - textures are 90% accurate!? 20:50 < Not-003> [BraLa] Dav1dde pushed 1 commit to master [+0/-0/±1] http://git.io/FU-weQ 20:50 < Not-003> [BraLa] Dav1dde b194fb1 - fix bookshelves 20:51 < Not-003> [fCraft] fragmer * r2026 2 files : Fixed /Info revealing hidden players' online status in some cases (thanks Intertoothh and recon) 20:55 -!- ashka [~postmaste@pdpc/supporter/active/ashka] has quit [Ping timeout: 256 seconds] 20:58 -!- init is now known as Exio 20:59 -!- ashka [~postmaste@pdpc/supporter/active/ashka] has joined #mcdevs 21:03 -!- Calinou [~Calinou@unaffiliated/calinou] has joined #mcdevs 21:13 < dav1d> spam! 21:13 -!- Xaardas [~tach@p5B25265C.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 21:13 < dav1d> Not-003: hi? 21:15 -!- Not-003 [~notifico@198.199.82.216] has quit [Ping timeout: 245 seconds] 21:16 -!- zml2008 [~zml2008@get.your.minions.at.zachsthings.com] has quit [Ping timeout: 256 seconds] 21:16 < Thinkofdeath> dav1d: I think you upset him 21:17 < dav1d> Thinkofdeath: didnt like my commits, I guess 21:19 -!- Zaneo__ [~Zaneo@70.52.147.134] has quit [Read error: Connection reset by peer] 21:19 -!- zml2008 [~zml2008@get.your.minions.at.zachsthings.com] has joined #mcdevs 21:19 -!- Zaneo__ [~Zaneo@70.52.147.134] has joined #mcdevs 21:19 -!- Krenair [~Krenair@wikimedia/Krenair] has quit [Ping timeout: 245 seconds] 21:20 <+SirCmpwn> I wonder if Craft.Net still gets shown here 21:20 -!- md_5 [md_5@mcdevs/trusted/md-5] has quit [Ping timeout: 256 seconds] 21:20 <+SirCmpwn> must have been fun whenever I merged branches 21:21 < Thinkofdeath> I have seen it pop up before 21:21 < Thinkofdeath> And yes it was fun when you merged (commits, commits everywhere) 21:22 -!- md_5 [md_5@mcdevs/trusted/md-5] has joined #mcdevs 21:22 -!- mode/#mcdevs [+v md_5] by ChanServ 21:23 -!- init [exio4@trekweb/user/nax] has joined #mcdevs 21:23 -!- yosafbridge` [~yosafbrid@li125-242.members.linode.com] has joined #mcdevs 21:23 -!- Exio [exio4@trekweb/user/nax] has quit [Killed (sendak.freenode.net (Nickname regained by services))] 21:23 -!- init is now known as Exio 21:24 -!- Krenair [~Krenair@wikimedia/Krenair] has joined #mcdevs 21:24 -!- Krenair [~Krenair@wikimedia/Krenair] has quit [Excess Flood] 21:25 -!- Krenair [~Krenair@wikimedia/Krenair] has joined #mcdevs 21:25 -!- Krenair [~Krenair@wikimedia/Krenair] has quit [Excess Flood] 21:25 -!- Guest45470 [~Krenair@ZNC.MonsterProjects.org] has joined #mcdevs 21:25 -!- Guest45470 [~Krenair@ZNC.MonsterProjects.org] has quit [Excess Flood] 21:26 -!- yorick [~yorick@oftn/member/yorick] has joined #mcdevs 21:27 -!- barneygale [~barneygal@cpc22-sotn11-2-0-cust170.15-1.cable.virginmedia.com] has joined #mcdevs 21:30 -!- yosafbridge [~yosafbrid@li125-242.members.linode.com] has quit [Ping timeout: 256 seconds] 21:31 -!- Exio is now known as 16WAAGGVQ 21:31 -!- init [exio4@trekweb/user/nax] has joined #mcdevs 21:31 -!- init [exio4@trekweb/user/nax] has quit [Read error: Connection reset by peer] 21:32 -!- 45PAAKH8J [~Krenair@ZNC.MonsterProjects.org] has joined #mcdevs 21:32 -!- 45PAAKH8J is now known as Krenair 21:32 -!- Krenair [~Krenair@ZNC.MonsterProjects.org] has quit [Excess Flood] 21:32 -!- Krenair_ [~Krenair@ZNC.MonsterProjects.org] has joined #mcdevs 21:32 -!- Krenair_ is now known as Krenair 21:32 -!- Krenair [~Krenair@ZNC.MonsterProjects.org] has quit [Changing host] 21:32 -!- Krenair [~Krenair@wikimedia/Krenair] has joined #mcdevs 21:37 -!- Amaranth [~travis@ubuntu/member/Amaranth] has joined #mcdevs 21:37 -!- mode/#mcdevs [+v Amaranth] by ChanServ 21:41 -!- 16WAAGGVQ is now known as Exio 21:44 < dav1d> clonejo1: https://github.com/Dav1dde/BraLa/commits/master :D 22:02 -!- Netsplit *.net <-> *.split quits: Exio 22:04 -!- Yoshi2| [~chatzilla@xdsl-87-78-121-150.netcologne.de] has joined #mcdevs 22:06 -!- Exio [exio4@trekweb/user/nax] has joined #mcdevs 22:07 -!- Yoshi2| [~chatzilla@xdsl-87-78-121-150.netcologne.de] has quit [Client Quit] 22:08 -!- Yoshi2| [~Yoshi2@xdsl-87-78-121-150.netcologne.de] has joined #mcdevs 22:08 -!- Yoshi2 [~chatzilla@xdsl-87-79-119-194.netcologne.de] has quit [Ping timeout: 264 seconds] 22:08 -!- Yoshi2| is now known as Yoshi2 22:18 <+clonejo> dav1d: testing ongoing… 22:18 < dav1d> clonejo: you need a ~/.minecraft/bin/minecraft.jar or use --texture-pack or set it in your config 22:18 <+clonejo> ok 22:19 <+clonejo> dav1d: glwtf doesn't compile 22:20 < dav1d> clonejo: yep dmd 2.062 needed :P 22:20 < dav1d> pacman -U /var/cache/pacman/pkg/ 22:20 <+clonejo> thx 22:20 < dav1d> somewhere there should be the old dmd 22:20 <+clonejo> yep 22:22 <+clonejo> dav1d: it's all blue 22:23 < dav1d> then the tessellation threads crashed, yay 22:23 <+clonejo> wait a sec… 22:23 < dav1d> in the log there should be something 22:23 < dav1d> I should make the errors not critical 22:24 < dav1d> or let brala completly crash 22:24 <+clonejo> I might have tho check the right MC version out of my ~/.minecraft/bin git repo 22:24 <+clonejo> *to 22:25 < dav1d> clonejo: just get a texture pack :) 22:25 < dav1d> (smart didnt think of having ~/.minecraft a git repo) 22:25 < dav1d> git checkout 146optifine :D 22:26 <+clonejo> :3 22:26 <+clonejo> not .minecraft/ but .minecraft/bin 22:27 <+SirCmpwn> that's awesome 22:27 <+SirCmpwn> a .minecraft git repo 22:27 <+SirCmpwn> going to do that 22:27 <+clonejo> This way I can go back to old MC versions (which are compatible to mc-erl :P) or switch mod installs 22:27 < dx> nice 22:28 < dx> is there any way to do it with uncompressed jars instead? 22:28 <+SirCmpwn> I think so 22:28 < dx> you could pretend to be able to apply mods like patches that way 22:28 <+SirCmpwn> you could probably extract them and invoke minecraft with the classpath set, with a custom launcher 22:29 < dx> oh, classpath, right 22:29 <+SirCmpwn> SuperLauncher uses classpath to install mods without changing the jars 22:30 < dx> whoa, just uncompressing minecraft.jar to a directory called minecraft.jar seemed to work 22:30 <+SirCmpwn> that's cool 22:31 < dx> old vanilla launcher, i guess 22:31 < dx> err how did i press enter there. *i guess it uses classpath for that exact filename 22:39 -!- edlothiol [~edlothiol@95-91-255-238-dynip.superkabel.de] has quit [Ping timeout: 240 seconds] 22:40 -!- Calinou [~Calinou@unaffiliated/calinou] has quit [Quit: Excess Flood] 23:16 -!- Amaranth [~travis@ubuntu/member/Amaranth] has quit [Ping timeout: 260 seconds] 23:21 -!- Amaranth [~travis@ubuntu/member/Amaranth] has joined #mcdevs 23:21 -!- mode/#mcdevs [+v Amaranth] by ChanServ 23:24 -!- Yoshi2 [~Yoshi2@xdsl-87-78-121-150.netcologne.de] has quit [Read error: Connection reset by peer] 23:34 -!- Amaranth [~travis@ubuntu/member/Amaranth] has quit [Ping timeout: 240 seconds] 23:36 -!- Amaranth [~travis@ubuntu/member/Amaranth] has joined #mcdevs 23:36 -!- mode/#mcdevs [+v Amaranth] by ChanServ 23:45 -!- Guest95571 is now known as Zachoz 23:46 -!- Zachoz is now known as Guest98530 23:46 -!- Guest98530 is now known as Zachoz_ 23:46 -!- Zachoz_ [~Zachoz@203.33.121.41] has quit [Changing host] 23:46 -!- Zachoz_ [~Zachoz@pdpc/supporter/student/zachoz] has joined #mcdevs 23:52 -!- barneygale [~barneygal@cpc22-sotn11-2-0-cust170.15-1.cable.virginmedia.com] has quit [Ping timeout: 246 seconds] 23:59 -!- umby24|offline is now known as umby24 --- Day changed jeu. juin 06 2013 00:00 -!- eddyb [~eddy@unaffiliated/eddyb] has quit [Quit: Konversation terminated!] 00:08 -!- Yoshi2 [~Yoshi2@xdsl-87-78-102-66.netcologne.de] has joined #mcdevs 00:29 -!- r04r is now known as r04r|away 00:53 -!- Yoshi2 [~Yoshi2@xdsl-87-78-102-66.netcologne.de] has quit [Ping timeout: 260 seconds] 00:54 -!- Yoshi2 [~Yoshi2@xdsl-78-35-225-185.netcologne.de] has joined #mcdevs 01:05 -!- Yoshi2 [~Yoshi2@xdsl-78-35-225-185.netcologne.de] has quit [Ping timeout: 246 seconds] 01:40 -!- yorick [~yorick@oftn/member/yorick] has quit [Remote host closed the connection] 01:53 -!- Zaneo__ is now known as Zaneo 01:53 -!- mode/#mcdevs [+v Zaneo] by ChanServ 01:56 -!- moejoe [jonas@hund.fs.lmu.de] has joined #mcdevs 01:57 < moejoe> hi all 01:57 < moejoe> nickelpro around? 01:58 <+sadimusi> evening moejoe 01:59 <+sadimusi> any questions someone else than nickelpro could answer? 02:02 < moejoe> hey, thx. 02:02 < moejoe> i'm checking out his spock (python minecraft client) atm 02:02 < moejoe> having some issues getting it up and running but thats prbly just me ... 02:05 <+sadimusi> never saw spock mentioned here before 02:05 <+sadimusi> it looks pretty nice 02:06 <+sadimusi> what isn't working? maybe I can help 02:08 < moejoe> very kind of you. but right now i think i have to fix some dependencies on my machine 02:09 < moejoe> for example it can't find Crypto even though I have it installed (via pip) 02:09 <+sadimusi> I wonder why he didn't include them in the setup.py 02:10 <+sadimusi> maybe you have multiple versions of python installed 02:11 <+sadimusi> and if you're on windows you probably can't install pycrypto with pip at all 02:11 -!- AnotherOne [~kvirc@178.151.74.138] has quit [Read error: Connection reset by peer] 02:11 -!- AnotherOne|2 [~kvirc@178.151.74.138] has joined #mcdevs 02:12 < moejoe> I use osx ... it seemed to work before but i kind of messed things up when i incidenally installed things as root ;) 02:13 <+sadimusi> :) 02:14 < moejoe> but you could help me with another question: 02:14 < moejoe> my task is to build an interface in between minecraft and an experimental ai 02:15 < moejoe> and i'm looking into custom minecraft clients right now 02:15 < moejoe> something in python (like spock) would be best as the ai is written in python 02:16 < moejoe> the most sophisticated client i found so far was mineflayer (node.js) 02:16 <+sadimusi> yeah, mineflayer is probably the best out there 02:16 <+SirCmpwn> BraLa is also pretty advanced 02:16 < moejoe> do you know of any other good (bot-) clients? 02:16 <+SirCmpwn> Craft.Net supports the entire protocol and has good support for worlds and such 02:16 <+SirCmpwn> BraLa isn't scriptable, but it's got the best graphics 02:17 <+SirCmpwn> I think he has all the textures mapped right and fancy models for things like brewing stands 02:17 <+sadimusi> I assume the graphics don't matter for a bot 02:18 <+SirCmpwn> well, just listing all the alternatives 02:18 <+sadimusi> spock looks nice but also very raw, you have to work directly with the protocol 02:18 <+SirCmpwn> I think that's every client that supports 1.5.x 02:19 < moejoe> mineflayer supports 1.5.x and has lots of abstraction 02:20 <+SirCmpwn> superjoe: do you still support mineflayer 02:20 < moejoe> i'm working fulltime on this project. so i might use spock as a foundation and port mineflayer. 02:21 < moejoe> can't really estimate the amount of work yet though as i'm new to python 02:21 <+sadimusi> it looks like there's a lot of my code in spock :) 02:21 <+SirCmpwn> Minecraft's pretty complicated, you should be comfortable in your language of choice before tackling minecraft-related projects 02:22 < moejoe> thx for the advise 02:22 < moejoe> sadimusi: what did you work on? 02:22 <+sadimusi> a proxy: https://github.com/sadimusi/mc3p 02:24 < moejoe> sweet 02:24 < moejoe> what is nickelpro using it for in spock? 02:24 <+sadimusi> just parts of the encryption and authentication 02:24 <+SirCmpwn> there tends to be a lot of code pulled into various projects from the "main" projects in each language 02:25 <+sadimusi> for example https://github.com/nickelpro/spock/blob/master/spock/utils.py#L13 vs https://github.com/sadimusi/mc3p/blob/master/mc3p/authentication.py#L85